Exam Revision Flashcards

(58 cards)

1
Q

Muscle Type and Characteristics.

A

Relates to the speed which they contract. Three main types.

SLOW TWITCH
•Type One: Slow twitch, oxidative, red, size remains unchanged, aerobic, long distance.

FAST TWITCH
•Type Two: Fast twitch, oxidative, white. size grows significantly, Anaerobic, Sprinters.
•Type Three: Fast twitch, glycolytic, white.

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2
Q

Action of Latissimus Dorsi

A

Extend, internally rotate and adduct shoulder.

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3
Q

Action of Abdominals

A

Flex and rotate trunk.

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4
Q

Action of Deltoid

A

Flex, extend, rotate and abduct shoulder.

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5
Q

Action of Biceps

A

Flex elbow, supinate forearm.

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6
Q

Action of Triceps

A

Extend elbow.

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7
Q

Action of Hand Flexors

A

Flex wrist and finger.

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8
Q

Action of Hand extensors

A

Extend wrist and fingers.

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9
Q

Action of Quadriceps

A

Extend Knee, assist Flexion of the hip

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10
Q

Action of Hamstrings

A

Flex Knee, extend hip, tilt pelvis posteriorly, rotate femur.

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11
Q

Action of Gastrocnemius

A

Plantarflex foot at ankle, flex knee

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12
Q

Recovery Techniques

A
  • Ice Baths
  • Cool Down (Redistribute blood flow from muscles to organs)
  • Stretching (Prevents delayed onset muscle soreness)
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13
Q

Summation of Momentum

A

•Sequential- The summation of momentum takes places when the body parts involved in the performance of the skill, move in a sequential way, moving the largest parts of the body first to the smallest.
-As one body part reaches peak performance, the next body part begins to move.

•Simultaneous- Only relevant body objects are moved together in a simultaneous action, rather than a sequential pattern.

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14
Q

Different Types of Joints: Hinge

A

Eg: Knee, Elbow, Fingers.

-One axis and only allows Flexion and extension.

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15
Q

Different Types of Joints: Pivot

A

Eg: Elbow, Skull on vertebra.

-One axis and only allows rotation.

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16
Q

Different Types of Joints: Gliding

A

Eg: Wrist, Ankle.

-Allows sideways, backwards and forwards movements.

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17
Q

Different Types of Joints: Ball and Socket

A

Eg: Shoulder, Hip.

-Able to move in all directions.

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18
Q

Different Types of Joints: Saddle

A

Eg: Thumb.

-B, Axial, forward, backwards and sideways movements.

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19
Q

Different Types of Joints: Ovoid

A

Eg: Wrist

-Allows sideways, backwards, forwards, two axis.

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20
Q

Different Types of Joints: Cartilaginous

A

Eg: Vertebra

-Partially moveable.

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21
Q

Different Types of Joints: Fibrous

A

Eg: Skull, Coccyx, Jacrum

-Immoveable.

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22
Q

Joint Movement Terminology

A
  • Straightening Leg: Extension
  • Bending Leg: Flexion
  • Toes up towards Tibia: Dorsi Flexion
  • Pointing the Toes: Plantar Flexion
  • Palms Down: Pronation
  • Towards the midline of the body: Adduction
  • Away from the midline of the body: Abduction
  • Turning the Head: Rotation
  • Foot inwards at the ankle: Inversion
  • Foot outwards at the ankle: Eversion
  • Shoulder rotating in a circle: Circumduction
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23
Q

Newton’s First Law of Motion (Inertia)

A

All bodies will continue in a state of rest or uniform motion in a straight line unless acted upon by an external force.

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24
Q

Newton’s Second Law of Motion (Acceleration)

A

The acceleration of a body is proportional to the force acting on it and takes place in the direction the force acts.

