D&D Combat Flashcards

1
Q

What are the rules for an “unarmed strike.” (Punch, Kick, Head-butt or similar forceful blow.)

A

-You are proficient with your unarmed strikes.
-On a hit, an unarmed strike deals 1+ your Strength
modifier.

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2
Q

In a fight, if you move heedlessly past your foes what do you provoke?

A

-You provoke an opportunity attack if you move heedlessly past your foes in a fight.
-You can avoid provoking an opportunity attack by taking the Disengage action.
-If something moves you without using your movement, action, or reaction you don’t provoke an opportunity attack.

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3
Q

When can you take an opportunity attack and what does it let you do?
Which does it require: 1 Action, 1 Bonus Action, or
1 Reaction?

A

-You can make an opportunity attack when a hostile creature that you see moves out of your reach.

-The opportunity attack lets you use your reaction to make one melee attack against the provoking creature.

Remember that you only get one reaction per turn.

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4
Q

Explain “Two-Weapon Fighting.”

A

When you take the Attack action and attack with a Light melee weapon that you’re holding in one hand, you can use a Bonus Action to attack with a different light melee weapon that your holding in the other hand.

-You don’t add your ability modifier to the damage of the bonus attack, unless the modifier is negative.

-If either weapon has the thrown property, you can throw the weapon instead of making a melee attack with it.

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5
Q

Explain “Grappling.”

A

When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple.
-Using at least one free hand, you try to seize the target by making a grapple check. You use Strength (Athletics) versus [their pick] Strength (Athletics) or Dexterity (Acrobatics).
-If you succeed, the target suffers from the “grappled Condition.”

Note:
-If you are able to make multiple attacks with the Attack action, the grapple replaces one of them.
-The target must be no more than one size larger than you and with in your reach.
-You succeed the check if the target is incapacitated.
-You can release the target whenever you like, no action required.
[Grapple rules on Escaping/Moving a creature. See other flash card.]

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6
Q

Explain how to Escape a Grapple and how to Move a Grappled Creature.

A

A grappled creature can use it’s action to escape. To do so it must succeed on a Strength (Athletics) or Dexterity Acrobatics checks contested by your Strength (Athletics) check.

If you’ve grappled a creature, when you move, you can drag or carry the grappled creature with you, but you speed is halved. (Unless the creature is two or more sizes smaller than you.

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7
Q

Explain “Shoving a Creature.”

A

Using the attack action, you can make a special melee attack to shove

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8
Q

What are to two most common types of “Contests” in combat.

A

Grappling and Shoving.

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9
Q

How do Critical hits work?

A
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10
Q

How does damage resistance and damage vulnerability work?

A
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11
Q

If damage reduces you to 0 hit points and fails to kill you what happens?

A
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12
Q

Explain “Death Saving Throws”

A
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13
Q

Explain “Stabilizing a Creature.”

A
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14
Q

Explain “Knocking a Creature Out.”

A
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15
Q

Explain “Temporary Hit Points.”

A
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16
Q

Under Mounted Combat Rules, Explain “Mounting and Dismounting.”

A
17
Q

Under Mounted Combat Rules, Explain “Controlling a Mount.”

A
18
Q

Explain “Underwater Combat.”

A