Defintions Flashcards
(13 cards)
Object
An object is an abstract entity that describes the data an entity has and the actions the entity performs
Class
A class describes the kind of object, it is a blue print that defines all the attributes and methods needed to create an object
Identifier
a name that identifies an entity
UML
provides a way to visualize the design of a software program. The diagram contains the classes and their interactions
instantiation
is the process of creating a specific object from a class which serves as a blueprint.
Parameter
Additional information the method needs to complete performing the task
instance variable
Variables that hold data for an object and hold that data even after the object is created
Signature
The method name and the parameter
constructor
Constructor is a special method that sets up an object when its first created, the main job of it is to set up the instance variables
Method
implements the behaviour of the object giving its funcitonality
Accessor method
a method that returns the value or recieves the value of the variable
Mutator method
a method that alters or changes the value of a variable
Constructor method
a method that initializes the object when created