Exam 1 Flashcards

(263 cards)

1
Q

Subjective vs Objective

A

Subjective - Internal interpretations
Objective - True external Stimuli as it were

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2
Q

Top down vs Bottom up

A

Top down - Using memory context to process external stimuli
Bottom up - Using external stimuli immediately

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3
Q

Illusions

A

A way to investigate the subjective nature of perception

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4
Q

Gestalt principles

A

Organizations of systems changes perceptions

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5
Q

Figure ground

A

Being able to identify shapes within shapes, chalice or faces

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6
Q

Continuity

A

Things that move in a line are perceived to be a continuation of each other even if they’re separate shapes

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7
Q

Inclusiveness

A

Shapes within shapes

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8
Q

Proximity

A

Percieve things as together when theyre close

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9
Q

Similarity

A

similar things are grouped

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10
Q

Closure

A

lines that make up a shape, even when theyre not making up the whole shape

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11
Q

Illusory Contours

A

Perceived edges made up of shapes

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12
Q

Lateral inhibition

A

Activation of Photoreceptive fields in illusions, fake gray dots

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13
Q

Photoreceptive field

A

Area where photoreceptors get their stimuli

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14
Q

Direct Perception

A

Gibsonian Approach, more bottom up processing than Gestalt

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15
Q

Perceptual array

A

All of your senses add to your perception

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16
Q

Optic Flow

A

Ability to detect apparent motion

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17
Q

Invariant

A

Structure in the array of perceptual information that specifies state of the world

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18
Q

Expansion of the optic array

A

Eyes get wider as things approach

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19
Q

Occlusion

A

Depth cue when an object blocks another, we understand its still there

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20
Q

Size constancy

A

Relative size comparison

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21
Q

Affordance

A

Relationship of the self to the environment that enables action

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22
Q

Visual Cliff

A

Baby fall teehee

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23
Q

Pattern recognition

A

Plays into a more Top-Down approach to perception, needed to make sense of the world, schema

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24
Q

Template theory

A

We make sense of the world through past experiences with those specific objects; we see one chair and only know that as “a chair”, not the concept of it

