Exam 3 Flashcards
(30 cards)
True or False: Design Thinking is human-centered
True
True or False: Design Thinking heavily relies on quantitative data
False
True or False: Once a possible innovation has been identified to solve a problem, the next step is to build a fully functional working solution
False
True or False: One of the key components of Design Thinking is to develop a deep understanding of the user’s needs
True
True or False: The design thinking process is strictly linear and must be followed in order
False
The primary data collection tool of design thinking
qualitative interview
this open-ended question format is used to initiate creative problem-solving by framing challenges as opportunities for innovation
“How might we…”
these are the three phases of design thinking
inspiration
ideation
implementation
True or False: deign thinking teams work best when the team has the same set of skills and experience
False
The critical component of design thinking involves understanding others experiences to innovate from their perspective
empathy
the consulting company that popularized design thinking
IDEO
this quirky professor pioneered the design thinking method
David Kelly
though not the originator of design thinking, this apple co-founder famously championed its principles of simplicity, functionality, and a relentless focus on the user experience
Steve Jobs
This software company has an internal Design Thinking training program to help innovate for their suite of financial services products
Intuit
This Cincinnati area company used Design Thinking to grow substantially in the early 2000s
P&G
This type of prototype focuses on testing key features with minimal resources to gather feedback quickly
A Minimum Viable Prototype (MVP)
A methodology for developing businesses and products that aims to shorten product development cycles and rapidly discover if a proposed business model is viable
Lean Startup Cycle
these two primary risks can be addresses through prototyping: one focuses on product functionality, and the other on user acceptance
Technical risks and market risks
prototypes can help achieve innovation success by answering these three questions:
1) What is the market for your product
2) Does your product work
3) What are the technical and/or market barriers to success
Prototypes can vary in this way, from simple sketches and models to detailed, highly realistic representations of a final product
Low fidelity versus high fidelity
This rule ensures that participants feel free to share ideas without fear of judgment during a brainstorms session
No criticism allowed
encouraging wild and unconventional ideas during brainstorming is known by this term
Freewheeling
this principle prioritizes generating a large number of ideas over focusing on their quality during a brainstorming session
quantity over quality
this term describes the limitation in brainstorming where only one person speaks the entire time, reducing the overall flow of ideas from others
Lumpy participation