exam 3 cognitive test terms 2, 8,12, 13 Flashcards

1
Q

What are the four parts of the limbic system

A

amygdala, hippocampus, thalamus, and hypothalamus

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2
Q

four parts of the cerebral cortex

A

occipital, temporal, frontal, and parietal lobe

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3
Q

two functions of the neural connections

A

inhibitory slower rate of firing and excitatory faster rate of firing

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4
Q

axon

A

axon - part of the neuron that transmits signals from the cell body to the synapse at the end of the axon.

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5
Q

dendrites

A

structures that branch out from the cell body to receive electrical signals from other neurons.

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6
Q

neuron

A

cell that is specialized to receive and transmit information to the nervous system

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7
Q

what are the technical terms for discussing directions

A

dorsal = up, ventral = down/
superior = up inferior = down,/ anterior = front, and posterior = back,/ lateral = sides, and medial = middle

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8
Q

number of neurons and neural connections

A

50 billion to 100 billion neurons and each one has the potential to connect to 1,000 - 10,0000 neural connections.

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9
Q

define the four parts of the limbic system

A

1 amygdala has to do with unconscious emotions,
2 hippocampus has to do with memory formation and organizing relevant emotions,
3 thalamus your bodies relay info center,
4 hypothalamus regulates, hunger, thirst, sex drive, mood, body temperature, blood pressure and sleep

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10
Q

Pariental lobe

A

has to do with somatosensory input physical touch, attention

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11
Q

occipital lobe

A

has to do with visual processing

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12
Q

temporal lobe

A

has to do with auditory processing, language input and object recognition

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13
Q

frontal lobe

A

higher level of thinking deep thoughts language output decision making motor control

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14
Q

List some advantages of schemas

A

1 quickly identify info, 2 group objects together, 3 helps us understand the world quickly Disadvantages 1 bias and stereotypes 2 miss details, 3 add wrong info at times.

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15
Q

what is a script and evidence to support it

A

a schema for a sequence of events for a particular situation. Evidence for scripts people agree on what is a script, recall things in a specific order, faster reading when script is followed, recall items for a script that were left out from the story

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16
Q

Prospective memory

A

is memory for the future

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17
Q

difference between time based and event based reminders

A

time based you remember to do something by setting a timer, event another event reminds you to do what you need to do

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18
Q

what are the two theories for flashbulb memory

A

Narrative rehearsal you talk about the event regularly, highly emotional theory the event is so surprising and arousing that it is etched into your mind .

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19
Q

Bartlett 1932 studies what

A

tested the idea how constructive memory works, participants could not recall every detail, made some info up to recall gaps in memory,

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20
Q

reminiscence bump

A

the idea that people over 40 remember events better between the years 10-30 peaking at 20 years old, immigration can cause the bump to up in age

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21
Q

what are the two types of lineups

A

sequential people are shown one at a time, and simultaneous people are showed all at once.

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22
Q

Sequence lineup is better because

A

it has a 10 percent chance of misidentifying an innocent person, and simultaneous has a 40 percent chance

23
Q

what do inferences do

A

they help us store less info and schemas help us reconstruct missing parts. they hurt because we may add info that that did not really happen .

24
Q

what is source memory

A

when you learn something new how do you remember it and when and where did you learn it from

25
Q

Loftus palmer

A

Showed participants a picture of a car crashed and ask participants two questions how fast the cars were the cars going when they smashed, or hit into each other. one week later the questions was asked was there broken glass 32 percent answered yes then heard the word smash compared to 14 person who heard hit.

26
Q

misinformation effect

A

misleading information presented after a person witnesses an event can change how the person describes the event later

27
Q

reasoning and decision making

A

reasoning making and evaluating arguments. decision making selecting from two or more options

28
Q

Normative approach, norm you believe that people should act a certain way

A

how people should reason and make decisions logical reasoning logical decision making

29
Q

descriptive approach, describes how people actually are

A

how people actually reason and make decisions.

30
Q

deductive reasoning

A

if a then b must be true logical reasoning premises lead to conclusions

31
Q

inductive reasoning

A

probabilistic reasoning if a then b is probably true evidence suggests the conclusions

32
Q

which two conditional syllogism hold true

A

affirming the antecedent if p then q then therefore q.

denying the consequent if p then q therefore not p

33
Q

which two conditional syllogisms do not hold true

A

denying the antecedent if p then q therefore not q

affirming the consequent if p then q therefore p

34
Q

valid vs invalid

A

valid argument follows the rules of logic if the premises are true then the conclusion must also be true, invalid deductive arguments do not follow the rules of logic.

35
Q

satisficing

A

you dont weigh all of your options at once, you, check one item at a time is this good or enough or not then you move one

36
Q

elimination by aspects

A

eliminate any options that fail on that 1 factor

37
Q

representative heuristic

A

occurs when we estimate the probability of an event based on how similar it is to a known situation

38
Q

availability heuristic

A

estimate frequency of outcome based on how easily you can recall things. It involves relying on information that comes to mind quickly or is most available to us

39
Q

difference between gamblers fallacy and illusory correlation

A

Gamblers looks at the past to make future decisions, illusory looks at past events and their correlation

40
Q

utility theory

A

theory that suggests that your decisions are based on subjective needs.

41
Q

permission schema

A

is a type of schema for enforcing rules if a certain action is to be taken then a certain condition must be met.

42
Q

pragmatic reasoning

A

we use our schemas instead of logic to understand make inferences of the world and decisions

43
Q

Describe Duncker’s radiation problem

A

problem involves finding ways to destroy the tumor without damaging the other organs in the body.

44
Q

what are the two methods for problem-solving

A

Gestalt and Information processing

45
Q

fucntional fixedness

A

an effect that occurs when the ideas a person has about an object’s function inhibit the person’s ability to use the object for a different function

46
Q

information processing approach to problem solving

A

he mind is described as a processing system which deals with info through a sequence of states input encode and output

47
Q

means -ends analysis

A

process of working towards goals using subgoals to solve problems

48
Q

operators

A

conditions that must be met or permissible moves in order to solve the problem

49
Q

problem space

A

the whole range of possible states and operators, only some will lead to the goal state.

50
Q

gestalt approach

A

how do people represent a problem in their mind 2 how solving a problem involves a reorganization or restructuring of this representation.

51
Q

representation

A

solving a problems depends on how it is is represented in the mind. which in turns affects our ability to solve it.

52
Q

mental set

A

frame of mind for approaching a problem fixation

53
Q

think-aloud protocol

A

while solving a problem people regularly report what they are thinking