Exam 1 Flashcards

(82 cards)

1
Q

the scientific discipline concerned with the
understanding of interactions among humans and other elements of a system,
and the profession that applies theory, principles, data and methods to design in
order to optimize human well-being and overall system performance.
Ergonomists contribute to the design and evaluation of tasks, jobs, products,
environments and systems in order to make them compatible with the needs,
abilities and limitations of people.

A

Ergonomics

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2
Q

a discipline that considers the
cognitive, physical, and organizational influences on human
behavior to improve human interaction with products and
process.

A

Human factors

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3
Q

typically used in the USA

A

human factors

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4
Q

typically used in europe

A

ergonomics

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5
Q

Father of “Science of Management”

A

Fred Taylor

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6
Q

stay alert for extended periods of time

A

fatiguing process

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7
Q

accurate and precise monitoring

A

vigilance tasks

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8
Q

any deviation from “appropriate” behavior that can lead to undesirable outcomes

A

errors

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9
Q

an unintended action

A

slip

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10
Q

a wrong goal/plan is established and subsequent actions are inappropriate

A

mistake

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11
Q

create->evaluate->understand

A

design cycle

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12
Q

focuses more on safety

A

high risk domains

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13
Q

focuses more on performance

A

workplace

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14
Q

focuses more on satisfaction

A

consumer products

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15
Q

focuses more on changing what operators do than on changing the devices they use

A

task design

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16
Q

changes the physical equipment that people work with

A

equipment design

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17
Q

changes the physical environment where the tasks are carried out

A

environmental design

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18
Q

changes the makeup of the team or organization by picking people that are best suited to the job.

A

selection

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19
Q

changes how groups of people communicate and relate to each other, and provides a broad view that includes the organizational climate where the work is performed

A

team and organization design

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20
Q

closely related to human factors, but focuses on the cognitive considerations, particularly in the context of safety of complex systems, such as nuclear power plant

A

cognitive engineering

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21
Q

takes complex systems as its focus

A

macroergonomics

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22
Q

addresses the need to con- sider not just the details of particular devices or processes, but the need to consider the overall work system.

A

macroergonomics

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23
Q

considers how designs must consider how people interact with all systems, to the point of forecasting availability of qualified staff based on demographic trends and training requirements.

A

human systems integration

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24
Q

often linked to the field of user experience and tends to focus more on software and less on the physical and organizational environment

A

human computer interaction

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25
he focus is on improving the performance of the person and the technology, not just making the technology perform better
joint optimization
26
time and motion study
frank and lillian gilbreth
27
average of trained employees
qualified employee
28
often used in the design of large, high-risk systems, such as the design of a new aircraft, where sequential development is possible and verification, validation, and documentation are critical
vee process
29
commonly used to enhance workplace efficiency and production quality [30]. The cycle begins with the target improvement.
Plan-Do-Check-Act cycle
30
more typical of consumer software products, such as smartphone and web applications, where an iterative and incre- mental approach is needed to resolve uncertainty in design re- quirements
scrum process
31
a work measurement technique whereby times established for basic human motions are used to build up the time for a job at a defined level of performance.
predetermined motion time system
32
reach and move
can hardly be improved by additional training
33
grasp and position
can be improved by training
34
work measurement technique that concentrates on the movement of objects. It is used to analyze work and to determine the normal time that it would take to perform a particular process /operation.
MOST
35
improving the performance of manual work
time motion studies
36
improving the computer systems and consumer products
contextual inquiries
37
way of systematically describing human interaction with a system to understand how to match the demands of the system to human capabilities
task anaylsis
38
identify new way of doing things
hierarchal relationships
39
helps specify interface content
information flow
40
specifies efficient interatction
sequence and timing
41
not a real user but include key information of user characteristics
persona
42
Provide response that is grounded in years of design practice and much research on human behavior
design heuristics
43
They are solution to commonly occurring design problems and are most typically associated with software but also physical systems
design patterns
44
which form of evaluation: qualitative measures such as observations, interviews; understand and diagnose
formative evaluation
45
which form of observation: quantitative measures such as numeric indicator of performance such as response time, frequency of use; verify
summative evaluation
46
address important limits of direct observations.
retrospective and prospective protocol analysis
47
involve the human factors specialist asking the user to describe their tasks.
structured and unstructured interviews
48
typically used after designers have obtained preliminary descriptions of activities or basic tasks.
surveys and questionnaires
49
can be shown as an arrangement of tasks where tasks are broken into more specific subtasks
task hierarchy data
50
shown in sequence diagrams that show the order and duration tasks for each object and person in the system.
task sequence data
51
considers whether the system is going to place excessive mental or physical demands on the user, either alone or in conjunction with other tasks
workload analysis
52
should be conducted any time a product or system has implications for human safety.should be conducted any time a product or system has implications for human safety.
safety and hazard analysis
53
considers how to distribute tasks between the human operator and technology.
function allocation analysis
54
calculates the importance of features that best serve the user needs
cost/benefit analysis
55
to identify opportunities to improve a design to | serve better user need and preference efficiently.
evaluation
56
best suited for interaction design
cognitive walkthrough
57
best for interface design
heuristic evaluation
58
Helps identify design problems and opportunities for improvements as part of developments
usability test
59
Protective outer surface over lens of eye
cornea
60
Aperture of which size is controlled by iris:
pupil
61
Changes in shape through ciliary muscle action to focus objects
lens
62
converts electromagnetic waves to electrochemical signals
retina
63
is generated by photoreceptors in retina – rod and cone cells
vision
64
Adapt to lower light levels
rod cells
65
high sensitivity but poor acuity
rod cells
66
Active at higher light levels
cone cells
67
high acuity but low sensitivity
cone cells
68
are saturated combinations of different wavelengths (λ)
hues
69
Degree of deviation of wavelength of color from “white point”
saturation
70
actual light energy of source
luminous intensity
71
amount of light hitting object you see
illuminance
72
perceived brightness of given object
luminance
73
Point at which rods become more sensitive is called
rod-cone break
74
Ability to detect and discriminate fine details of objects at distance
acuity
75
rate at which areas of stimuli alternate between light (white) and dark (black) per degree of visual angle (cycles per degree (CPD))
spatial frequency
76
Allow for perception of color
cones in retina
77
People with normal color vision are
trichromats
78
Ability to focus objects at different distances through involuntary contraction/relaxation of ciliary muscles
accomodation
79
is a depth cue that results because the closer an object is to the observer, the greater the amount of disparity there is between the view of the object received by each eyeball.
binocular disparity
80
is the converging of parallel lines (i.e., the road) toward the more distant points.
linear perspective
81
is a cue based on the knowledge that if two objects are the same true size (e.g., the two trucks in the figure), then the object that occupies a smaller visual angle (the more distant vehicle in the figure) is farther away.
relative size
82
describes how nearer objects obscure objects that are farther away
interposition