Defense Flashcards
(42 cards)
3/4 Post Defense
An aggressive defensive post position, taken on players posted along the free throw lane line to prevent/discourage any easy pass to the offense.
3 Go
Defensive technique against flat iso offense where X3 goes to double the ball
3 Step Away Principle
The max distance that one should be in order to make a move to trap the ball. The only exception is when defense is using a zone press - player may start soft trap from further away
4 Go
Defensive technique against flat iso offense where we send X4 to double ball
5
Standard man to man defense
23
2-3 Zone Defense
23 Blitz
2-3 Zone Defense with a high, aggressive trap
53
Switch all 1-2-3 P&R. Other screens will be switched at coaches direction
54
Switch all 1-2-3-4 P&R. Other screens will be switched at coaches direction
55
Switch all 1-2-3-4-5 P&R.
Angle
The position to assume on a player without the ball to provide help for on ball defender
Angle P&R
Offensive P&R set on a side at a 45 degree angle
Base Checkpoint
The small mark on the baseline of all NBA floors, 3 feet on each side of NBA lane. The mark where we push sideline drives and lock up double teams. This is as far as we want sideline drives to get.
Base Go
When defender playing bottom of the āIā goes from weak-side to strong-side to attack a drive to basket or double team post.
Black
Defensive set used to prevent middle penetration and force baseline
Blitz
Trapping on P&R situations
Heavy Blitz
Force iso to middle and aggressively double team off the top
Boxes-Elbows-Nail
Defensive help positioning to ensure that off ball defenders are in position to help a beaten teammate from the top, wing, or corner
Chase and Continue
After initial flare screen, defender will lock into offensive player body, chase over the top, and force offensive player to continue same direction
Closeout
When rotating to player with ball, closeouts need to be quick, under control, and high side to prevent middle penetration
Contact Show
Technique in guarding a screener where the defender shows body by jumping in the intended path of ball handler or cutter. Jump back just in time to give room for teammate to get over screen, and duck back without breaking contact with the screener
Contain
Staying in front of the dribbler, getting ball-handler under control
Contain P&R = WALL
Middle or Elbow P&R coverage where big stays in line with the ball and walls off penetration and recovers to own player. On-ball defender goes over/under depending on game plan
Contest
No easy passes or shots. Hands up. Always challenging.