Exam 1 Study Guide Flashcards

(149 cards)

1
Q

What is Motor Skill

A

Activities OR Tasks that require voluntary control over movement of the joints and body segments to achieve a specific goal

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2
Q

What is Motor Learning?

A

A set of internal processes associated with the practice of experience leading to relatively permanent

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3
Q

What is Motor Control?

A

How our neuromuscular system functions to activate and coordinate the muscles and limbs involved in the performance of a motor skill

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4
Q

What is Motor Development?

A

Human Development from infancy to old age with specific interest in issues related to either motor learning or motor control

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5
Q

Maximizing the certainty of goal achievement?

A

Setting specific goals that are concrete and easier to monitor. By focusing on fewer goals, we increase the chance of achieving them.

ex: archery, darts

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6
Q

Minimizing the physical and mental energy costs of performance

A

Reducing the effort required to achieve the same level of performance.

Ex: physical training and cognitive exercise that improve focus, memory, and decision-making

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7
Q

Minimizing the time used

A

Completing tasks and activities as quickly as possible, with the least waste.

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8
Q

What are 3 environmental goals of skills?

A

Maximizing the certainty of goal achievement

Minimizing the physical and mental energy costs of performance

Minimizing the time used

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9
Q

What are the three elements of skills?

A

Perceiving the relevant environmental features

Deciding what to do and where and when to do it to achieve the goal

Producing organized muscular activity to generate movements that achieve the goal

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10
Q

Perceiving the relevant environmental features

A

Revealing the informational structure in the environment that specifies its features and guides action

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11
Q

Deciding what to do and where and when to do it to achieve the goal

A

Identifying something you want to accomplish and establishing measurable and specific objectives.

Ex: Goal Setting

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12
Q

Producing organized muscular activity to generate movements that achieve the goal

A

Dictate what muscles you’re going to incorporate for a specific goal

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13
Q

Gross Skill?

A

A motor skill that requires the use of large musculature to achieve the goal of the skill

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14
Q

Fine Skill?

A

A motor skill that requires control of small muscles to achieve the goal of the skill

A high degree of precision and typically involves eye-hand coordination

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15
Q

Open Skills?

A

The environment is variable and unpredictable during the action.

Ex: team sports

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16
Q

Closed Skills?

A

The environment is stable and predictable.

Ex: Gymnastics

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17
Q

Discrete Skills?

A

Beginning and End

Often have a very brief duration of movement

Ex: throwing a ball, firing a rifle, or turning on a light switch

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18
Q

Serial Skills?

A

It is a group of discrete skills strung together to make up a new, more complicated skill action (sequence of events)

This word implies that the order of the elements is usually critical for successful performance.

Ex: Shifting gears in a car

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19
Q

Continuous Skills?

A

Having an arbitrary beginning and end

Behavior often flows for minutes or hours

Ex: Swimming, Knitting, Running

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20
Q

What is tracking, and under which taxonomies does it classify it?

A

Continuous Skill

The performer’s limb movement controls a lever, wheel, handle, or device to follow movement along a track.

Ex: Driving a car

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21
Q

Performance outcome measure

A

A category of motor skill performance measures that indicate the outcome or result of performing a motor skill.

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22
Q

Performance production measure

A

A category of motor skill performance measures that indicate the performance of
specific aspects of the motor control system during the performance of a motor skill.

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23
Q

Qualitative feedback

A

Feedback that is descriptive in nature and indicates the quality of performance.

Examples: using terms such as good shot

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24
Q

Quantitative feedback

A

Feedback that includes a numerical value related to the magnitude of a performance characteristic

Examples: pitching speed, 1-mile run time, gymnastics score.

