exam Flashcards

(86 cards)

1
Q

planning and implementing activities associated WITH

A

Usually, the product or service is relatable to the sports or the entertainment

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2
Q

Planning and implementing activities THROUGH

A

If a non-sport or non-entertainment company uses sports or entertainment to market their products.

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3
Q

Potential Market

A

Anyone who is interested in the product/service and who have the means to purchase it

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4
Q

Target Market

A

a group of people identified by a company as potential customers for its products or services, based on shared characteristics.

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5
Q

Market Segmentation

A

Demographics
Geographics
Psychographics
Behaviour

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6
Q

Demographics

A

Age
Gender
Family Life Cycle
Income
Education
Ethnicity and Culture

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7
Q

Psychographics

A

Activities
interest
opinions
and values

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8
Q

Geographics

A

where they live:
urban
suburban
rural
and climate

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9
Q

Behaviour

A

their purchase behaviour
the benefits they sought when buying the product
how and when they use the product
how often they use your product

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10
Q

Categories of Sports

A

professional sports
RECREATIONAL
amateur
college/university
highschool
e-sport

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11
Q

professional sports

A

an athlete with the skill and determination to earn money from their sport

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12
Q

Recreational sports

A

golf
tennies
snowboarding
skiing
bowling
and hiking

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13
Q

Amateur sports

A

an athlete that competes without earning money or limited payment allowed by a regulatory body

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14
Q

College/university sports

A

national organizations that manage college athletics and make key decisions about sports programs

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15
Q

highschool sports

A

sports played by high school teams,

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16
Q

E-sports

A

is a form of competition using video games

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17
Q

Live Performances

A

theater
comedy shows
concert

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18
Q

digital entertainment

A

tv shows
video games
youtube
podcasts
movies

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19
Q

sports and games

A

professional sports
e-sports
board games

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20
Q

social and interactive entertainment

A

amusement park
escape rooms
fairs
and festivals

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21
Q

artistic expression

A

art exhibitions
museums
dance performances
literature readings

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22
Q

Prestige

A
  • widespread respect and admiration
  • based on the perception of quality and achievements
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23
Q

Power

A

entertainment has a massive gobal following, influencing billions of fans on cultural levels as well

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24
Q

Profitability

A

multiple revenue streams
- box office + streaming
- merchandising and Licensing
- touring and live events
- advertising

