exam 1 Flashcards
(84 cards)
mobile shift
over 7 billion subscriptions, 77% of world population, over took PCs as most popular way to get on the web, multitasking
how have apps killed the direct web
smartphone users spend 80% of their time on apps, search-based web becomes less important
advantages of digital vs. print
ubiquity, speed, permanence, search ability, ability to update, ability to remix, targeting, interaction, marketing via links, data feedback; transcends limitations
branding
apps; mobile universe is about branding
screens
HBO calls this âtv everywhere,â audiences go around traditional means of viewing content, digital billboards, micro-video
multi screen device usage
meshing, stacking, and shifting
API
code that allows apps to talk and share info
impacts to journalism industry
no more breaking news, NYT out of print by 2020, newsweek stops printing, times-picayune goes to three days a week in print
persuasion
how we think it works depends on how we think communication works, individual or group of individuals uses language strategies or symbols to make audiences identify (agree) with them, REQUIRES IDENTIFICATION
identification
effective persuaders form relationships either to change or reinforce views
obvious and direct strategy of identification
straight to the point
anti thesis strategy of identification
us vs them
coercion
not the same thing as persuasion, threatening someone so they will agree with you
problems with linear model of communication
it assumes passive receiver, it assumes no feedback, it assumes type of channel doesnât matter
rhetoric
the art of effective communication
key components of persuasion
ethos (credibility, trust), logos (consistency-logic), pathos (emotions-imagination)
persuasion today vs. ancient greece
core elements are the same, our media sets us apart and changes us as an audience and also the strategies we use as persuaders
oral culture
medium: face to face, experience: immediate, technique: poetry/stories, elders and story tellers have the power
literate culture
medium: writing, experience: evidence/separated, technique: print/reason, scribes, philosophers and historians have the power
electronic culture
medium: tv/radio, experience: perceived nearness, technique: emotional appeals, entertainers have the power
digital culture
medium: web 2.0, experience: interactivity, technique: CMC/relationships, authentic voices and relationship builders have the power
social networking sites
Facebook and google plus; users connect w people w similar backgrounds and interests; contain individual profiles, news feeds and groups
microblogs
twitter and tumblr; short updates; publicly available; updates go to any user subscribed
geo social networking
swarm and yelp; contains reviews of real world experience; connects online users w real world locations and events