Domain 5: The Offering--Product and Service Flashcards
(83 cards)
Anything that can be offered to a market that might satisfy a want or need.
Product
A product and service identification code for a store or product, often displayed as a machine-readable bar code that helps track the item for inventory.
Stock-keeping unit (SKU)
A company product or service that is most directly related to its core competencies.
Core product
An upgrade or revision to an existing product through additional features or functionality.
Enhanced product
Things that are physical, that is, items that can be touched, seen, heard or smelled.
Tangibility
Assurance or probability that an equipment, machine, or material will have a relatively long continuous useful life, without requiring an inordinate degree of maintenance.
Durability
A good that does not quickly wear out, or more specifically, one that yields utility over time rather than being completely consumed in one use.
Durable product
AKA soft goods (consumables) are the opposite of durable goods. They may be defined either as goods that are immediately consumed in one use or ones that have a lifespan of less than three years.
Nondurable product
A consumer item that is widely available and purchased frequently with minimal effort. Because these can be found readily, it does not typically involve an intensive decision-making process.
Convenience goods
Usually requires a more involved selection process than convenience goods. A consumer usually compares a variety of attributes, including suitability, quality, price, and style.
Shopping goods
Item that is extraordinary or unique enough to motivate people to make an unusual effort to get it. Examples are designer clothes, exotic perfumes, limited-edition cars, stunning designs, works of famous painters.
Specialty goods
Goods that the consumer does not know about or does not normally think of buying, and the purchase of which arises due to danger or the fear of danger and lack of desire. The classic examples are funeral services, encyclopedias, fire extinguishers and reference books.
Unsought goods
The matter from which a thing is or can be made.
Materials
A piece or segment of something such as an object, activity, or period of time, which combined with other pieces makes up the whole.
Parts
Supplies consumed in the production process but which do not either become part of the end product or are not central to the firm’s output.
MRO supplies (maintenance, repair, operating)
Tangible assets such as buildings, machinery, equipment, vehicles and tools that an organization uses to produce goods or services in order to produce consumer goods and goods for other businesses.
Capital goods
The value a consumer sees in a finished product.
Form utility
How well something, such as a product, service or a system, meets a specified standard.
Conformance
Ability of a damaged or failed equipment, machine or system to be restored to acceptable operating condition within a specified period (repair time).
Reparability
Characteristics or elements combined and expressed in a particular (often unique) and consistent manner.
Style
A group of related products under a single brand sold by the same company.
Product line
Also known as product assortment, refers to the total number of product lines a company offers to its customers.
Product mix
Based upon the biological life cycle. For example, a seed is planted (introduction); it begins to sprout (growth); it shoots out leaves and puts down roots as it becomes an adult (maturity); after a long period as an adult the plant begins to shrink and die out (decline).
Product life cycle (PLC)
A desirable trend characterized with lots of enthusiasm and energy over a short period of time.
Fad