Desensitisation, Disinhibition & Cognitive Priming Flashcards

(11 cards)

1
Q

What is desentisiation?

A
  • Reduced sensitivity to a stimulus- this may be psychological (less emotional response) or physiological (lowered heart rate).
  • This reduced response may make a behaviour such as aggression more likely
  • Normally when we witness violent actions- experience physiological arousal associated w sympathetic nervous sytem e.g. sweating, high blood pressure etc.
  • But when children in particular repeatedly view aggression on TV or play violent computer games they become used to its effects- stimulus that is usually aversive has a lesser impact so anxiety & arousal levels become lower
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2
Q

What labotory study was conducted on these desensitisation effects?

A
  • Monica Weisz & Christopher Earls
  • They showed their participants the feature film straw dogs, which contains a prolonged & graphic scene of rape
  • Ppts then re watched a re-enactment of a rape trial
  • Compared w those who watched a non sexually violent film- male viewers of Straw Dogs showed greater acceptance of rape myths & sexual aggression
  • They also expressed less sympathy towards the rape victim in the trial & were less likely to find the defendant guily
  • There was no such effects of film type on female ppts
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3
Q

What is disinhibition?

A
  • Most people generally hold the view that violence & aggression are antisocial & harmful, so there are strong social & psychological inhibitions against using aggression to resolve conflicts- these are learned processes by the SLT
  • According to the disinhibiton explanation these usual restraints are loosened after exposure to violent media
  • Aggressive behaviour is often made to appear normative & socially sanctioned in such media, especially if portrayals minimise the effects of violence on its victims & suggest that it is justified.

  • It is not unusual for for video games to show violence being rewarded at the same time as its consequences are minimised or ignored
  • This creates new norms for the viewer
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4
Q

What is cognitive priming?

-

A
  • Repeated viewing of aggressive media, especially game playing can provide us with a ‘script’ about how violent situations may ‘play out’.
  • According to Rowell Huesmann (1988), this script is stroed in memory & so we become ‘ready’ or primed to be aggressive
  • The process is mostly automatic, directing our behaviour without us even being aware of it
  • The script is triggered when we encounter cues in a situation that we percieve as aggressive
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5
Q

What the study conducted to see the effect of cognitive priming on aggression?

A
  • Peter Fischer & Tobias Greitemeyer
  • They investigated a neglected form of media violence-song lyrics
  • Male ppts listened to songs featuring aggressively derogatory lyrics about women
  • Compared w when they listened to neutral lyrics, ppts subsequently recalled more negative qualities about women & behaved more aggressively towards a female confederate
  • This procedure was replicated w female ppts using ‘men-hating’ song lyrics w similar results
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6
Q

Give one strength of the desensitisation explanation.

A
  • OS: Research support
  • Barbra Krahe showed ppts violent (& non violent) films while measuring physiological arousal using skin conductance
  • Ppts who were habitiual viewers of violent media showed lower levels of arousal as they watched the violent film clips
  • They also gave louder bursts of white noise (a measure of aggression) to a confederate, without being provoked (proactive aggression
  • This lower arousal in violent media users reflects desensitisation to the effects of violence & it was also linked to greater willingness to be aggressive
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7
Q

Give one limitation of the desensitisation explanation

A

OL is that desensitisation cannot explain some aggression
- The study by Krahe failed to link to media viewing, lower arousal & provoked (reactive) reactive aggression
- A more valid explanation for this may be catharsis
- This psychodynamic theory suggests that viewing violent media is a saftey valve, allowing people to release aggressive impulses without behaving violently
- Therefore not all aggression is the result of desensitisation & alternative explanations may be more valid

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8
Q

Give one strength of the disinhibited explanation.

A
  • OS is research support
  • Berkowitz & Alioto
  • Found that ppts who saw a film depicitng aggression as vengeance gave more (fake) electric shocks of longer duration to a confederate
  • Media violence may disinhibit aggressive behaviour if it is presented as justified & socially acceptable- as in the case of vengeance
  • This demonstrates the link between removal of social constraints & subsequent aggressive behaviour
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9
Q

Give another strength of disinhibition.

A
  • It can explain the effects of cartoon violence
  • Children do not learn specific aggressive behaviours from cartoon models
  • (e.g. it is not possible to punch someone in which their head spins 306 degrees)
  • Instead they learn that aggression in general is acceptable (socially normative)
  • This is especially true if the cartoon model is not punished- this disinhibits aggressive behaviour
  • Therefore disinhibition explains how cartoon aggression can lead to aggression in those who observe it
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10
Q

Give one strength of cognitive priming.

A
  • Its real world applications.
  • Whether real-world situations become violent often depends on how people interpret environmental cues. This in turn depends on the cognitive scripts they have stored in memory
  • Bushman & Anderson (2002)
  • Argue that someone who habitually watches violent media accesses stored aggressive scripts more readily
  • So they are more likely to interpret cues as aggressive & resort to a violent soloution without considering the alternatives
  • This suggests that interventions cld potentially reduce aggressive behaviours by challenging hostile cognitive biases
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11
Q

Give one limitation of cognitive priming.

A
  • OL is confounding variables in research
  • For example, research into the effects of video games has found that playing violent games primes violent behaviour more than non-violent games do
  • The problem is that violent games tend to be way more complex in their gameplay than non-violent games & this complexity is a confounding variable (i.e it is the complexity which causes the cognitive priming effect not the violence)
  • David Zenndle et al 2018
  • Found that when complexity was controlled the priming effects of violent video games disappeared
  • Therefore the supportive findings of studies into priming may be at least partly due to confounding variables
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