exam Flashcards
(86 cards)
planning and implementing activities associated WITH
Usually, the product or service is relatable to the sports or the entertainment
Planning and implementing activities THROUGH
If a non-sport or non-entertainment company uses sports or entertainment to market their products.
Potential Market
Anyone who is interested in the product/service and who have the means to purchase it
Target Market
a group of people identified by a company as potential customers for its products or services, based on shared characteristics.
Market Segmentation
Demographics
Geographics
Psychographics
Behaviour
Demographics
Age
Gender
Family Life Cycle
Income
Education
Ethnicity and Culture
Psychographics
Activities
interest
opinions
and values
Geographics
where they live:
urban
suburban
rural
and climate
Behaviour
their purchase behaviour
the benefits they sought when buying the product
how and when they use the product
how often they use your product
Categories of Sports
professional sports
RECREATIONAL
amateur
college/university
highschool
e-sport
professional sports
an athlete with the skill and determination to earn money from their sport
Recreational sports
golf
tennies
snowboarding
skiing
bowling
and hiking
Amateur sports
an athlete that competes without earning money or limited payment allowed by a regulatory body
College/university sports
national organizations that manage college athletics and make key decisions about sports programs
highschool sports
sports played by high school teams,
E-sports
is a form of competition using video games
Live Performances
theater
comedy shows
concert
digital entertainment
tv shows
video games
youtube
podcasts
movies
sports and games
professional sports
e-sports
board games
social and interactive entertainment
amusement park
escape rooms
fairs
and festivals
artistic expression
art exhibitions
museums
dance performances
literature readings
Prestige
- widespread respect and admiration
- based on the perception of quality and achievements
Power
entertainment has a massive gobal following, influencing billions of fans on cultural levels as well
Profitability
multiple revenue streams
- box office + streaming
- merchandising and Licensing
- touring and live events
- advertising