Exam 2 Flashcards

Study and Learn (51 cards)

1
Q

DRA

A

Differential Reinforcement of Alternative Behavior

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2
Q

DRO

A

Differential Reinforcement of Other Behavior

Unwated Behavior placed on Extinction

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3
Q

DRI

A

Differential Reinforcer of Incompatible Behavior

Unwanted Behavior place on extinction

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4
Q

DRL

A

Differential Reinforcement of Low-Rate Responding

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5
Q

Antecedent/Stimulus Control

A

Increase the probability of the desired behavior and decrease the probability of unwanted alternate behavior

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6
Q

Shouting out in class

DRA example

A

Reinforce asking politely and ignore shouting out in class

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7
Q

Child Swearing

DRO example

A

Reinforce any behavior other than swearing

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8
Q

Clapping hands

DRI example

A

Reinforce sitting on hands, because this is an incompatible behavior with clapping hands

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9
Q

Using the phone too much

DRL example

A

Reinforce using the phone less and less in a given time period

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10
Q

Continuous Reinforcement

A

Reinforce every time (used for acquisition)

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11
Q

Intermittent Reinforcement

A

Reinforcement at irregular intervals (used for maintenance)

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12
Q

Basic Schedules

Every time the doorbell
is pushed, it rings

A

Fixed Ratio

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13
Q

Basic Schedules

Every 10 minutes, a
commercial comes on

A

Fixed Interval

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14
Q

Basic Schedules

Every 3-5 rounds, a
commercial comes in

A

Variable Ratio

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15
Q

Basic Schedules

Every 8-15 minutes a
commercial comes on

A

Variable Interval

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16
Q

Which basic schedule produces scalloped responding?

A

Fixed Interval

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17
Q

Limited Holds

A

Variable Interval schedule at a
specific moment in time

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18
Q

Duration Schedules

A

Reinforcement occurring for continuous engagement in the behavior

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19
Q

Concurrent Schedules

A

Schedules of reinforcement that exist at the same time for 2 or more different behaviors

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20
Q

Limited Holds example

A

Waiting for the bus

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21
Q

a sprinter

Duration Schedules example

A

Running in a race
(behavior of running is reinforced throughout the race)

22
Q

Concurrent Schedules example

A

Can get attention from Roomate A or B

23
Q

Free Operant Trials

A

Individual is free to respond repeatedly (leisure play skills)

24
Q

Discrete Trials

A

Distinct Stimulus is presented prior to an opportunity for a response followed by reinforcement (answering questions)

25
Motivating Operations
Temporarily increase the value of a particular stimulus as a reinforced and the probability of responses that have led to the access to that reinforced in the past
26
MO falls into which ABC
Antecedent
27
Abolishing Operations
Decreases the effectiveness of reinforcers and punishers and the likelihood of behaviors that lead to reinforcement
28
Establishing Operations
Increases the effectiveness of reinforcers and punishers and the liklihood of behaviors that lead to reinforcement
29
Value Altering
Temporarily increases the effectiveness of a reinforcer/punisher
30
Behavior Altering
Temporarily increases the liklihood of behaviors that lead to the reinforcer and increases effectiveness of punisher
31
# Just ate food Value Altering example
Food is less effective as a reinforcer
32
# just ate food Behavior Altering example
Less likely to seek out food
33
UMO's
Sex, food, water
34
CMO's
Money, lottery tickets, coupons
35
Sd
Discrimitive stimulus (indicates that reinforcement is available)
36
S-Delta
Indicates that reinforcement is not available (extinction)
37
Prompts
Are things that increase the likelihood of a desired behavior
38
Extra Stimulus
Something added (like a stop sign)
39
Within Stimulus
Alterations to Sd or S-Delta (correct answer is a different color)
40
# Extra stimulus and within stimulus Prompt Types
ES: Physical, verbal, visual, gesture, modeling, texture WS: Positional and Auditory
41
Prompt Fading
Gradually remove prompts to increase liklihood of desired behavior
42
# **** Errorless Teaching
Fading from most intrusive prompt to least intrusive prompt until independence without failure
43
Stimulus Generalization
A previously reinforced response carrying over in the presence of another stimulus
44
Stimulus Classes
A group of stimuli that share common elements
45
Stimulus Equivalance Class
Dissimilar stimuli in which all members control the same response (apple, banana, blueberry: Fruit)
46
Frequency
However many times a behavior occurs
47
Rate
However many times a behavior occurs in a given period of time
48
Duration
The amount of time from beginning to end of a given behavior
49
Durration Per Occurrence
The amount of time from beginning to end of a given behavior each time the behavior occurs
50
Inter-Response Time
The amount of time from the offset of the behavior to its next onset
51
Latency
The amount of time from presentation of a stimulus until the onest of the behavior