EXAM 4 Flashcards
(96 cards)
Lasswell’s 3 major functions of mass media
survey the environment (keeps users informed)
correlation of environmental parts (helps form more accurate holistic views)
transmits societal norms and customs to new generations of viewers
Other major functions of mass media
- Entertainment
- Parasocial interaction
- Escapism
- Anxiety reduction
- Play
Transactional Model
characteristics of the message plus psychological orientation of viewer.
only effects as much as persons psych will allow. If the report relates to you you’ll be more effected
Gratification-Seeking and Audience Activity Model
pay more attention to a message that relates to you
Expectancy-Value Model
go in with an expectation, but evaluate after a new message
Assumptions of Uses and Gratifications
Audience activity varies
Media use for gratification
Social and psychological factors
Competition and mediation
Audience activity varies
selections based on
personal motivations, goals, and needs
Media use for gratification is either..?
proactive or passive
Generally recognized motives for media use
Learning Habit Companionship Arousal Relaxation Escapism Diversion
Third-person effects
consumers perceive content
to affect others more than themselves
Parasocial Interaction
media consumers believe
celebrities are more like friends than strangers
Recent research on Facebook and IM
Instant messaging – develop and maintain relationships
Women – maintain relationships
Men – develop new relationships
Recent research on reality TV
Viewers live vicariously through featured participants Multitasking possible while viewing
Topic of conversation with other viewers
Competition reality programs gratify on an individual level
Innovation
An idea, practice, or object (e.g., product) perceived as
new.
Diffusion
The process by which an innovation is communicated
and spreads through certain channels over time among the members of a social system.
Adoption
The process by which an individual begins to attempt
and use an innovation
Diffusion an Adoption Process
Knowledge Persuasion Decision Implementation Confirmation
Knowledge
An individual (or other decision-making unit) is exposed to an innovation and gains some understanding of how it functions.
Persuasion
An individual (or other decision-making unit) forms a favorable or unfavorable attitude toward the innovation
Decision
An individual (or other decision-making unit) engages in activities that lead to a choice to adopt or reject the innovation.
Implementation
An individual (or other decision-making unit) puts an innovation into use
Confirmation
seeks reinforcement of an innovation-decision already made, or reverses a previous decision to adopt or
reject the innovation
Innovation Adoption Curve type
S-Curve. At first only a few, then a lot, then it slackens
Adopter Categories
Innovators Early adopters Early majority Late majority Laggards