definitions Flashcards

1
Q

assets

A

various elements of a digital product/experience

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2
Q

augmented reality

A

imposes virtual elements onto user’s view of the real world
e.g. pokemon go

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3
Q

blogs

A

regularly updates website/section of website written in personal/informal style

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4
Q

consumer behavior

A

actions + decisions made by individuals/households when purchasing/using products or services

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5
Q

cookies

A

small text files on user’s device: remembers preferences + browsing behavior + other things

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6
Q

crowdsourcing

A

obtaining info by soliciting contributions from lots of people

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7
Q

data journalism

A

journalistic approach

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8
Q

digital creative commons

A
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9
Q

digital identities

A
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10
Q

file formats

A
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11
Q

gamification

A
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12
Q

guided choice

A
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13
Q

ICIP

A
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14
Q

interactive media systems

A
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15
Q

lossless compression

A
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16
Q

lossy compression

A
17
Q

MMOGs

A
18
Q

MOOCs

A
19
Q

online gaming

A
20
Q

performance requirements

A
21
Q

pop-ups

A
22
Q

project management

A
23
Q

sandbox gaming

A
24
Q

simulation

A
25
Q

social media

A
26
Q

ubiquity

A
27
Q

UX

A
28
Q

user interaction

A
29
Q

UI

A
30
Q

virtual reality

A