EXAM #2 Flashcards

practice and feedback!

1
Q

positive transfer

A

Previous practice in one
skill assists learning of a
new skill

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2
Q

why do we practice?

A

To increase our capability of performing a skill in
future situations (retention and/or transfer).

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3
Q

what may occur when varying the variety of movement or context charcterisitcs experienced during practice of a skill?

A

poor performance in practice’
better performance in retention and transfer

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4
Q

how does the nervous system learn the relationship between descending motor commands and movement outcomes?

A

via sensory feedback

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5
Q

are results improved from retention and transfer of learned motor skills

A

YES

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6
Q

T OR F: would you want low variability for early learners?

A

YES variability produces greater error

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7
Q

what is stage 1?

A

Getting the idea of the movement -
Variability in practice may interfere with this stage

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8
Q

what is stage 2?

A

Fixation and diversification – requires
variability in practice

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9
Q

what can vary in practice?

A

context (environment): regulatory conditions and non-regulatory conditions

skill (task): movement patterns and movement parameters

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10
Q

does variability in the environment require variability in the skill (diversification)?

A

YES

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11
Q

closed (stationary) environment

A

When regulatory or non-regulatory conditions vary in ‘real’ performance, they should also vary in practice

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12
Q

regulatory conditions of inter-trial variability

A

practice should vary distances, snow characteristics, slope

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13
Q

non-regulatory conditions of inter-trial variability

A

distant rock formations, crowd

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14
Q

regulatory conditions of (no inter-trial variability)

A

Practice should not vary regulatory
conditions (e.g., height, width)

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15
Q

non-regulatory conditions of (no inter-trial variability)

A

Should vary crowd noise, game
‘situations’, etc.

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16
Q

If there is always inter-trial variability …

A

regulatory and non
-regulatory conditions should vary in practice

17
Q

T OR F: Early learners need low variability

18
Q

Fractionization

A

Practice parts
separately. Put
together when each
part is learned

19
Q

Segmentation

A

Practice part A, then
B, then AB, then C,
then ABC =
Progressive chaining

20
Q

Simplification

A

A variation on
whole practice;
reduces difficulty
of the entire skill

21
Q

random practice

A

putting parts together in a different order

22
Q

blocked practice

A

learn each part seperately

23
Q

serial practice

A

connect the parts in the same order each time

24
Q

T OR F = Random practice results in better learning and retention compared to blocked practice

25
blocked practice results in ....?
better practice performance
26
random practice results in ....?
better learning = retention
27
does learning benefit from high contextual interference?
yes it increases retention and transfer
28
what is most apparent in more skilled performers?
expectation
29
what is least apparent in less skilled performers?
- blocked practice no different from random practice - no expectation
30
massed practice
rest between sessions are short
31
distributed practice
rest between sessions are longer than practice
32
what does distributed practice lead to better performance in?
practice and retention
33
disadvantages of massed practice
Increased fatigue in massed practice Decreased cognitive processing/effort in massed Decreased opportunities for memory consolidation in massed
34
T OR F: Expert-level performance is primarily the result of expert-level practice... NOT due to innate ability.
TRUE
35
what is deliberate practice?
Deliberate practice is a highly structured activity with the specific goal of improving performance.
36
what does training in deliberate practice look like?
- not leisure - performer is motivated - task design takes into account pre-existing knowledge (best with tutor/coach) - immediate informative feedback (KP) - lots of repetition
37
practice variability
the variety of movement and context characteristics a person experiences while practicing a skill
38
contextual interference
the memory and performance disruption (i.e., interference) that results from performing multiple skills or variations of a skill during practice