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25
Constant Error (CE)
Average all the scores for each subject Interpreted as an overall tendency to underthrow or overthrow the target Has both direction (-/+) and value
26
Absolute Error (AE)
Consider the absolute value (e.g., with the sign ignored or removed) of the error on each trial and take the average of those error scores for the various trials. Interpreted as one person or group being more off-target than another It has value, no direction.
27
Variable Error
A measure of the subject’s inconsistency Computed by squaring the difference between each trial’s error score and the subject’s CE Sum those over all of the trials, and divide by the number of trials Compute the square root of this value.
28
Error Scores in Continuous Tasks
Root-Mean-Square Error (RMSE)
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RMSE
the subject’s biased tendency as well as inconsistency in the tracking behavior.
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What is Stimulus Identification
The system's problem is to decide whether a stimulus has been presented and, if so, what it is Primarily a sensory stage Ex: vision, audition, touch, kinesthesis, smell
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What is Response Selection?
The system's problem is deciding what response to make, given the nature of the situation and environment. It is a transition process between sensory input and movement output
32
What is Movement Programming?
The system's problem is organizing the motor system to make the desired movement. Before moving, the system must ready the lower-level mechanisms in the brain stem and spinal cord for action and retrieve and organize a motor program
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What are the stages of processing information?
1. Stimulus Identification 2. Response Selection 3. Movement Programming
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What are the stages of measuring processing information?
1. Reaction Time 2. Movement Time 3. Response Time
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Reaction Time?
Indicating the speed and effectiveness of decision-making. RT interval is a measure of the accumulated durations of the three stages of processing. Any factor that increases the duration of one or more of these stages will lengthen RT.
36
RT Interval?
The time begins when the stimulus is first presented and ends when the movement response starts.
37
Simple RT?
Requires only stimulus detection The performer knows the response to make before the stimulus comes on
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Go/no-go RT
Requires both stimulus detection and stimulus identification This is the same task as a simple RT, except another stimulus will sometimes appear, and the participant's task is not to respond. There is still no response selection, as the response is known before
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Choice RT
The most complex Requires stimulus detection, stimulus identification, and response selection
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Movement Time?
The time from the end of RT until the completion of the movement
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Response Time
Simply the combination of RT and MT (RT+MT)
42
What are the factors impacting reaction times?
1. Stimulus-Response Alternatives 2. Hick's Law 3. Stimulus-Response Compatibility
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Stimulus-Response Alternatives?
It is a factor that influences RT. RT is the time required to detect and recognize the stimulus and select and initiate the proper response. The nature of the stimulus information presented and the nature of the movement required influence RT. As the # of possible S-R alternatives increases, increase in the time required to respond to any one of them
44
Hick's Law?
When a very large increase in RT as # of S-R alternatives increases from 1 to 2 As the number of choices continues to increase, RT increases but at smaller and smaller rates
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Stimulus-Response Compatibility
It is the extent to which the stimulus and the response it evokes are connected in a natural way. Given # of S-R alt. increases, S-R compatibility decreases choice RT. S-R incompatible occurs when spatial mapping is not direct
46
What is an example of Spatial Mapping
Red light = STOP Greenlight = GO
47
Population Stereotypes
Type of stimulus-response compatibility The association of the stimulus and response is likely learned in population stereotypes (red for stop, green for go) We sometimes act habitually due to specific cultural learning
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What are two parts to consider when it comes to anticipation?
The Benefits and Cost
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Anticipation?
One way in which learners cope with long RT delays Highly skilled individuals predict what will happen and when it will occur. A performer can organize movements in advance.
50
Spatial Anticipation
The ability to predict where something will occur
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Temporal Anticipation
The ability to predict when something will occur
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Event Anticipation
The ability to predict what will occur
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Benefits of Anticipation?
A correct anticipation can result in the processing lag equivalent to RT = 0 ms. It can start an action simultaneously with a signal or even before it. One factor that affects the capability to predict effectively is the regularity of events. Example: Pitcher favors fastball, Server always serves weak side
54
Costs of Anticipation
- The primary disadvantage occurs when the anticipated action is not what happens. If this occurs, it'll require more processing activities and longer delays. - Biochemical Disadvantage
55
What is Memory?
The capacity that permits organisms to benefit from past experiences
56
What are the 3 Memory Systems?
1. Short-Term Sensory Store 2. Short-Term Memory (Working Memory) 3. Long-Term Memory
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Function of Short-Term Sensory Store?
Perceive our environment through our senses
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Duration of Short-Term Sensory Store?
Less than 1 sec
