DDM Brevity Flashcards

1
Q

ALTITUDE

A

Height of target/unknown hostile in Ft

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2
Q

ANGELS

A

Height of friendly aircraft in 000s of ft AMSL

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3
Q

BANDIT

A

Known enemy aircraft

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4
Q

BENT

A

Equipment U/S

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5
Q

BLANK

A

SEAD holds no emitters

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6
Q

BLIND

A

No visual contact with friendly aircraft; opposite of ‘visual’

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7
Q

BOGEY

A

A radar or visual contact whose identity is unknown

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8
Q

BRAA

A

Bearing range altitude and aspect, relative to specific friendly aircraft

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9
Q

BREAK

A

Perform an immediate max performance turn in the direction indicated.

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10
Q

BREVITY

A

Reduce length of transmissions

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11
Q

BUSTER

A

Max continuous power

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12
Q

CAP/CAPPING

A

An orbit at a specific location

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13
Q

CHATTERMARK

A

Implement briefed Comm Jam Plan

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14
Q

CHICKS

A

Friendly fighter aircraft

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15
Q

CLOSING

A

Decreasing in range/azimuth

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16
Q

COLD

A

Tracking away

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17
Q

CONTACT

A

Radar and/or IR contact; friend of foe unknown

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18
Q

CYCLOPS

A

UAV

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19
Q

DAISYCHAIN

A

Dissimilar formation of slow and fast movers

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20
Q

DEFENSIVE/DEFENDING

A

Speaker is under attack, engaged, manoeuvring defensively and unable to ensure confliction

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21
Q

DELOUSE

A

Detect, identify and engage (if required) unknown platform trailing friendly platform

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22
Q

DRAG/DRAGGER

A

Target manoeuvring to 60deg or less aspect

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23
Q

FAST

A

Target speed estimated to be 600kts / Mach 1 ground speed or faster

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24
Q

FOX ONE

A

Launch of semi-active radar guided air to air missile

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25
Q

FOX TWO

A

Launch of infrared guided air to air missile

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26
Q

FOX THREE

A

Launch of active radar guided air to air missile

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27
Q

FOX FOUR

A

Guns fired

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28
Q

FURBALL

A

A turning fight involving multiple aircraft with known bandits and friendlies mixed

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29
Q

GADGET

A

Radar or emitter equipment

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30
Q

GO ACTIVE

A

Initiate havequick

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31
Q

GORILLA

A

Force of indeterminate numbers and formation

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32
Q

GROUP

A

Description of radar targets within 3nm

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33
Q

HEAVY

A

Largest group of aggressors

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34
Q

HIGH

A

Target altitude above FL400

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35
Q

HOLDING HANDS

A

Aircraft in visual formation

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36
Q

HOT

A

Tracking onwards

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37
Q

KNOCK IT OFF

A

Training term used to terminate contact in progress

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38
Q

KOBOLD

A

Specifc MEZ not active

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39
Q

LEAKER

A

Aggressor has passed through a defensive layer

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40
Q

LOW

A

Target altitude is between 500 and 1000ft MSD

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41
Q

LOWDOWN

A

Request SURPIC

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42
Q

MERGED

A

CHICKS & BANDITS are in the same visual arena

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43
Q

MIDNIGHT

A

C2 Comms net down

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44
Q

MILLERTIME

A

Last aircraft in package off target successfully

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45
Q

MUD

A

RWR indication of lock up by SAM/AAA

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46
Q

NAKED

A

Nil RWR indications

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47
Q

NO FACTOR

A

Not a threat

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48
Q

NO JOY

A

Aircrew does not have visual contact with target/bandit; opposite of TALLY

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49
Q

NOTCH

A

Maneuvering to position the threat on the wing line

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50
Q

OILFIELD

A

Specific MEZ is active

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51
Q

OUTLAW

A

Contact has met point of origin criterea for ROE

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52
Q

PADLOCK

A

I have TALLY and cannot look away without risking loss of visual contact

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53
Q

PARROT

A

IFF…

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54
Q

PICTURE

A

Request tactical situation

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55
Q

PIGEONS

A

Mag bearing and range to a specific point

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56
Q

PLAYTIME

A

Time available ONSTA

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57
Q

PUMP

A

Fighters are turning back with the intent of engaing

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58
Q

PUSH

A

Switch to designated frequency without response to speaker

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59
Q

RETROGRADE

A

Withdraw in response to a threat, may resume mission if threat is negated

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60
Q

SAUNTER

A

Transit at best endurance

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61
Q

SPADES

A

A group/contact without valid IFF

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62
Q

SWEET

A

Stated equipment is working

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63
Q

SOUR

A

Stated equipment is not working/set correctly

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64
Q

STRANGLE (Equip)

