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Day 1 Flashcards

(16 cards)

0
Q

The don’t say rule

A
With nonverbal organisms, don't say:
Expects
Knows
Thinks
Figures out
In order to (or so that he/ she could)
Trying to
Makes the connection
Associates 
Learns that
Imagines
Understands

With any organism, don’t say:
Wants

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1
Q

Reinforcer (positive reinforcer)

A

A stimulus that increases the frequency of a response it follows

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2
Q

Dead-man test

A

If a dead man can do it, it probably isn’t a behavior

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3
Q

Check the presumed reinforcer first

A

Before spending much time trying to reinforce behavior, make sure you have a true reinforcer

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4
Q

The error of reification

A

To call a behavior or process a thing

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5
Q

Medical model myth

A

An erroneous view of human behavior that behavior is always a mere symptom of an underlying psychological condition

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6
Q

Reinforce behavior

A

Reinforce behavior, not people

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7
Q

Baseline

A

The phase of an experiment or intervention where the behavior is measured in the absence of an intervention

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8
Q

Aversive stimulus (negative reinforcer)

A

A stimulus that increases the future frequency of a response. Its removal (termination) follows

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9
Q

Escape contingency

A

The response-contingent removal of an aversive stimulus resulting in a increased frequency of that response

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10
Q

Repertoire

A

A set of skills

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11
Q

Behavior analysis

A

The study of the principles of behavior

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12
Q

Reinforcement contingency

A

The response-contingent presentation of a reinforcer resulting in an increased frequency of that response

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13
Q

Be concrete

A

Always pinpoint specific behaviors when you deal with a behavioral (psychological) problem

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14
Q

Behavior

A

A muscle, glandular, or neuroelectrical activity

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15
Q

Behavioral contingency

A

The occasion for a response, the response, and the outcome of the response