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Capacity of Short-Term Sensory Store?
Countless Happens too fast to count Can only pay attention to a few things at a time
60
What is the function of short-term memory, aka working memory?
To use information Respond to a right-now situation Encode information and store for later use
61
What is the Duration of Short-Term Memory, aka Working Memory?
20-30 secs Without rehearsal
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What is the capacity of Short-Term Memory, aka Working Memory?
7 +/- items Ability: Some people function on high end, Some people function on low end
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Function of Long-Term Memory?
To use store information
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Duration of Long-Term Memory
Unlimited
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Capacity of Long-Term Memory?
Unlimited
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What are 3 types of Memory in Long-Term Memory
1. Procedural 2. Semantic 3. Episodic
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Procedural? (Define + Example)
A memory system that enables us to know "how to do" something - Difficult to verbalize Ex: "It's like riding a bike"
68
Semantic? (Define + Example)
A memory system that stores our general knowledge about the world based on experiences Ex: Facts and Concepts, knowing an elephant is a mammal
69
Episodic? (Define + Example)
Stores our knowledge about personally experienced events Ex: First Day of College
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What are two types of knowledge?
Declarative & Procedural
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Declarative Knowledge?
The knowledge that can be verbalized - What to do to perform a skill Composed of episodic and semantic memory
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Procedural Knowledge
The knowledge that enables one actually to perform a skill Know how to do a skill. Typically not verbalized or difficult to verbalize
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4 parts of Remembering
1. Encoding 2. Storage 3. Rehearsal 4. Retrieval
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Encoding
Process of transforming to-be-remembered information into a form that can be stored in memory
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Storage
Process of placing information in long-term memory
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Rehearsal
Process that keeps information in working memory long enough encoding to occur
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Retrieval
Process of searching through LTM for information needed for present use
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What are two memory tests?
Explicit & Implicit Memory
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Explicit Memory
Involves conscious thought Recall and Recognition Test
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Recall Test
Essay or fill-in-the-blank test Explain movement patterns verbally on command
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Recognition Test
Multiple Choice Test Identify correct movement patterns from examples
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Implicit Memory Test
Memory that does not take conscious thought Ex: Tie shoes, sing ABC's, texting, button shirt, and eating It is possible to know what to do (declarative knowledge) but not be able actually to do it.
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What are the three parts of forgetting?
1. Trace Decay 2. Proactive Interference 3. Retroactive Interference
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Causes of Trace Decay
Forgetting due to the passage of time It can only be tested on working memory
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Causes of Proactive Interference
Activity that occurs before the presentation of info to be remembered and negatively affects remembering
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Causes of Retroactive Interference
Activity during retention interval negatively affects remembering
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Proactive Interference: Working Memory
Confusion occurs when movements made before the main skill are similar to the main skill When previously learned information makes it difficult to learned new information
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Proactive Interference: Long-Term Memory
Negative Transfer Occurs when movements from skill to be remembered are similar to a previously learned skill Recall tests will favor movements from learned skills rather than new skill
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Retroactive Interference: Working Memory
Occurs when a skill to be remembered and an activity performed during retention interval are similar It also occurs when the amount of information exceeds our capacity to remember the primary skill. (When new information makes it difficult to recall old information)
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Retroactive Interference: Long-Term Memory
Continuous Motor skills more resistant to retroactive interference Ex: riding a bike Discrete skills are more likely to exhibit retroactive interference. Ex: Putting together a puzzle
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What are the four parts of Enhancing Memory Performance?
1. Meaningfulness 2. Visual Metaphoric Imagery 3. Verbal Label 4. Chunking
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Meaningfulness
Increasing a movement's meaningfulness
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Visual Metaphoric Imagery
Developing a picture of what movement is like
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Verbal Label
Attach a specific label to the movement. Ex: Hands at 10 and 2
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Chunking
Research shows the capacity of working memory does not change, but our ability to organize information improves with practice Ex: 9127223290 instead 912-72-3290
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Priming
Exposure to one stimulus affects the response to another stimulus. Ex: Seeing a pic of a person in a lab coat, we will see a scientist
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Attention