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25
Economics
the study of how goods and services are produced, distributed, and consumed
26
economic impact
the effects produced (such as jobs created and revenue generated) by decisions made by consumers and businesses
27
GDP (gross domestic product)
the total market value of all final goods and services produced within a country's border during a given period
28
Scarcity
occurs when our wants are greater than the resources available to meet them
29
Opportunity cost
the sum of all that is lost after taking one course of action over another
30
demand
the amount of a good and service consumers are willing to buy at various prices over a period of time
31
Law of demand
the quantity demanded is directly related to the price If P↑ then QD ↓ If P↓ then QD ↑
32
Supply
The quantities that sellers will offer for sale at various prices.
33
law of supply
quantity supplied is directly related to the price If P↑ then Qs ↑ If P↓ then Qs ↓
34
Equilibrium point
Quantity demanded = Quantity supplied
35
Equilibrium quantity
amount of a good that is bought and sold in a market that is in equilibrium
36
Equilibrium price
price at which a good is bought and sold in a market that is in equilibrium
37
Legal Frameworks
intellectual property, contract law, disputes over creative control
38
Music industr
39
Market Research
Doing research into a specific market to understand the market need, market size, competition
40
Marketing Research
Collecting, analyzing, and interpreting information about a product, company, and customers.
41
Marketing research is needed to
- Determine which products are needed - Determine whether marketing strategies are successful - Understand consumer preferences
42
Two types of marketing research
- Primary research - Secondary research
43
Two types of marketing research techniques
- Qualitative research - Quantitative research
44
Primary Research
Data that you as the researcher have collected firsthand. (gathering data that has not been collected before)
45
Secondary Research
A research method that uses data that was collected/published by someone else.
46
Qualitative Research
Collecting/analyzing non-numerical data like text or video
47
Quantitative research
Includes numerical data points
48
brand
- A name, term, symbol, design, or combination used to identify a seller's goods or services. - A brand helps companies differentiate themselves from the competition
49
Brand Elements
Logo Symbols Type of font Colour Slogan
50
Importance of Brands to Consumers
- Helps consumers identify the source of the product - A signal of quality that helps reduce the risk of a purchase for consumers. - It reduces the need for consumers to do research -It is a symbolic device
51
Positioning
Positioning is how a brand is perceived in consumers' minds and stands out from competitors.
52
Positioning map
Positioning maps help visualize a product's position in the market compared to its competitors.
53
Why is Positioning Important
- Crowded market - top of mind -ongoing loyalty, - marketing message
54
Place Decision
involve how you get your product into the hands of your customer.
55
Direct Channel
The direct path a product takes from the producer to the consumer, without any intermediaries.
56
Direct Marketing
Marketing activities that use a customer database to sell products directly to customers.
57
DIRECT CHANNELS
Telephone sales Print Television Online Retail
58
Indirect Channel:
The path a product takes using intermediaries between the producer and the consumer.
59
INDIRECT CHANNELS
1. AGENTS E.g. Ticketmaster, Amazon, Stubhub 2. WHOLESALERS E.g. Costco 3. RETAILER Sells directly to the consumer.
60
Revenue
is the total income brought in through the sales of goods & services.
61
Gross Profit
Revenue minus the cost of goods sold.
62
Net Profit
Gross profit minus expenses (taxes, advertising, public relations)
63
Pricing Strategies
Markup Pricing Cost-Plus Pricing Skimming Pricing Penetration Pricing Competition pricing Price Lining Bundle Pricing Loss-Leader Pricing Yield-Management Pricing
64
Markup Pricing
the difference between the retail or wholesale price and the cost of an item.
65
Cost-Plus Pricing
Pricing products by calculating all costs and expenses and adding in desired profit.
66
Skimming Pricing
When introducing a new product, marketers may price it high to recover development costs.
67
Penetration Pricing
Price the item low to create immediate demand for the product.
68
Competition pricing
Businesses find out what their competition are charging for the same items.
69
Price Lining
Selling all goods in a product line at specific price points.
70
Bundle Pricing
Selling several items as a package for a set price.
71
Loss-Leader Pricing
Pricing an item at cost or below cost to draw customers into the store.
72
Yield-Management Pricing
Pricing items at different prices to maximize revenue when limited capacity is involved. (seats at a sports game)
73
3 Advertising Strategy
Content Advertising Pull Advertising Push Advertising
74
Content Advertising
This strategy uses a direct, clear message to reach as many people as possible.
75
3 types of content advertising
Informational/Rational appeal Emotional appeal Comparative advertising
76
Pull Advertising
Instead of going after customers, the brand aims to keep themselves top of mind
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Push Advertising
Seeks to make something known to position the brand well and increase sales
78
Image
- A mental picture or concept of something or someone. Can be positive or negative. - Plays a crucial role in shaping consumer preferences, loyalty, and purchasing decisions
79
Merchandising
The process of promoting, selling, and distributing products related to a brand, team, or entertainer.
80
Endorsements
An endorsement is a form of public support or approval. Endorsements are given to politicians and products
81
Sponsorship
Sponsorship is when a company supports an event or organization with money or resources.
82
Return
The profit returned to the sponsor from their initial investment in the sponsorship.
83
Role of PR
Enhancing brand image Managing crises Building fan engagement Promoting events/products
84
Key PR strategies
Press Releases Media Relations Crisis Management Social Media Campaigns community Involvement Sponsorships and Partnerships
85
Name, Image and Likeness (NIL)
Refers to the rights of college athletes to profit from their personal brand and endorsements
86
NIL activities could include:
paid social media posts sponsorships from local businesses paid speeches autograph signings product endorsements.