equations Flashcards
(40 cards)
compound growth and decay
N = N0 x (multiplier)^n
Amount after = initial amount x (percentage change multiplier)^number of days/hours/years
area of trapezium
1/2 (a+b)hv
quadratic equation (solution to ax²+bx+c=0
x= -b ±√(b²-4ac)
—————–
2a
Pythagoras’ theorem (right-angled triangle)
a² + b² = c²
trigonometry ratios (right-angled triangle)
SOH, CAH, TOA
compound measures
distance=speed x time
mass=volume x density
force=pressure x area
sine rule (any triangle)
a over sinA = b over sinB = c over sinC
or
sinA over a = sinB over b = sinC over c
cosine rule (any triangle)
a² = b² + c² - 2bc cos A.
area of triangle (any triangle)
1/2 ab sin C
first rule on circle geometry
tangent and radius meet at 90 °
second rule of circle geometry
two radii from an isosceles triangle
third rule of circle geometry
perpendicular bisector of chord passes through centre of circle
fourth rule of circle geometry
angle at centre of circle is twice angle at circumference
fifth rule of circle geometry
angle in semicircle is 90 °
sixth rule of circle geometry
angles in same segment are equal
seventh rule of circle geometry
opposite angles in a cyclic quadrilateral add up to 180 °
eighth rule of circle geometry
tangents from same point are same length
ninth rule of circle geometry
alternate segment theorem, angle between tangent and chord always equal to angle in opposite segment
how to work out LCM
-list all prime factors that appear in either number
-if factor appears more than once
in one of numbers, list it that many times
-multiply these together
how to work out HCF
- list all prime factors that appear in both numbers
- multiply all numbers
what is difference of two squares (D.O.T.S) (factorising)
a²- b² = (a+b)(a-b)
rules for surds
- √a x √b = √a x b
- √a/√b = √a/b
- √a + √b = √a + √b
- (a+√b)²=(a+√b)(a+√b)= a²+2a√b +b
- (a+√b)(a-√b)= a²-b
- a/√b=a√b/b
first method for drawing straight-line graphs; table of 3 values
- draw up table with 3 suitable values of x
- find y-values by putting each x-values into equation
- plot points + draw line
second method of drawing straight-line graph; =mx+c
- put equation in form y=mx+c
- put dot on y-axis at value of c
- using m,go across and up or down certain number of units. make another dot and repeat until can draw line