Exam 1 Flashcards

1
Q

FISHING

A

lots of variabilities, simplest GRAB A FISH, most complex (boats and traps), tends to be high protein low energy resource

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2
Q

UNILINEAR EVOLUTIONISM

A

belief that human populations move in a linear fashion from savagery to barbarism to civilization, minority groups tend to fall into savage while white is civilization, 19th century, after Darwin, adopted by marx


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3
Q

HISTORICAL PARTICULARISM

A

Boas, opposite unilinearism felt people were forcing into molds, societies are not based around stage in evolution but are instead the product of their location and history (for example interaction with neighbors) relies on diffusion, more about rejecting evolutionism

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4
Q

CULTURE AREAS

A

Krober student of Boas, regions with multiple societies that share broad, social, economic, and political similarities but not language or ideology (ex plains vs great basin groups)

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5
Q

CULTURAL ECOLOGY

A

Stewart,student of Krober, how the shared enviorment creates a culture area (why they share tools but not langue)

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6
Q

“MAN THE HUNTER” CONFERENCE

A

1966 Chicago, goal to build a model of generalized HG society, Lee and Devore, combine all info on HGs and create a paleolithic model, realization they are too diverse, variability does not only come form exposure, exposed the shortcomings of this approach

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7
Q

CARRYING CAPACITY

A

number of foragers that can be supported before returns fall below a viable threshold

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8
Q

JOINER RULE

A

people will join a group until the cost outweighs the benefit

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9
Q

FLUX

A

Trumbull, people can come and go as they please, in a modern world you cant just leave but in an HG group if you are in debt you can just go

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10
Q

AGGREGATION

A

coming together of multiple groups, communal hunting, accidental meetings at watering holes, information exchange, maintain social networking

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11
Q

PATCH

A

difficult to define but the territory of resource concentration


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12
Q

CURRENCY

A

Resource that foragers are seeking to maximize-Usually calories but could be other things

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13
Q

EXPIDIENT TECH

A

made quickly and cheaply to solve an issue when it is encountered, fast, at hand raw materials

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14
Q

RELIABLE TECH

A

tools specifically designed for a targeted encounter , you know what you are going to find and the tool can not fail, expensive designs

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15
Q

MAINTAINABLE TECH

A

designed to be repaired easily

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16
Q

RETURN RATE

A

Ratio of currency returns to acquisition costs, Amount of food collected per unit time


17
Q

OPPORTUNITY COST

A

Trade-off in pursuing one resource instead of another, you can only invest into one thing at a time

18
Q

OPTIMAL FORAGING THEORY

A

Microeconomic perspective on foraging behavior•Foragers seek to maximize some currency (usually calories) calories in terms of acquisition cost (usually time)•Framework for predicting / explaining foraging behavior•Now mostly subsumed with human behavioral ecology theoretical framework

19
Q

BAND AKA MICRO

A

Modal group size = 25-aka “band” or “microband” BIRDSELL

20
Q

DIALECTAL TRIBE AKA MACRO

A

Modal tribal size = 500-aka “dialectical tribe”-aka “macroband”- BIRDSELL

21
Q

HUNTING

A

one thought to be main source of calories, thought to separate animals from human, only about 30% calories from from hunting, huge varieties, varies in return rates, common in some groups and not others, ambush (planned), pursuit (not planned),disadvantaging (river crossing)


22
Q

GATHERING

A

most calories, scholars ignored value, sometimes people know where to look and other times don’t

23
Q

SEARCH/SEARCH COST

A

predictable vs random distributed, space time, some things “cost” more to find but are valuable after finding

24
Q

ORIGINAL AFFLUENT SOCIETY

A

Belief HGS were thriving, material comfort, need to only work 20 hours a week so lots of leisure but
this only focussed on food an not the other stuff you need to survive, Sahlins

25
Q

FOOD SHARING

A

Altruism

26
Q

ETHNOGRAPHIC ANALOGY

A

looking at modern groups to create analogy for past

27
Q

MARGINAL VALUE THEOREM

A

model that usually describes the behavior of an optimally forgaing individualin a system where resources are located in discrete seperate patches divided by areas with no matches, determine time spent, increased time when patches are further apart or have poor resoruce