Definitions Flashcards

(44 cards)

1
Q

Bit

A

A single unit of binary (binary digit)

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2
Q

Binary

A

A numbering system consisting of 1s and 0s

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3
Q

Byte

A

8 bits in a byte

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4
Q

Binary shift left

A

Will double the number

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5
Q

Binary shift right

A

Will divide the number by 2

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6
Q

Pixel

A

The smallest representable part of an image. Stands picture element.

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7
Q

Colour depth

A

The amount of bits needed to represent all the colours in an image.

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8
Q

Image Resolution

A

The amount of pixels in a given area

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9
Q

Analogue sound

A

A none digital sound wave

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10
Q

Digital sound

A

A sound as represented by binary numbers.

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11
Q

Sample rate

A

The amount of sound samples taken from an analogue every second. (Hertz)

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12
Q

Sound resolution

A

The amount bits required to store all the sounds in an audio file.

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13
Q

Lossy compression

A

Data is permanently removed from a file when it’s compressed.

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14
Q

Lossless compression

A

No data is permanently removed from the when it’s compressed.

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15
Q

Run length encoding

A

A form of lossless compression. Uses frequency of data pairs to shrink file size.

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16
Q

Bit-depth

A

The amount of bits needed to store a given amount of combinations of binary.

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17
Q

Hardware

A

The physical parts of a computer

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18
Q

Software

A

The instructions carried out on a computer

19
Q

System Software

A

Software required for a computer to run

20
Q

Utility Software

A

A type of system software used to manage a computer system

21
Q

Operating System

A

Software that provides a user interface, manages memory, the processor, storage

22
Q

Application software

A

Software that carries out a specific task

23
Q

Peripheral

A

All devices apart from the processor and primary memory

24
Q

CPU

A

The brain of the computer. All inputs and outputs from a computer run through the CPU

25
Register
High speed memory on the CPU. Stores data needed for the F-D-E cycle (instruction address, data being decided, outputs of calculations)
26
Cache
High speed memory on the CPU. Stores instructions the processor is likely to reuse.
27
Von Neumann Architecture
A computer architecture where data and instructions are stored on the same device.
28
Arithmetic Logic Unit
A component of the CPU which carries out calculations
29
Control Unit
Coordinates all the activities of a CPU
30
CPU clock
Controls the timing of the processor – the speed of the clock is measured in hertz. Each pulse represents one CPU cycle
31
Bus
A set of wires that connect components of a computer
32
System bus
Includes the Address Bus (transfers memory address), Data Bus (transfers data) & Control Bus (transfers control signals)
33
Virtual Memory
A partition of secondary storage which is used when RAM is full
34
BIOS
Basic Input/Output System. Controls and coordinates hardware
35
Primary Storage
Also known as primary memory, main memory, primary storage. Where instructions are kept for quick access from the CPU. Includes ROM & RAM
36
Secondary Storage
Where long term instructions are held. For example, installed programs, saved documents and files. Includes magnetic disk, solid state drive & optical disk.
37
Magnetic storage
A type of secondary storage which uses magnetised disks and a mechanical arm to represent 0s & 1s. (Hard disk drive)
38
Solid State Storage
A type of secondary storage which uses a current to trap electrons. Trapped electrons can represent 0s & 1s
39
Optical Storage
Secondary storage that uses pits and lands to represent 0s & 1s and uses a laser to read them
40
Algorithm
A sequence of instructions carried out to solve a problem
41
Decomposition
Breaking down a problem into a series of more manageable subproblems.
42
Abstraction
Removing unnecessary detail from a problem.
43
Pseudocode
One of the two ways of planning an algorithm. Uses ‘plain English’ text to describe the arrangement of an algorithm
44
Efficiency of algorithms
The amount of steps required to complete an algorithm (fewer steps = more efficient).