25
Newton's Third Law of Motion (Action)
For every action there is an equal and opposite reaction.
26
Linear Motion.
Linear motion occurs when all body parts move the same distance and direction all at the same time. Eg: Running.
27
Angular Motion.
Angular motion occurs when a body parts rotate in the same direction around a fixed point. Eg: Gymnast over a bar.
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Mass
Amount of matter that makes up an object.
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Weight
Force exerted by gravity of an object.
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Velocity
Measures the rate of the positional change of an object. (Ball moving upwards at 5m/s has velocity of 5m/s)
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Momentum
Measure of the amount of motion possessed by a moving body (When two bodies collide- One with most momentum= Least affected)
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Ground Reaction Forces (GRF)
Once an object like a cricket ball is released, no other force can act on it to accelerate it=Greater force at beginning. Eg: Sprinters wear spikes for maximum velocity.
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Projectile Motion
Projectile motion considers factors that affect movement path of an object or the human body.
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Factors affecting Projectile Motion
* Velocity of Release * The angle of Projection * The height of Release * Air resistance and spin
35
Feedback
Received by performer regrading performance. •Main Roles: Motivate, Reinforce positives, modify behaviour. * Intrinsic: Persons own sensory system (Kinaesthetic from tendon/joints) * Extrinsic: Feedback from external sources (Coaches/Videos) * Factors affecting Feedback (Stage of Learning, Precision of Feedback, Timing and Feedback.l
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Motor Skills: Cognitive (Thinking)
Formation of a mental picture on what to do. -Visual demonstration is important. Eg: Tennis player shown how to serve practises and eventually serves it correctly.
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Motor Skills: Associative (Trial and Error)
Performer attempts to link all parts of skill in one smooth movement - Coach intervention is critical. Eg: Tennis player has learnt height of ball toss and what a swing pattern feels like.
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Motor Skills: Autonomous (No conscious thought)
Don't need to concentrate and can focus on other cues - High degree of consistency and accuracy. Eg: Tennis player can focus on position of opponent, the wind, the sun.
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Phases of Motor Learning
Cognitive, Associative and Autonomous.
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Factors affecting learning
* Information processing * Make decisions on what has to be done * Decide on a plan of action * Evaluate performance * Individual differences * Ability * Age and Maturity * Gender * Experience * Physiological Characteristics
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Immediate Responses to Exercise
* Increased heart rate * Sweating * Increase in blood temperature * Increase in oxygen intake * Increased blood pressure * Gas exchange at alveoli increased * Increased AV o2 difference * Increased body temperature * Increased stroke volume * Increased cardio output
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ATP-CP
``` Time: 1-10 Seconds Fuel: ATP-CP Oxygen Required: No By Products: None Relevant Activity: 100m sprint ```
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LACTIC ACID
``` Time: 30-120 seconds Fuel: Carbohydrates Oxygen Required: No By Products: Lactic Acid Relevant Activity: 400m sprint ```
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AEROBIC
``` Time: 2 minutes and on Fuel: Carbs, Fats, Proteins (In some cases) Oxygen Required: Yes By Products: CO2, Heat, H2O Relevant Example: Marathon ```
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Training Types
Resistance Training: Refers to providing a resistance to the muscles in an attempt to improve muscle strength and power. Interval Training: Interval training uses work and rest periods in the one session to enable the athlete to do a large amount of high intensity exercise. Continuous Training: This form of training is when an athlete trains without break for a period of 30 minutes or more this is often associated with long distance training and helping to improve endurance Circuit Training: Circuit training is a training type for conditioning that involves athletes move from one type of exercise to another type, such as going from aerobic activity to ball skills. Flexibility Training: Refers to a measure of the range of motion about a joint. Fartlek: Is a training method that blends continuous training with interval training, associated with doing some fast running, followed by slower paced running. Ploymetrics: Are exercises in which muscles exert maximum force in short intervals of time, with the goal of increasing power.
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Principles of Training
Specificity: Refers to when an athlete participates in a training program, they are trying to make adaptions to better prepare them for a successful performance Intensity: Refers to how difficult the training session is, intensity is usually measured by the percentage of heart rate required to complete the session. Duration: Refers to the period of time in which one training session will last, and then how long a training phase will last. Frequency: Refers to how often an athlete trains within a week. Progressive Overload: Progressive overload is the gradual increase of stress placed upon the body during exercise training. Reversibility: The Reversibility Principle dictates that athletes lose the beneficial effects of training when they stop working out.
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Components of Fitness
Cardiorespiratory Endurance: Beep test or 12 minute run. Muscular Strength: Grip test. Muscular Endurance: Push ups or sit ups. Flexibility: Touching our toes. Body Composition: Percentage of fat etc. Agility: Conducting and Agility test (Run around cones as quick as possible) Balance: Standing on a beam with one leg, with eyes closed for as long as possible. Coordination: Bouncing a basketball in each hand for as long as possible. Reaction Time: Dropping a ruler and seeing what measurement it is grabbed at. Speed: 30m sprint. Power: Vertical Jump
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Interrelationships between training types, principles, and fitness components.
All work with one another, there are several principles of training in a training type and they aim to increase a fitness component (e.g. Speed)
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The Zone
When athletes feel focused mentally and physically on the sport.
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Intrinsic Motivation
Intrinsic motivation refers to behavior that is driven by internal rewards.
51
Self-Confidence
Positive mental attitude that keeps an athlete working hard regardless of how many times he/she may fail or how many obstacles get thrown in his/her path.
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Stress Management
The aim of stress management is to learn methods which can be used to help athletes to control stress and anxiety
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Nideffer's Model
External Broad: Assessing offence and defence External Narrow: Focussing on the person you are defending Internal Broad: Assessing Fatigue, organising complex serial response Internal Narrow: Focus on one aspect of response, fingertips, legs.
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Arousal Management
Can't be too under aroused, cause won't take it seriously enough. Can't be over aroused cause will get too nervous and choke (West Coast Eagles/ Isaac Smith). Need to be I'm happy medium.
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Inverted U
See page of notes.
56
Self-Talk
Self-talk can have a great impact on your confidence. It can be positive or negative, and have different effects on how you feel.
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Self-Imagery
Mental imagery involves the athlete imagining themselves in an environment performing a specific activity using all of their senses (sight, hear, feel and smell). The images should have the athlete performing successfully and feeling satisfied with their performance.
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Relaxation
Relaxation itself can be useful in a number of circumstances including: - The promotion of rest, recovery and recuperation - The removal of stress related reactions, e.g. increased muscular tension, etc. - The establishing of a physical and mental state which has an increased receptivity to positive mental imagery - The establishing of a set level of physical and mental arousal prior to warming up for competition