Exam 3 Flashcards

(39 cards)

1
Q

Great audio stories engage listeners with a rich, personal narrative. Sound can paint pictures of the human condition that reach listeners on a deep emotional level.

A

Audio is more than just radio. It can be used to provide rich descriptions; these should be produced with technical and editorial accuracy

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2
Q

List 6 audio recording tips.

A
  1. Double check your gear before you go
  2. Make sure the mic is 4-6 inches away from the subject’s mouth
  3. Never erase your original audio file
  4. Speak like a normal human being
  5. Use a high quality microphone and recorder
  6. Listen to the recorder WITH HEADPHONES to ensure you’re getting quality sound
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3
Q

Why should you write for the ears and not for the eyes?

A

Because people are listening to the package, it needs to sound natural

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4
Q

Please diagram a basic story template.

A
  • Begin with a few seconds of ambient sound to establish the scene
  • Lead with a reporter track or compelling interview clip
  • Weave in a series of interview clips and reporter-spoken transitions
  • Add ambient sound to lend a sense of place in the storytelling
  • Conclude with a reporter track or compelling interview clip that sums up the story
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5
Q

When it comes to video why should you have a strong visual understanding of what your story will cover before you start shooting?

A

So that you will know exactly what you need to shoot while you are out shooting

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6
Q

What s B-roll? What should you have B-roll of?

A

Supplemental footage that relates to your subject; always have B-roll of your interview subject

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7
Q

How much B-roll should you have?

A

It depends on the length of your piece; a good rule of thumb is for a 90-second piece you need to shoot 20-30 minutes of B-roll to try and get a variety of shots

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8
Q

What is Nat/Ambient sound? What is its purpose?

A

Sounds that exist in the real world

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9
Q

Why should you wear headphones when recording audio?

A

So that you can hear the sound before you leave and make sure that it is clear

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10
Q

What are 6 tips to shooting better video?

A
  1. Have an understanding of your story before you start shooting
  2. Avoid really dark and really bright light
  3. Learn to be self-critical and throw out bad video
  4. Wear headphones
  5. Use a tripod
  6. Shoot to edit
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11
Q

What’s the proper way to focus a camera?

A

Zoom all the way in, then focus, then zoom out

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12
Q

What’s the sequence to assembling/editing a video package story?

A
  • Lay all primary audio down first
  • Add b-roll shots
  • Reassemble a narration
  • Add natural sound, music beds and transitions
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13
Q

Wide shot

A

Should be able to see person’s entire body, head to feet

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14
Q

Close up

A

Only see head and shoulders

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15
Q

Medium shot

A

From the waist up

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16
Q

Extreme close up

A

Tight shot of the face, eyes, etc.

17
Q

Zoom

A

Adjusting the focal length of the camera from wide to close (or reverse)

18
Q

Pan

A

Pivoting a camera from side to side while it’s mounted on a tripod or the camera operator is stationary

19
Q

Tilt

A

Pivoting the camera up and down from a stationary position

20
Q

Cut in

A

Tight shot (often from the second camera) of the face or hands to convey body language

21
Q

Cutaway

A

Supplemental b-roll. Often used if the subject is talking about a particular item or place

22
Q

Depth of field

A

Focal length of a camera; the smaller the aperture the greater the depth of field

23
Q

Tracking

A

Physically moving the camera with the subject

24
Q

Inforgraphics

A

The visualization of data and complex processes combined with art and information architecture

25
Locator map
Offers an X marks the spot depiction of the location
26
Geological map
Shows the Earth's formations such as fault lines or surface characteristics
27
Surface maps
Correlate numerical data with geographic locations
28
Choropleth map
Categorize numerical data according to value sets
29
Isoline map
Show similarities in bands or blocks of value
30
Dot distribution maps
Use dots to represent value sets
31
Pie chart
Circle graphs that represent parts of a whole
32
Bar chart
Compare data using bars to represent whole amounts
33
Fever chart
Line graphs that compare to related variables
34
Passive diagram
Generally dissect an object and label its parts
35
Active diagram
Both dissect an object and illustrate actual or implied movement
36
Instructives
Explain how something happens or how something works by enabling users to sequentially step through the visual and textual content of the graphic
37
Narratives
Allow the viewer to watch an animated explanation of a process or event
38
Simulations
Allow the user to experience an activity that resembles its real-world equivalent
39
Journalistic Games
Offer highly immersive interactive experiences like traditional gaming while applying strategic story telling