A resource (or pool of slightly different resources) that is available and that is available that can be used for various purposes. Attentional resources are allocated define how we use attention,. Why can we not perform two tasks simultaneously as well as one task?
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Limited Resources
Attention has a limited capacity The performer must learn what to attend to and when to attend to it. Doing many other processes that compete for the limited resources of attentional capacity
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How do we use attention effectively?
1. Events in the environment 2. Monitoring and correction his or her own actions 3. Planning future action 4. Doing many other processes that compete for the limited resources of attentional capacity
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Multitasking
Attention has a limited capacity. We cannot perform two tasks simultaneously as well as we do just one task. When a main task is simple and does not require very much attention, then a secondary task can usually be performed When a main task is complex, completing a secondary task is often impossible due to a lack of attentional resources.
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Shifting attention
1. Events in the environment 2. Monitoring and Correcting his or her own actions 3. Planning future actions 4. Doing many other processes that compete for the limited resources of attentional capacity
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Parallel Processing
Evidence that some processing can occur in parallel w/o attention When 2-stimuli are processed @ the same time
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What stages does Parallel Processing occur?
Stimulus Identification
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Stroop Effect?
The delay in reaction time and accuracy time between congruent and incongruent stimuli
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In the Stroop Effect, where does interference occur?
Response Selection (increases the reaction time)
106
Cocktail-Party Effect?
A cognitive phenomenon that enables us to focus on one conversation while filtering out other conversations in a crowded room
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In the Cocktail-Party Effect, where does interference occur?
Stimulus Identification
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Inattention Blindness
Seemingly miss obvious features in our environment when we are engaged in attentive visual search
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Example of Inattention Blindless
Focus on passes made by the team wearing white
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Distracted Driver
"looked but failed to see" accidents with car drivers This is an example of limitations in response selection, not movement programming
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Sustained Attention
After some time, the task of concentrating on a single target of our attention becomes a progressively more difficult chore Reasons: Motivation, Arousal, Fatigue, and Environmental Factors
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Controlled Processing
Slow, attention-demanding. Serially organized and volitional as a large part of conscious information-processing activities. -- Performing two information processing tasks together can completely disrupt both tasks - Relatively effortful - Requires high levels of cognitive processing - occurs slower for more novel tasks/unskilled individuals
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Automatic Processing
It is a fast, not attention-demanding process that does not generate (very much) interference with other tasks organized in parallel. (occurring together with other processing tasks) and is involuntary and often unavoidable
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Costs of Automatic Processing
If automaticity occurs, skilled individuals may process information in parallel incorrectly, leading to movements that would not aid them in their task. Essentially, anticipating wrong.
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Benefits of Automatic Processing
Developed through lots of practice, especially under a consistent mapping condition Processing occurs in parallel, quickly, and without interference.
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Developing Automaticity
Most effective in closed skills Practice must occur under a “consistent- -mapping” condition, where the response generated is related consistently to a particular stimulus pattern. Red Light = always stop
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Double Stimulation Paradigm
The subject is required to respond separately to each of the two stimuli presented very closely together in time. The delays in responding occur because of the interference that arises in programming the first and second movements as rapidly as possible.
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Psychological Refractory Period
The delay in responding to the second of two closely spaced stimuli. The motor system processes the first stimulus of two closely spaced stimuli and generates the first response. If the experimenter presents the second stimulus during the time the the system is processing the first stimulus and its response so that the second response can be delayed considerably.
119
Stimulus-Onset Asynchrony
A measure used in experimental psychology. SOA denotes the time between the start of one stimulus, S1, and the start of another stimulus, S2.
120
Grouping
when the Stimulus-Onset Asynchrony (the separation between the onset of two stimuli) is very short; the psychological refractory period is increased. However, when the Stimulus-Onset Asynchrony is <40ms, the motor the system responds to the two stimuli as one (i.e., Grouping).
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Example of Faking
Preprograms a single, relatively complex action involving a shot fake and then the actual shot All done in rapid succession. The movement was organized as a single unit
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Bottleneck Theory
The movement programming stage can organize and initiate only one action at a time. Any other action must wait until the stage has finished initiating the first. The largest delay occurs when the time between stimuli is short.
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Internal Focus Attention
monitoring the ongoing movement