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25
Feature analysis
People see a set of "critical" features
26
Recognition by Component theory
Decomposing objects by smaller, simpler shapes (geons)
27
Face perception
Developemental Orientation Neurological evidence
28
Geons
simple 2d or 3d shapes
29
Prosopagnosia
Face Blindness, temporal lobe
30
Agnosia
Inability to process specific sensory information
31
Point light displays
Experiment where we assumed we can detect patterns through motion
32
Two pathways of perception
What - Ventral part of the brain: recognizes objects Where - Dorsal part of the brain: spatial awareness of objects, landmark study
33
Speech segmentation
Space in-between words to differentiate them
34
Unconscious Inference
We infer how objects "are" in the world by how much it makes sense
35
Scene schema
Items have context when visualized
36
Selective Attention
Choosing what to pay attention to
37
Divided attention
Attempting to pay attention to multiple stimuli at once
38
Cocktail party effect
Being able to single out a voice or stimuli in the midst of many
39
Dichotic Listening
Different stimuli directly into each ear
40
Shadowing
Repeating words as they are heard in the dichotic listening task
41
Attended
Stimuli that is actively wanting to be processed
42
Unattended
Everything else that is not consciously being payed attention to
43
Subliminal
Type of unconscious stimuli that is too fast/quiet to consciously be perceived
44
Early filter models of attention
Brain chooses what to listen to, then filters out everything else; we shouldn't have a conscious idea of what was left out
45
Later filter models of attention
"leaky filter model", both attended and unattended messages are filtered through, but attended is way stronger, based on meaning
46
Capacity models of attention
Amount of information people can handle; limit
47
Load theory of attention
Difficulty of task; high load vs low load
48
Stroop test
red green but different lol; reading words has become highly ingrained that its hard to say the color
49
Automatic vs Controlled process
Automatic - Stroop word reading Controlled - Active perception, saying color, working past automatic
50
Parallel vs serial processing
Serial: one word at a time Parallel: Taking in a scene all at once
51
Visual source
52
Feature integration theory
Single Features automatically observed Conjunction
53
Feature search
Single features easier to spot
54
Conjunction Search
Searching for features will make up one object, serially
55
Illusory conjunction
Errors can occur with needing so much attention
56
The binding problem
Combination of background, emotional stimuli, and objects
57
Satisfaction of Search
Finding one item decreased chance of finding another
58
Target frequency
Less frequently things show up, less likely to spot
59
Vigilance
Searching attention drops after some time, "definitely within 15 min, more complex tasks after 5 min"
60
Inattention Blindness
Difficulty detecting change when paying attention to something
61
Change blindness
Difficulty detecting change in environment
62
Perceptual Load
Difficulty of a task
63
Preattentive stage
Automatic, unconscious, and effortless stage of attention
64
Visual Scanning
Movement of the eyes from one location to the other
65
Attentional Blink
testing ability to detect stimuli presented in rapid succession
66
Attention Capture
Attention being captured
67
Bottleneck model
Humans are only able to have a limited amount of attentional resources
68
Sensory store
All sensory inputs, 500ms to 2 seconds
69
Short term memory
Immediate store of memory, very short, attention, 20-30 seconds
70
Long term memory
Encoded memory, able to be retrieved, infinite space
71
Iconic memory
Sight memory
72
Echoic memory
Auditory
73
Rehearsal
Repeating a stimulus
74
Encoding
Storing into long term memory
75
Retrieval
Process of remembering thigs from long term
76
Storage modality
sensory, short term, long term]
77
7 +/- 2
number of things that can actively be remembered in short term memory
78
Serial Position Curve
Curve showing the outcome of primacy and recency effects
79
Primacy Effect
Remembering things you learned at the beginning
80
Recency Effect
Remembering things you learned most recently
81
Anterograde Amnesia
Inability to encode new memories
82
Retrograde amnesia
Inability to retrieve past memories
83
Working Memory
keeps things for further processing, e.g. math problems
84
Phonological Loop
Stores verbal info Used for words Used for numbers
85
Visuo-Spatial Sketch Pad
Stores visual info Used for imagery Spatial tasks
86
Central Executive
Allocates capacity Retrieves info Thinks Consciousness
87
Chunk
Grouping pieces of information together, making it easier to store
88
Memory Span
Number of things humans are able to remember
89
Phonological Similarity Effect
Confusion of sounds that sound similar
90
Perseveration
Repeatedly preforming the same "rule" unable to follow a new one; disconnect with attention
91
Articulatory Suppression
