Exam 2 Flashcards
To test knowledge and study for Exam 2. (130 cards)
Frequency Marketing
Loyalty Program
Database Marketing
Using large amounts of data to make marketing decisions
Formal Service Recovery
Empathy (not severe but, not at fault – no action)
Fix it (not severe but, at fault – fix it)
Red Carpet (BIG problem, at fault – roll out red carpet to fix it)
Hero (BIG problem, but not at fault – play “Hero” to save the day and get good word of mouth)
Compatibility
Affected by how ‘compatible’ the new product is with the culture it’s being introduced to
(Dishwashers and Japan)
Cross-functional Teams
Bringing different departments together to make sure a new idea is good
Service Four I’s
Intangibility (what a service is considered)
Inconsistency (good service one day, bad the next)
Inseparability (dependency on place and time)
Inventory
Industrialize the Production of Services
Making inconsistency, consistent (automation of services – or intangible goods)
Dimension of Service Quality (RATER)
Reliability
Assurance (things are going to be taken care of)
Tangibles (store cleanliness, free samples, Comcast couch example)
Empathy (showing they care)
Responsiveness (having the service available when the customer wants it)
Convivence Products
Frequent, quick purchases
Shopping Products
Compare several alternatives based on price, quality, or style
Off Peak Pricing
An example is airlines reducing price during ‘off peak’ months
“Me-too”
Copying a successful innovation
Coke flavor machine and Pepsi tried to copy it
Dynamically Continuous
Innovation to a product that requires some learning or changes in behavior, but usually an improvement.
(Introducing AI to Barbie’s)
Continuous Innovation
Innovation that does not change much about how consumers use the product or live their everyday life
(ProGlide adding ‘Flexball’ to their razor)
Discontinuous Innovation
Rare, Huge changes
Innovations that change the way we live our lives.
(the Internet, maybe Electric Cars)
Concept Testing
Testing the IDEA or ‘concept’ with consumers
Feasibility Screening
Critical examination on each idea – making sure it’s worth pursuing
Cannibalization
Eating into your own sales with a new product (Gatorade and G2)
Adoption Process (order)
Deciding to adopt a new product
Awareness Interest Evaluation Trail Purchase Adoption
Multiple Branding
Procter and Gamble has multiple brand names such as Ace, Always, Bounty, Crest
Family Branding
Same basic brand name on all products it sells
(Nike branding their shoes to swimsuits)
(Apple watch, Apple iPhone, Apple Computer)
Development
Prototype Phase
Marketing Testing
Exposing the actual product to ‘prospective customers’ to see if they will buy
Commercialization
The final stage. Full scale production