A

Turn off

65
Q

SUNRISE

A

C2 Comms net operational

66
Q

SWITCH

A

Aggressor is transitioning from one target aircraft to another

67
Q

TALLY

A

Visual sighting of a target/bandit; opposite of ‘no joy’

68
Q

TRACKING

A

Act of maintaining an aiming index on an aerial target while employing the gun

69
Q

TRAILERS

A

BOGEYS/BANDITS following the aforementioned group

70
Q

TRASHED

A

Missile shot defeated

71
Q

TUMBLEWEED

A

Lost SA

72
Q

VISUAL

A

Visual contact with friendly aircraft

73
Q

WORDS

A

Request mission direction

74
Q

ZOMBIE

A

Suspect track conforming to civil ATC

75
Q

ABORTING(ED)

A

Action/ attack/ event/ mission has ceased

76
Q

ACTION

A

Initiate a briefed attack sequence or manoeuvre.

77
Q

AJAX

A

Landing zone/pick up zone is clear of threats.

78
Q

ALPHA CHECK

A

Confirm/verify position of BULLSEYE or other
specified point relative to the friendly aircrafts
position.
(“GN 55 ALFA CHECK - 045/20”- i.e. BULLSEYE
in use is 20 NM north-east of fighter position).

79
Q

ALTERNATE

A

The attacker will attack the alternate target.

80
Q

AS FRAGGED

A

Unit or element will be performing exactly as
stated by the air tasking order.

81
Q

AUTHENTICATE

A

To request or provide a response for a coded
challenge.

82
Q

BANDIT

A

An aircraft identified as enemy, in accordance with
theatre identification (ID) criteria. The term does
not necessarily imply direction or authority to
engage.

83
Q

BASE (NUMBER)

A

Reference number used to indicate such
information as headings, ALTITUDE, fuels, etc

84
Q

BINGO

A
  1. Fuel state needed for recovery.
  2. Proceed/am proceeding to specified base
    (field) or carrier.
85
Q

BLEMISH

A

Notification of possible blue-on-blue (fratricide) or
blue-on-neutral situation.

86
Q

BUDDY LOCK

A

Fighter has radar locked to a known friendly
aircraft. Normally a response to a SPIKE or
BUDDY SPIKE call.

87
Q

BUDDY SPIKE

A

RWR indication of a friendly AI-radar lock-on
(“RED 3, BUDDY SPIKED, BULLSEYE 240/15”

88
Q

BUG OUT

A

Separation from that particular
engagement/attack/ operations; no intent to reengage/return.

89
Q

CHECK …

A

Directive to momentarily monitor (specified
items/systems). No response is required if status
is normal.

90
Q

CLEAN

A

No radar contacts on BANDITS, BOGIES or
aircraft of interest.
No visible battle damage.
Aircraft not carrying external stores.

91
Q

CLEARED

A

Requested action is authorized (no engaged or
support roles are assumed).

92
Q

COME BACK (L/R)

A

Directive to reverse course.

93
Q

COME OFF (Direction/instruction)

A

. Manoeuvre or execute a specific
direction/instruction
(e.g. quote COME OFF DRY unquote).

94
Q

COMMENCING

A

I have left final approach fix on an instrument
approach for landing.

95
Q

CONTINUE

A

Continue present manoeuvre, does not imply
clearance to engage or expend ordnance.

96
Q

CRUISE

A

Return to cruise speed (after buster or gate).

97
Q

DEPLOY

A

Manoeuvre to briefed positioning.

98
Q

DUCK

A

Descend & increase speed

99
Q

EXECUTE

A

Carry out briefed action.

100
Q

FLARES

A

Deploy flares

101
Q

FLASH …

A

Temporarily activate specified system for ID
purpose. (e.g. IFF/Afterburner/flare/chaff/etc.)

102
Q

FLOW (Direction)

A

Fly stated heading.

103
Q

FOX MIKE

A

VHF/FM radio.

104
Q

GO CLEAR

A

Use unencrypted voice communications.

105
Q

GO TACTICAL

A

Switch to tactical control.

106
Q

GOODWILL

A

The boundary of an active MEZ

107
Q

SO SECURE

A

Activate encrypted voice communications.

108
Q

GUNS

A

An air-to-air or air-to-surface gunshot.

109
Q

HARD L/R

A

High-G, energy sustaining turn

110
Q

HOMING

A

Friends returning for recovery.

