Exam Flashcards

1
Q

What caused the crash in the video game market in the 1980s?

A

The reason why the video game industry crashed in the early 1980s was because of the game E.T. This was one of many bad games designed that were not in good quality or in good graphics and were just made in a rush so that they could join the video game market.

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2
Q

How did Nintendo save the video game industry?

A

The industry was revitalized when Nintendo created their gaming console. Nintendo’s console had much more advanced graphics, sound and game play which is how Nintendo revitalised the video game industry.

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2
Q

Which company revitalized the Video Game industry?

A

Nintendo Entertainment System

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3
Q

What is the primary purpose of an operating system in a computer?

A

The operating system manages all of the software and hardware on the computer.

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4
Q

What are the main four elements that make up a well-developed game?

A

All games present a challenge or goal.
All games provide the player with the opportunity to make meaningful choices.
All games change over the course of play.
All games have defined rules and procedures.

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5
Q

What is the difference between a void start and void update?

A

Void start is to initialize things that do not need constant updates like music or loading resources. Whereas, void update is called once per frame that is used for continuous tasks that need to be executed every frame.

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6
Q

What is a prefab?

A

Is a pre-made reusable object that allow individuals to store GameObjects complete with components and properties that can be reused throughout the game. This allows for maintaining consistency and efficiency in the game development process.

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7
Q

What is scene management?

A

refers to the organization and control of different “scenes” within a game.
A scene in Unity represents a specific level, environment, or a distinct portion of a game.

Scene management involves tasks such as loading, unloading, and transitioning between scenes during gameplay.

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8
Q

What is atari?

A

The Atari is a brand that is closely associated with early video game consoles. The Atari 2600, originally released in 1977, was one of the first widely successful home video game consoles. It played a significant role in the early history of video games and is considered a pioneer in the industry.

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9
Q

What is the video game console made by atari that created Pac-man and space invaders?

A

The Atari 2600

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10
Q

What is the importance of pre-production?

A

So you can gather information and determine the overall theme, storyline, characters and style of the game.

Also by gathering information through research you can discover your target audience and demographic.

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11
Q

The importance of the production phase of your development cycle

A

Obtaining feedback allows for development as the prototype can be tests by other to idenitfy areas for imporvement, any erros or bugs that need to be fixed as well as the overall player experience,

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12
Q

what is a rigidbody and how does it affect an object?

A

a component that is used to simulate physics for a GameObject. It is used to give objects realistic motion and responses to external forces such as gravity, collisions, and user input.

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13
Q

what is the position, rotation and scale parameters in unity 3d.

A

The position represents the location of the GameObject in the 3D space. It is defined by a vector consisting of X, Y, and Z coordinates.

Rotation defines the orientation or angle of the GameObject.

Scale determines the size of the GameObject along each axis (X, Y, Z).

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14
Q

basics of unity 3d

A

Canvas, UI elements, RectTransform, anchors, pivot, canvas render modes, event system, unity ui systems, layout groups, ui animation

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15
Q

Whats a canvas?

A

The Canvas is the root element of the UI system in Unity. It serves as a container for all UI elements. You can have multiple canvases in a scene, and they determine the rendering order of UI elements.

16
Q

UI elements

A

UI elements are the building blocks of the user interface. They include common components such as Text, Image, Button, Slider, InputField, and many others. These elements can be added as children to the Canvas.

17
Q

RectTransform

A

is a component that is used to position, size, and rotate UI elements.

18
Q

anchors and pivot

A

Anchors define how a UI element is attached to its parent RectTransform, and the pivot determines the point around which the element is rotated and scaled.

19
Q

Event system

A

The Event System in Unity’s UI is responsible for handling user input such as clicks, keyboard input, and touch events. It works in conjunction with the physics system to determine which UI element was interacted with.

20
Q

parent- child system

A

When a GameObject is a child of another GameObject, it inherits the position, rotation, and scale of its parent. This means that any transformation applied to the parent also affects its children.

21
Q

variables

A

variables are used to store and manage data within scripts.

22
Q

syntax

A

refers to the set of rules and conventions that dictate how you write code in the programming language.

Syntax governs the structure, format, and order of the code, ensuring that it is correctly understood and executed by the Unity engine.