ES194 - Engineering Business Management & Professional Skills Flashcards

(42 cards)

1
Q

Market

A

Collection of buyers

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2
Q

Industry

A

Collection of sellers

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3
Q

Environment

A

Everything that surrounds a system

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4
Q

Firm

A

A system with at least one input, transformation process and an output

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5
Q

Organisation

A

Part of a system which transforms inputs into outputs

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6
Q

System

A

A group or combination of interrelated, interdependent or interacting elements forming a collective identity

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7
Q

Production

A

The process of transferring inputs from human and physical resources into outputs wanted by customers

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8
Q

Environmental influences on production

A
  • Political
  • Economic
  • Social
  • Technological
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9
Q

Types of business

A
  • sole trader
  • partnership/LLP
  • Ltd Co/PLC
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10
Q

Levels of business environment

A
  • internal
  • micro
  • macro
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11
Q

Micro environment

A
  • Comprises of all the organisations and individuals who directly or indirectly affect the activities of a company
  • E.g. Suppliers, customers, stakeholders, competitors, intermediaries
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12
Q

Macro environment

A

Comprises of general forces and trends rather than specific organisations

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13
Q

Vision

A
  • The aspirational future state that which a business strives to achieve
  • Typically one line
  • Inspirational
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14
Q

Mission

A
  • Brief paragraph outlining:
    • the company
    • its direction
    • values
    • policies
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15
Q

Values

A

The guiding principles and ethical standards that govern how business is conducted

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16
Q

Objectives

A

Translate the vision, mission, and values into measurable outcomes and strategic initiatives

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17
Q

A good mission statement

A
  • Credible definition of competitive scope
  • Customer oriented POV
  • Long timescale
  • Key goals
  • Inspire and motivate
  • Realistic

(Clear Customers Lead Key Inspirational Roles)

18
Q

Types of objective

A
  • Open: cannot be measured
  • Closed: can be measured, includes quantitative data
19
Q

Strategic decisions for all levels

A

Consider a triangle:
- Top - Corporate Strategy
- Middle - Business Strategy
- Bottom - Functional/Operational Strategy

20
Q

Core competencies

A
  • Core competencies are the collective learning in the
    organisation. They give the firm its key competitive
    advantages because:
    • They provide potential access to a wide variety of markets
    • They make a significant contribution to the perceived
      customer benefits of the end product
    • They are difficult for competitors to imitate
21
Q

Value chain

A

A system of manufacturers, wholesalers and retailers who add value to a product

22
Q

Internal environment

A

Comprises of teams and functions within the organisation

23
Q

5Ps of marketing mix

A
  • Product
  • Price
  • Packaging
  • Promotion
  • Place
24
Q

Product (5Ps)

A
  • May be a physical entity or service
  • Should offer some benefit to the customer –> if competitors cannot match this benefit, then the product has a USP
  • Judged on: Quality, Durability, Brand
25
Price (5Ps)
- Usually set by the market - Ability/Willingness of consumer to pay --> Affluent/Poor areas, Luxury branding - Strategic Costing --> Loss leaders
26
Pricing strategies
- Price maker: set by the market leader - Price taker: others in the market not as dominant as the market leader - Cost plus pricing: Product cost + Profit margin = Selling Price - Target pricing and costing: Target market price - Profit margin = Target cost
27
Packaging (5Ps)
Performs two principle functions: - Catches the customer's attention or conveys an impression of the product - Ensures that the product is delivered in good condition
28
Promotion (5Ps)
- Any type of persuasive communication aimed to increase purchases - Broader target than the current customer base
29
Forms of promotion
- Sales promotion - Advertising - Narrowcast + broadcast - Publicity - Sales - Sales systems + personal selling - Public relations
30
Place (5Ps)
- How the product is distributed/how the customer receives the product
31
First mover advantage
Market pioneers achieve the shortest time to market. This is an advantage as: - they have the first mover advantage creating a temporary monopoly, giving rise to 'Super-Normal' profits - network effects create a buzz between collages/peers, making more people want the product/service - higher brand loyalty, reducing promotion costs - higher switching costs for customers, also reduces promotion costs - broader product ranges that pre-empt competition - reduced costs through the experience curve and economies of scale
32
Risk and Uncertainty
- Risk is quantifiable - Uncertainty cannot be calculated
33
Advantages of following
-- Market uncertainties reduced - able to witness what the customers like/dislike about pioneer's product -- Technological uncertainties reduced - able to improve reverse engineer from pioneer's product, reducing R&D costs - able to improve design by learning from pioneer's mistakes - able to exploit pioneer's bad reputation for any design/safety problems -- Legal uncertainties reduced - authorities may attack the pioneer only - legislation more established, based on experience with pioneer - followers may be encouraged to avoid a monopoly
34
Next bench syndrome
- To design a product to meet the needs of fellow engineers instead of the real customer - Leads to a product becoming overengineered and therefore more expensive
35
Stages in product life cycle (PLC)
- Introduction - Growth - Maturity - Decline These are based on the number of adopters and maturity in years
36
Stages in product life cycle (PLC) using BCG matrix
- Problem child - Star - Cash Cow - Dog Based on Market growth rate and Relative market share
37
Problem Child: Introduction 1st stage
Marketing intense - Create product awareness - Establish clear identity for new product - Create many trial or impulse purchases Cash negative - High demands to fund product development and marketing - Low returns due to low market share Possible actions - Invest heavily to increase share - Sell off
38
Star: Growth 2nd stage
Marketing needs to high - Sustain marketing efforts to fend off new competitors and encourage repeat buys Cash neutral or negative - Large expenditures and sales, cash flows in balance - Larger expenditure to maintain or increase leadership position Actions - Invest in marketing + production development to create cash cow
39
Cash cow: Maturity 3rd stage
Marketing needs to be low as - Customers can be loyal - Competitors begin to leave market Cash positive - High, steady sales - Little product development needed - Production equipment paid for, 'sweating the assests' Actions - Invest profits + cash to find the next 'cash cow' - Maintain to ensure maximum cash - Try to avoid standardisation and 'commodity status'
40
Dog: Decline 4th stage
Marketing needs rise - Customer loyalty decline - Demand reduced/eliminated by new designs Cash low positive or negative - Slow growth or decline Actions - Continue, maximise cash flow - Consider investment in 'turnaround' - Expand to specialise in 'obsolete' products - Sell off
41
PLC limitations
- You may have a different demand pattern - Your marketing activities may force a product into a life cycle stage - Difficult to predict which stage a product is in - An unconventional strategy can be successful
42
Objectives of a balanced portfolio approach
- Problem child can be converted into stars - Stars have high growth rate and high market share to assure the future - Cash cows supply funds for future growth - Dogs generate some extra cash to help sell other products