111
Q

HOOK

A
  1. (direction) Perform an in-place 180-degree turn.
112
Q

HOTEL FOX

A

HF Radio

113
Q

IDLE

A

Surface vehicles are stationary

114
Q

IN PLACE (Direction)

A

Perform indicated manoeuvre simultaneously.

115
Q

INTERVENE TO …

A

Immediately divert a track of interest to:
1. an airport
2. a specified direction

116
Q

JINK

A

Perform an unpredictable manoeuvre to negate a
gun tracking solution

117
Q

JOINING

A

Aircraft joining or rejoining the formation.

118
Q

JOKER

A

Fuel state above BINGO at which
separation/bugout/ event termination should begin.

119
Q

KICK

A

(Degrees RH/LH or heading) - a defensive check
turn in a specified direction.

120
Q

LAME DUCK

A

An aircraft in a minor state of emergency resulting
from ordnance or radio failure, oxygen leak, or
other cause.

121
Q

LAZY

A

Equipment indicated is at standby.

122
Q

LEAN (Direction)

A

Offset/offsetting in the specified direction to avoid
a threat.

123
Q

LIGHTBULB

A

Turn all position lights to bright.

124
Q

LINER

A

Fly at speed giving maximum cruising range.

125
Q

LOOKING

A

Aircrew has not got the ground object, reference
point, target in sight (opposite of CONTACT).

126
Q

LOW

A

Target altitude is between 500 and 1000’ MSD

127
Q

MARKING

A

Friendly aircraft is leaving contrails.

128
Q

MEDIUM

A

Target altitude between 1000 ft. MSD and 40.000
ft. MSL

129
Q

MICKEY

A

Referencing the Have Quick Time of the Day
(TOD) signal.

130
Q

MOVERS

A

Unidentified surface vehicle(s) in motion.

131
Q

NORMAL

A

Target ground speed is between 200 and 600 kts.

132
Q

PACKAGE

A

Geographically isolated collection of
groups/contacts/ formations.

133
Q

PANCAKE

A

Land or I wish to land (reason may be specified,
e.g. PANCAKE AMMO, PANCAKE FUEL).

134
Q

___POGO____

A

Switch to communications channel number
preceding POGO. If unable to establish
communications, switch to channel number
following POGO. If no channel number is following
POGO return to this channel.

135
Q

POLAR BEAR (Direction)

A

Friendly aircraft has visual/contact on the Friendly
package and is joining.

136
Q

POP

A

Directive for maximum performance climb out of
low altitude structure.

137
Q

POSIT

A

Friendly aircraft current position from a fixed
reference point (

138
Q

POWER

A

Set the throttle(s) to an appropriate setting. In an
A/A engagement, this may mean to reduce the
throttles to idle to reduce the IR signature.

139
Q

RIDER

A

A BOGEY that is complying with ACO/safe
passage procedures.

140
Q

SAM (Direction)

A

Visual acquisition of a SAM or SAM launch (BLUE
3, SAM, right 4 o’clock).

141
Q

SCRAMBLE

A

Take off as quickly as possible. (Usually followed
by the appropriate instructions).

142
Q

SINGER (Type/Direction)

A

RWR indication of SAM launch.

143
Q

SLOW

A

Target ground speed is below 200 kts.

144
Q

SMASH

A

Turn on/off anti collision lights.

145
Q

SNOOZE

A

Initiation of EMCON procedures.

146
Q

SPIN

A

Execute a prebriefed timing/ spacing manoeuvre.

147
Q

STACK

A

Two or more contacts within group criteria with an
altitude separation in relation to each other.

148
Q

STATUS

A
  1. Request for an individual’s tactical situation.
149
Q

TERMINATE

A

. Cease local engagement without affecting the
overall exercise.

150
Q

THROTTLES

A

Reduction in power to decrease IR signature.

151
Q

TRASHED

A

Missile has been defeated.

152
Q

UNIFORM

A

UHF/AM radio.

153
Q

VERY LOW

A

Target altitude less than 500 ft MSD

154
Q

WEAVE

A

Continuous crossing of flight paths.

155
Q

WHAT LUCK

A

Request for results of assigned mission or task.

156
Q

WINCHESTER

A

Aircraft is out of ordnance.

157
Q

WORDS

A

Directive or interrogative regarding further
information or directives pertinent to mission.

158
Q

YARDSTICK

A

Directive to use A/A TACAN for ranging.

159
Q

ZIPLIP

A

Limit transmissions to critical information only