Speaking interferes with rehearsal
92
Decay
over time short term memory fades
93
Interference (Proactive and Retroactive)
Proactive: Previously learned material makes it hard to learn new material Retroactive: New material makes it hard to remember past material
94
Word Length Effect
Memory for short words is easier than it is for long words
95
Digit Span
Number of digits a person can remember
96
Episodic Memory
"Memory" Remembering first time you rode a bike
97
Semantic Memory
"Knowledge" Knowing how to ride a bike
98
Procedural Memory
"Skills" Riding a bike
99
Distinctiveness
100
Implicit Memory
Doing things without remembering how we know we can do them
101
Explicit Memory
Memories we are aware of
102
Memory Dissociations
103
Remember or recollective state
104
Knowing or semantic activation
105
Priming
106
Skill Learning
107
Mirror tracing
108
Imagining the future
109
Autobiographical memory
Full episodic, echoic memories of ones life
110
Organization
111
Levels of processing
112
Incidental vs intentional learning
S
113
Self relevant processing
114
Generation effect
Producing own things to remember are easier to reconstruct than just consuming the information
115
Survival processing
Things that are helpful for survivial are easier to retain and reconstruct
116
Paired Association tests
117
Imagery effects in memory
118
Binding in memory
B
119
Baker Baker phenomenon
Easier to remember someones proffesion that their name
120
Rehearsal
Mental rehearsal mechanism to retain information in short-term memory
121
Distributed vs massed practice
Studying in intervals is more benificial than cramming
122
Testing effect
You learn things better when you test yourself than just reading the textbook
123
Collaborative Inhibition
Phenomenon that when several people work together to produce a single memory report, they typically produce fewer items than when the unique items in the individual reports of the same number of participants are combined
124
Consolidation
The process that transforms new memories into a state in which they are more resistant to disruption.
125
Consoliation Disruption
126
Ebbinghaus Forgetting Curve
127
Nonsense syllables
128
Overlearning
129
Decay
130
Interference
131
Proactive interference
132
Retroactive interference
133
Encoding Specifity
134
Context Dependant Memory
135
Mood Dependent Memory
136
State Dependent Memory
137
Free Recall
138
Cued Recall
139
Recognition
140
Source Monitoring Theory
141
Source memory
142
Feeling of Familiarity
143
Long term potentiation
144
Reconsolidation
145
Transfer appropriate processing
146
Schema
Organized knowledge structures
147
Trace or Engram
Each experience leaves a trace of a memory for future use
148
Schema Effects on : Encoding Storage Reconstruction
Encoding: depends on what schema is active, directs encoding and extracts gist Storage: New info is stored in schema, updated by later add-ons, constantly changing Reconstruction: Combination of what remains and schema info, attitudes matter
149
Omissions
Leave things out Could be random Could be selective to leave the gist
150
Intrusions
Add material Fill in gaps, rationalize
151
Gist
Base idea
152
Cognitive dissonance
Two different ideas being inhabited in the schema, causing conflict
153
Implicit theories of change and consistency
Know current view, plus theory, equals view of previous state, especially if there is no change
154
Scripts
Concept of the sequence of actions that occur during a specific experience, grocery store
155
Person Schemas
person egg
156
Stereotypes
157
False alarm
158
Generalizing from Eyewitness studies
159
Discriminating True from false memories
160
Plausibility
161
Memory Construction
162
Source memory Errors
163
Flashbulb memories
164
Accuracy and Flashbulb memories
165
Repression
166
Dissociation
167
Retrospective, Prospective, and Case studies
168
Forgot-it-all-along effect
169
Easterbrook hypothesis or Attention Narrowing
170
Arousal and attention
171
Inverted-U curve
172
Weapon focus
173
Place learning
174
Response learning
175
Shape heuristics
176
Rotation Heuristics
177
Alignment Heuristic
178
Symmetry Heuristic
179
90 degree angle heuristic
180
Using maps
181
Dual representation of maps
182
Doorway effect
183
Behaviorist Approach
184
Restructuring
185
Insight
186
Gestalt
187
Functional Fixedness
188
Mental Set
189
Algorithms
190
Analogy
191
Surface Features vs Structural Features
192
Expertise
193
Creativity
194
Divergent thinking
195
Incubation
196
Stereotype threat
197
Means-Ends Approach
198
Initial State
199
Goal State
200
Obstacles
201
Analogical Problem solving
202
Problem space
203
Normative Model
Utility Theory People are rational People use logic
204
Utility Theory
Assigning levels of utility to certain outcomes, then choosing which one has the most "utility"
205
Additive Models
Consider options Make a list of important features, then rate each option
206
Syllogisms
Basic form of deductive reasoning All birds are animals All animals eat food All birds eat food
207
