deffinitions Flashcards

(33 cards)

1
Q

Contrast

A

When an author describes the difference between 2 or more things char’s etc

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2
Q

Irony

A

when there is a gap between what a writer says and what a generally understood

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3
Q

Syntax

A

arrangement of words into sentences structure and length

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4
Q

Incongruity

A

when the author places things like evidence, images, and characters that don’t seem to be connected or compatible

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5
Q

parallelim

A

repeated use of the same phrase or sentence used to create balance or place emphasis on certain lines

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6
Q

1st person narration

A

the author that writes using I and present just one char’s understanding of evidence

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7
Q

characterization

A

process of development and portraying a character

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8
Q

foreshadowing

A

author drops subtle hints about plot development to come later in the story

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9
Q

satire

A

sarcasm with language yo convey insult or scorn

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10
Q

Tone

A

the writers attitude towards his readers and subject

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11
Q

Mood

A

atmosphere of feelings created in a reader by a litaracchy passage

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12
Q

in medias res

A

latin word for in the middle of things

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13
Q

Analogy

A

a comparison of like things

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14
Q

hyperbole

A

an exaggeration which is both deliberate and obvious

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15
Q

magic realism

A

style of functions when fantasy and reality are casually combined producing humorous and thoughts provoking results

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16
Q

pathos

A

when author establishes feeling of sympathy for a character

17
Q

bathos

A

when pathos is over worded or excessive

18
Q

colloquial language

A

Characteristic of informal spoken longuage or conversations

19
Q

diction

A

Auther’s choice of words

20
Q

sentence structure

A

langth and complexity of sentances

21
Q

picaesque

A

lower class protagonist exposes the hypocrisy of the society he lives in

22
Q

foil

A

a character who purops is to accentrate or draw attention to the quaities of the protangonis; can be friend, or enemy. rival.

23
Q

argumentative

A

use fats and logical arguments to appeal to the reader sense of reason

24
Q

persuasive

A

use emotionally charged language to appeal to a reader’s feelings

25
expository
an essy which shares explains suggest or explore ideas emotions and info factual info
26
bildungsroman
characters maturation and development
27
deus ex machina
"god from the machine" the abrupt and fortunate arrival of a pwerful being who could save the char's from disaster
28
witty repartee
a quick exchange of clever witty replise
29
Deductive
the process by which one collects particular cases finds out by experiment which is comen to all of them and then formes a general rule that is probably true of the whole cases.
30
inductive
specific observations or evidence are used to make generalizations or draw broader conclusions.
31
narrative hook
a strategy used by a writer to immediately engage the reader's interest
32
simile
a figure of speech comparing two unlike things that are often introduced by like or as
33
metaphor
a figure of speech in which a word or phrase literally denoting one kind of object or idea is used in place of another to suggest a likeness or analogy between them