Digital Tech Flashcards

(17 cards)

1
Q

What large-scale social shift occurred in 2020 that impacted early childhood development?

A

The shift to virtual learning and socialization due to the pandemic, raising questions about young children’s understanding and engagement with these technologies and their impact on cognitive development.

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2
Q

According to a science journalist at NPR, what potential negative impact might screen time have on children?

A

Increased screen time may inhibit children’s ability to recognize emotions.

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3
Q

What is a key critique of media claims regarding the effects of screen time on children?

A

Journalists often draw strong conclusions from weak data, and it’s important to consider other factors and whether the effects are replicable.

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4
Q

What was the American Academy of Pediatrics’ recommendation regarding screen time for children under 2 years old until 2016?

A

The AAP recommended NO screen time for children under 2 years old.

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5
Q

Describe the ‘video deficit’ in the context of young children’s learning.

A

Very young children learn less effectively from video than from equivalent real-life experiences.

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6
Q

Explain the experiment involving 9-month-old infants and Mandarin Chinese to illustrate the ineffectiveness of learning from TV compared to live interaction.

A

Infants exposed to Mandarin Chinese through live interaction learned better than those exposed to the same information via television, demonstrating the importance of live social interaction for language learning.

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7
Q

Describe the experiment involving 2-year-olds watching someone hide an object through a window versus on live video.

A

2-year-olds succeeded in finding the hidden object when watching through a window, but many failed when watching on live video, suggesting they didn’t realize the video represented the real room.

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8
Q

What is a symbol, according to Deloache (2002), and how does it relate to young children’s understanding of pictures?

A

A symbol is something that someone intends to represent something other than itself. Infants initially fail to treat photographs as symbols, gradually learning to do so through experience.

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9
Q

How does ‘high quality programming’ potentially play a positive role in early childhood development?

A

High-quality programming designed for young children can be beneficial, especially when it features slower pacing, pseudo-contingent interaction, direct eye contact, and interaction styles appropriate for infants.

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10
Q

What is social contingency, and why is it important in video chat interactions for infants?

A

Social contingency refers to the real-time responsiveness of a partner in interaction. It is crucial in video chat because it provides cues that infants use to identify animate agents, unlike pre-recorded video.

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11
Q

How does video chat compare to audio phone calls in terms of infant understanding and interaction?

A

Infants learn more from video chat than audio phone calls because video chat includes contingent interaction and visual cues, while infants struggle to understand that someone on a phone call can hear but not see them.

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12
Q

According to Strouse et al. (2021), how does video chat impact the grandparent-grandchild relationship during times of separation?

A

Video chat frequency and the variety of behaviors during video chats predicted grandparents’ feelings of closeness to their grandchild, helping to build and maintain connections when families are separated.

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13
Q

What is the significance of studying children’s cognitive development in relation to AI?

A

Studying children’s cognitive development provides insights into how the mind works, offering a model for AI development, particularly in areas like language and vision where children excel but computers struggle.

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14
Q

What is visual perspective-taking, and why is it crucial for social interaction?

A

Visual perspective-taking is the ability to reason about what others can see and how they see things differently. It is crucial for social interaction, enabling joint attention and understanding of others’ viewpoints.

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15
Q

How does the ‘self-view’ feature in video chat provide a unique learning opportunity for children?

A

The self-view in video chat shows children what their partner can see, raising questions about whether it improves their theory of mind and their ability to determine what their partner can see.

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16
Q

In the study by Chaolan Lin & Schachner, what were the findings regarding children’s use of the self-view in video chat to establish joint attention?

A

Children use the self-view to guide their actions, succeeding more often in establishing joint attention when the self-view is on versus off, indicating they learn from seeing what their partner sees.

17
Q

What is Generation Beta?

A

Generation Beta is the generation after Generation Alpha. The oldest Betas were born in 2025.