Exam #2 Flashcards

(41 cards)

1
Q

Five phases of design thinking

A

Empathize
Define
Ideate
Prototype
Test

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2
Q

Empathize

A

Understand the people you are trying to help.

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3
Q

What is design thinking

A

Process used to solve societal challenges
Human (empathetic and culturally sensitive)
Encourages us to look at the marginalized

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4
Q

Define

A

Identify or define the biggest problem

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5
Q

Ideate

A

Brainstorm ideas

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6
Q

Prototype

A

First draft of the solution

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7
Q

Test

A

Test out the prototype with users and get feedback

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8
Q

Principal / rules of design thinking

A

The human rule
The ambiguity rule
The redesign rule
The tangibility rule

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9
Q

The human rule

A

Take time to consider context and culture - remember these are people

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10
Q

The ambiguity rule

A

There will always be unknowns

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11
Q

The redesign rule

A

Don’t redesign the wheel - add to or improve upon what has already been tried

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12
Q

The tangibility rule

A

Solution includes as many physical characteristics as possible

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13
Q

Convergent thinking

A

Logic and facts will culminate in one solution to the problem
Important during define and prototype phases

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14
Q

Divergent thinking

A

Creative brainstorming - the more solutions the better - includes failing and learning from failures
Important and empathizing in ideation phases.

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15
Q

Appreciative inquiry (A.I.)

A

5D Cycle:
Define
Discovery
Dream
Design
Destiny

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16
Q

Define

A

What is the problem

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17
Q

Discovery

A

What are the good things that are already in place (the best we have)

18
Q

Dream

A

What could be (brainstorming)

19
Q

Design (AI)

A

What should be

20
Q

Destiny

A

What will be (prototype)

21
Q

Constructionist principle

A

Words create worlds

22
Q

Simultaneity principle

A

Inquiry creates change

23
Q

Poetic principle

A

We can choose what we study

24
Q

Anticipatory principle

A

Images inspire action

25
Positive principle
Positive questions lead to positive change
26
Two similarities between design thinking and appreciative inquiry
Dream (AI) and Ideate stages (brainstorming) Deliver (AI - goes back to discovery) and Test (relies on feedback). Both systems are cyclic.
27
Two differences between design thinking and appreciative inquiry
Design thinking has a component of empathy and AI has a component of evaluating current assets.
28
40 developmental assets
Children are motivated when we focus on the positives and their strengths 20 are internal/character assets
29
Hills ABC x model
A - stressful event B - resources C - perceptions of "A" X - outcome (crisis or adaptation)
30
Critical for children resiliency and adaptation
Bronfenbrenner: somebody's got to be crazy about that kid
31
Emmy Werner study
Underweight slow to develop infants given good supportive Loving Care showed normal development by age 2
32
Resiliency in adolescents
Enhancing protective factors and reducing risk factors strengthen coping skills and competency
33
Learned optimism
An important protective factor that we can LEARN to have a more positive or optimistic outlook on life - it's a skill.
34
Common mistake when creating prevention and intervention programs for youth
Not including children and youth in the planning and creation of these programs
35
Family traditions and rituals provide:
Predictability Connection Identity Values
36
Institutional family
Primary goal is stability and security
37
Pluralistic family
There is no idea form for a family, families are flexible
38
Psychological family
Nuclear family Partners in raising children, gender role separate but equal Emotional openness and connection Effective communication Individual achievements and happiness are emphasized
39
Six characteristics of healthy communities
Village centers Affordable housing Centrally located schools Public space Alternative transportation Green space
40
Benefits of green space
In densely populated areas nature deficient disorder can be counteracted by creating green spaces Increase social interaction People spend more time outside Preferred over hardscape settings
41
Joseph Smith's city of Zion
Everyone (even farmers) lived together in the city Increased sociality Entertainment Protection Civil service Care for and learn from one another