Conditional Reasoning
Only two premises If i cry, my shirt will be wet I cried, therefore my shirt is wet
208
Antecedent
If x, then y x, therefore y
209
Consequent
If x, then y y, therefore x
210
Wason Card Task
If blank then blank example, turning over x cards to see which are needed to validate a set rule
211
Choice Behavior
Process of thinking when making a choice
212
Matching Law
Rate of reinforcement matches the quality and value of the response
213
Delayed Gratification
Choosing sooner, less gratifying choices versus choosing later, more gratifying choices
214
Ainslie-Rachlin Model
Graph showing the hyperbolic rate of choice for delayed gratification
215
Confirmation Bias
Selectively look for information that reinforces our hypothesis and ignore information that argues against it
216
Representative Heuristic
Shortcut in decision making, relating the active choice to things we already know about/have experienced
217
Conjunction Fallacy
The combination of two effects cannot be more probable than one by itself
218
Base Rates
Relative proportions in a population
219
Base Rate Fallacy
Base rate information is ignored; farmer and librarian
220
Availability Heuristic
Shortcut to decision making; deciding based on the information that is readily available and easiest to recall
221
Illusory Correlation
Seeing a correlation in an event where there isnt any
222
Illusory Truth Effect
People believe things that are repeated; echo chambers
223
Just asking questions effect
Tactic to entertain debunked ideas by using the fear of being duped, stop questioning when you should keep questioning
224
Adjustment
Adjusting estimates, e.g. price of shoes, that are anchored in previously anchored pieces of information, e.g. thinking about the last two numbers of SSN (higher SSN means estimating higher, vice versa)
225
The Framing Effect
The way you word something (frame) influences the decisions made
226
Hindsight Bias
People are, in effect, biased by the knowledge of what has actually happened when evaluating its likelihood.
227
Small Sample Fallacy
Not thinking that a small sample would lead to an either/or outcome; birth rate more girls than boys experiment
228
Groupthink
Conforming your decision to match that of the consensus of the group, more likely than to come up with the right answer
229
Planning Fallacy
Incorrectly estimating how long a task will take, e.g. studying or finishing an assignment
230
Belief Bias
Basing responses in personal beliefs within 1) valid syllogisms with impossible outcomes 2)Invalid syllogisms with believable outcomes
231
Myside Bias
Type of confirmation bias, but more specific ; relating to opinions or attitudes vs information as a whole
232
Inductive reasoning
Coming to to a conclusion that is *probably*true, but not necessarily true
233
Law of large numbers
Bigger sample size means more representative of population
234
Dual-systems approach
Type 1(2+2=?) vs Type 2 thinking (23 x 167=?)
235
Misinformation
Misleading information, a lie, an error
236
Disinformation
Mix of true and false information, subset of misinformation, Intentional for political or economic goal. Bias people. Spread by unwitting agents
237
Conspiracy Theory
Mix of true and false information, goal is unclear, spread by true believers, unwitting agents, and unsure why
238
Muddy the waters
Include information into the conversation, meant to confuse
239
Intentional Campaign
Reason/goal for type of misinformation
240
Inadvertent Spread
Unconscious Spread of false information
241
Unwitting Agents
Someone who is unaware of the wrong information they are spreading
242
Illusory Truth effect
Echo Chamber
243
Truthiness effect
Picture makes something more believable
244
Plausibility
"Chance that something is true"; Unwritten rules of misinformation studies, false childhood studies
245
Rebound effect
Corrections can remind people of false information; people then access that knowledge to argue against correction
246
Pragmatic Interferences
You can imply something, and people will remember the implication, conjuring own memory is more concrete than just reading it
247
Identity and Sharing
Adopting information is crucial for group membership
248
Truth Sandwhich
Truth with warning False info Truth reminder
249
Lateral Searches
Searching for the same topic from other authors, comparing views and information available from said topic
250
Deplatforming
Removing attention and taking the platform in which someone spreads information
251
Role of algorithms
Algorithms love engagement, which generate income, incentivizing more controversial information to be spread; change to emphasize accurate information
252
SIFT method
Slow down Investigate source and claim Find trusted coverage Trace to the original
253
Analogue Representation
254
Propositional Representation
255
Mental Rotation
256
Mental Scanning
257
Ambiguous Figures
258
Demand Characteristics
259
Reality Monitoring
260
Visual Buffer
261
Point of view in memory
262
Observer Point of View
263
Field point of view