englsih short story test gr 10 Flashcards

(50 cards)

1
Q

Alliteration

A

The repetition of the same letter or sound occurs at the beginning of each word continuously.

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2
Q

Allegory

A

a story, poem, or picture that can be interpreted to reveal a hidden meaning, typically a moral or political one.

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3
Q

Allusion

A

Something that refers to a person, place or thing of historical, cultural and literary terms. It’s trying to make a comparison in a reader’s mind.

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4
Q

Archetype

A

also known as a universal symbol, archetype is a typical character, action or situation which reflects common experiences shared by a human race, culture, or society.

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5
Q

Connotation

A

the associations and feelings one may have with a word.

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6
Q

Denotation

A

the actual meaning of a word; a definition.

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7
Q

Dialogue

A

a conversation between at least 2 people.

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8
Q

Diction

A

the choice and use of words and phrases in speech or writing.

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9
Q

Dystopia

A

an imagined state or society in which there is great suffering or injustice, typically one that is totalitarian or post-apocalyptic; the opposite of a utopia.

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10
Q

Epiphany

A

a moment of sudden realization

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11
Q

Euphemism

A

a nice way to say something not so nice. It is less troubling and disturbing.

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12
Q

3 types of Figurative Language

A

Language that as other meanings attached to the primary meaning

Metaphor – A comparison that isn’t clearly stated and relies on context more than other forms comparisons.
Simile – A comparison that is stated through the use of is, as, or like.
Personification – describing an object or non-living thing as if it was alive thing

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13
Q

Flashback

A

An interruption of the chronological sequence, of an event that occurred earlier. Writers use this to insert a past event or give background information to the current events.

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14
Q

Foil

A

a contrast in character, action or setting

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15
Q

Foreshadowing

A

a warning or hint as to what may come in the future of a text

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16
Q

Formal Language

A

the type of words and tone achieved to make writing official, professional, or academic sounding.

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17
Q

Genre

A

a category of artistic work, generally related to music, literature, or art; the works within a genre are characterized by similarities in form, style, or subject matter.

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18
Q

Hyperbole

A

deliberate exaggeration, or over exaggeration, for the point of emphasis.

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19
Q

Illusion

A

A false perception or a contradictoy statement

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20
Q

Imagery

A

Use of descriptive language to represent an object, action or a scene; imagery is used to give the reader a better image of the world which is displayed in the piece of literature.

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21
Q

Informal Language

A

the type of words and tone achieved to make writing casual; usually most common between familiar people.

22
Q

Slang

A

Taking a word and giving a new meaning; invention of new vocabulary

23
Q

Colloquialism

A

a word or phrase that is not formal or literary, typically one used in ordinary or familiar conversation usually from a certain geographic area or cultural group.

24
Q

Irony

A

the use of words to express something other than and especially the opposite of the literal meaning

Dramatic Irony – occurs when the audience knows something that the characters do not know. EG: If you’re watching a movie about the Titanic and a character leaning on the balcony right before the ship hits the iceberg says, “It’s so beautiful I could just die,

Situational Irony - situation in which actions have an effect that is opposite from what was intended, so that the outcome is opposite to what was expected. e.g: A fire station burns down

Verbal Irony – When words express something opposite to truth or someone says the opposite of what they really feel or mean. eg: someone saying “Just what I needed”, after spilling coffee on their shirt on the way to an important meeting.

25
Juxtaposition
the act of placing two things side by side for comparison
26
Monologue
a long speech by an actor of a play or film/show
27
Mood (Atmosphere)
The emotion evoked through writing
28
Motif
a recurring idea or concept in a text.
29
Onomatopoeia
when the pronunciation of a word imitates a word’s meaning.
30
Oxymoron
when two contradictory items are combined
31
Paradox
a seemingly self contradictory statement that is true
32
Parody
an imitation of the style of a particular writer, artist, or genre with deliberate exaggeration for comic effect.
33
Pun
a play on words where words have identical sounds but different meanings, usually used humorously
34
Pathetic Fallacy
the attribution of human feelings and responses to inanimate things ussualy nature e.g the sun smilled at us
35
Repetition
involves intentionally using a word or phrase for effect, two or more times in a speech or written work.
36
Satire
the use of humor, irony, exaggeration, or ridicule to expose and criticize people's stupidity or vices, particularly in the context of contemporary politics and other topical issues
37
Soliloquy
an act of speaking one's thoughts aloud when by oneself or regardless of any hearers, especially by a character in a play. monolouge to yourself
38
Stanza
An organized structure of lines of verse, with or without a rhyme scheme.
39
Symbol/Symbolism
the use of an object or action that has deeper meaning or significance
40
Theme
he main message, moral, or universal concept explored in a text.
41
Tone
the attitude or behavior that a writer expresses towards an audience.
42
Utopia
An imaginary place that is described in writing in which everything appears to be perfect
43
Plot
The main events of a play, novel, movie, or similar work, devised and presented by the writer as an interrelated sequence.
44
Setting
the place or type of surroundings where something is positioned or where an event takes place. Place time anythign
45
Character
a person in a novel, play, or movie.
46
conflict(s)
a literary device characterized by a struggle between two opposing forces. person v person person v self
47
Plot Setting Character Conflict(s) Theme for sound of thunder
Plot : A man named Eckels who hires a time travel company to take him on a hunting expedition in the age of the dinosaurs after he sees one he is scared and runs away accidentaly killing a butterfly. This inturn causes the future to change and leads to his death. Setting : 2055, Time Safari INC, 65 million years ago. Character: Eckles, Travis (Keith and Deutsche presidents) Conflict(s): man versus man, man versus nature, and man versus society Theme: little things can make a big difference
48
Plot Setting Character Conflict(s) Theme for there will come soft rains
Plot : The house's occupants are dead, leaving the house to run through its daily routine by itself. It appears that everyone in the area was killed by a massive explosion. There is than a fire that burns the house Setting : inside an automated house located in a suburban neighborhood in California Character: the house, dog, and robot mice Conflict(s): Nature vs. Technology Theme: No amout of tech can save humans from their mortality.
49
Plot Setting Character Conflict(s) Theme for Harrison Bergeron
Plot : The story takes place in a dystopian future where everyone is equal in every way. The government has mandated that all citizens must wear handicaps to ensure that no one is smarter, stronger, or more attractive than anyone else. Harrison then breaks out of jail and dances and then gets shot and everyone forgets. Setting : 2081, United States, Bergeron Home Character: Harrison Bergron, George Bergeron, Hazel Bergeron, and Diana Moon Glampers. Conflict(s): man versus society and person vs person Theme: not accepting your streghts and weaknesses can lead to conciqences
50
Plot Setting Character Conflict(s) Theme for time capsule from a dead planet
Plot : a found relic outlines the history of a planet's progression from religious expression to money worship and then to death by way of climate change Setting : A person on a dead planet presumably earth reading a time capsule. Character: Idk Conflict(s): Person vs nature, Humanity vs nature Theme: the dangers of climate change and the influence of greed on society