Exam 3 Flashcards
(49 cards)
To avoid adaptive problems, the mind must be equipped with
Superordinate programs that override some programs when others are activated
Superordinate programs that coordinate programs/modules into the right configuration
Emotions
To behave functionally according to evolutionary standards, the mind’s many subprograms need to be orchestrated so that their joint product at any given time is functionally coordinated, rather than cacophonous and self-defeating.
An emotion is:
A superordinate program whose function is to direct the activities and interactions of subprograms
Subprograms include:
Perception, attention, inference, learning, memory, goal choice, motivational priorities, categorization and conceptual framework, etc.
For this reason, an emotion is not reducible to any one category of effects
No sine qua non of emotions
Basic Emotions (Ekman, 1999)
Distinctive universal signals
Distinctive physiology
Automatic appraisal
Distinctive universals in antecedent events
Distinctive appearance developmentally
Presence in other primates
Quick onset
Brief duration
Unbidden occurrence
Distinctive thoughts, memories, images
Distinctive subjective experience
Emotions Are Not Merely Socially Constructed
Universality is good evidence that emotions are not socially constructed
Disgust face is
Recognized all around the world
Spontaneously made all around the world
(in response to appropriate stimuli*)
Primary function of emotion is to
mobilize the organism to deal quickly with important interpersonal encounters
Basic Emotions
Calling certain emotions “basic” obscures the fact that all emotions solve problems in the world
Emotions, like all biological constructs should be defined in terms of their function
What class of real-world problems was this emotion a solution for?
Joy
Facilitates strong social bonds
Serves as an antidote to stress
Sustains coping in taxing situations
Contributes to the well-being of the social surround
Sadness
Strengthens social bonds
Slows cognitive and motor systems
Promotes deeper reflection
Facilitates plans for better future performance
Generates empathy and altruistic behavior from others
Anger
Expression may prevent aggression in others
Expression may elicit an immediate apology from others
Expression communicates threat
Mobilizes and sustains energy at high levels
Disgust
Motivates to keep clean and sufficiently sanitary
Motive for environmental cleanliness and personal hygiene
Protects people from harmful substances
Protects people from the psychological consequences of violating norms
Fear
Motivates escape from dangerous situations
Motivates to alleviate fear-inducing stimuli
Threat can be physical or psychological
Focuses attention on the source of the threat (tunnel vision)
What is The function of happiness?
The function of happiness is to mobilize the mind to seek the keys to Darwinian fitness
We are happier when we are healthy, well fed, comfortable, safe, prosperous, knowledgeable, respected, non-celibate, and loved
In order to know what to strive for, we must know what we can attain.
How do we know what we can attain?
A good source of information is what other people have attained
Another good source of information is what you have now
If what you have now is attainable, chances are you can do at least a little bit better
People adapt to their circumstances, good or bad, the way their eyes adapt to sun or darkness
From this neutral point, improvement is happiness, loss is misery
Happiness is relative
Wealth is like health
Not having it makes you miserable, but having it does not guarantee happiness
… and relationships, too
The Happiness Treadmill
Happiness is brief and recalibrates
If we stayed happy for long after each increment of fitness, our happiness could not continue to grow with each fitness improvement
Happiness needs to be able to register increases and decreases so we can respond appropriately
Rational choice models
typically assume that people choose among possible actions so as to maximize the extent to which they achieve their goals-
These models appear to be incomplete
The Ultimatum Game
Two players (Proposer and Responder) bargain over some amount (say $10.00)
Proposer first makes an offer to the Responder
Offers x to the Responder
Leaving $10.00 – x for herself
Responder then has two choices:
Take the offer
The Responder gets x
Proposer gets $10.00 – x
Reject the offer
Both get nothing
The Prisoner’s Dilemma Game
Why would either party remain silent?
The dominant strategy is to confess rather than remain silent
Difficulty is that when each behaves in a self-interested way, both do worse than if each had shown restraint
Their problem is a lack of trust
both parties act selfishly, neither does as well as if they both acted cooperatively
In Ultimatum scenarios
If only a Responder could prove to a Proposer that she wouldn’t accept a low offer, both could avoid losing the entire pot
A credible commitment to reject a low offer would work
In Prisoner’s Dilemma scenarios
If both players could prove that they will act cooperatively, both could avoid the low payoff of mutual defection
A credible commitment to behave cooperatively no matter what would work
commitment device
something that provides the victim with an incentive to keep his promise
Moral Sentiments
Anger, contempt, disgust, envy, greed, shame, and guilt
These sentiments can and do compete with the feelings that spring from rational calculations about material payoffs
For exactly this reason, they can help people solve the commitment problem
Emotions as Incentives
Consider a person capable of strong feelings of guilt
This person will not cheat even when it is in their material interests to do so
Not because he/she fears being caught, but simply because he/she does not want to cheat
The aversion to feelings of guilt effectively alters the payoffs he/she faces
Irrationality
is an essential ingredient to the emotion of love