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External Focus of Attention
a target, such as an object to be struck or the intended effect that the action will have on the environment results in more skilled performance than an internal focus of attention
125
Choking
Athletes often “get in their heads” after missing a point or target, which can lead to a downward spiral that can lead to “choking.”
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Inverted U-Principal
Arousal is the level of excitement produced under stress. The inverted-U principle represents a view of the relationship between arousal and performance. Increasing the arousal level generally enhances performance, but only to a point.
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Perceptual Narrowing
the tendency for the perceptual field to shrink under stress with high arousal. A.k.a. Tunnel Vision This is an important mechanism because it allows the person to devote more attention to those sources of stimuli that are immediately most likely and relevant.
128
Gymnastics is an example of a ______ skill, performed in an ______ environment.
Serial; Closed
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Define Tracking task
A continuous skill in which the performer's limb movements control a lever, wheel, handle, or device to follow movements along a track
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Skills involve achieving a defined environmental goal by __________ the certainty of goal achievement, __________ physical and mental energy costs, and __________ the amount of time used.
maximizing; minimizing; minimizing
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What are the three elements (not goals) critical to skill performance?
Perceiving the relevant environmental features Deciding what to do and where and when to do it Producing organized muscular activity to generate movements
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The combination of reaction time and movement time is known as
Response Time
133
Define and Give an example of Population Stereotype
The association of the stimulus and response is learned. It is a type of stimulus-response compatibility
134
2 COST of ANTICIPATION
Incorrect movements More processing time/slower reactions Biochemical disadvantage
135
Hick's Law
The mathematical descriptor showing a linear relationship between choice reaction time and the logarithm of the number of stimulus-response alternatives
136
Name and define the three stages of information processing between input and output. Give an example of each.
Stage 1-stimulus identification-perceiving important environmental information by using sensory input (e.g., vision, hearing, touch, and kinesthetic awareness) and assembling the information (e.g., perceiving whether something is moving or stationary, and its direction, speed, size, and color); Stage 2- response selection-deciding what to do based on the information from stage 1 (e.g., in doubles tennis, a player decides whether to go for the ball or let the teammate respond); Stage 3-response programming-retrieving the motor programs necessary for
137
The interactive workspace is called
Working or short-term memory
138
Type of memory that stores our knowledge about personally experienced events
Episodic
139
Two types of knowledge
Declarative and Procedural
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Explain the differences between trace decay, proactive interference, and retroactive interference.
Trace Decay = forgetting due to time Proactive interference = interfering activity before a new skill interfered with retention. Retroactive interference = interfering activity occurred after a new skill that interfered with retention
141
Name the three types of memory systems and define their characteristics.
The short-term sensory store (STSS) holds stimuli according to its sensory modality (auditory, visual, kinesthetic) for a very short duration, only a few hundred milliseconds, before being replaced by the next stream and is believed to entail very little attentional processing. Short-term memory (STM) consists of a temporary workspace where relevant information is processed. Information may be retrieved, rehearsed, processed, and transferred. A small amount of information may be held, which uses 7 ± 2 items, or "chunks." Attention is held in STM as long as it is being rehearsed (e.g., looking up a telephone number). If attention is removed, forgetting begins within 30 seconds. Long-term memory (LTM) is considered the storage space for experiences over a lifetime and is characterized as having unlimited capacity and duration. Information
142
What is the most essential component to developing automaticity?
Practice
143
What is parallel processing, and in which stages is it most common
When information can be processed at the same time. Occurs in stimulus identification most often and sometimes in response selection
144
What is the double Stimulation Paradigm
The subject is required to respond separately to each of two stimuli presented very closely together in time.
145
Define gross and fine motor skills and give an example of each
Gross motor skills requires the use of large musculature to achieve a specific goal Fine motor skills require the control of small muscles to achieve a specific goal
146
What is the duration and capacity of our short-term memory
Duration 20-30 seconds without rehearsal Capacity about 7 plus/minus 2 items
147
List at least three strategies that can be used to enhance our memory and describe them
Increasing meaningfulness Visual Metamorphicf imagery (developing a picture of what the movement is like) Verbal label (attach a specific label to the movement) Chunking
148
What are the three types of reaction time tasks we discussed, and describe components are involved in all three.
1. Simple RT – RT-stimulus detection 2. Go/no-go RT – stimulus detection and stimulus identification 3. Choice RT – stimulus detection, stimulus identification, and response selection
149
Discuss the psychological refractory period and the stimulus-onset asynchrony. What they are, and how they impact one another
The psychological refractory period is the delay in responding to the second of two closely spaced stimuli Stimulus-onset asynchrony is the separation between the onset of two stimuli When the SOA is short, the psychological refractory period is long.There is a larger delay in responding, but when the SOA is <40ms, grouping