Defintions Flashcards

(13 cards)

1
Q

Object

A

An object is an abstract entity that describes the data an entity has and the actions the entity performs

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2
Q

Class

A

A class describes the kind of object, it is a blue print that defines all the attributes and methods needed to create an object

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3
Q

Identifier

A

a name that identifies an entity

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4
Q

UML

A

provides a way to visualize the design of a software program. The diagram contains the classes and their interactions

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5
Q

instantiation

A

is the process of creating a specific object from a class which serves as a blueprint.

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5
Q

Parameter

A

Additional information the method needs to complete performing the task

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6
Q

instance variable

A

Variables that hold data for an object and hold that data even after the object is created

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7
Q

Signature

A

The method name and the parameter

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8
Q

constructor

A

Constructor is a special method that sets up an object when its first created, the main job of it is to set up the instance variables

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9
Q

Method

A

implements the behaviour of the object giving its funcitonality

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10
Q

Accessor method

A

a method that returns the value or recieves the value of the variable

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11
Q

Mutator method

A

a method that alters or changes the value of a variable

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12
Q

Constructor method

A

a method that initializes the object when created

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