Exam Revision Flashcards
(306 cards)
Consumer behaviour
processes involved when individuals/groups select, purchase, use or dispose of products, services, ideas or experiences to satisfy needs and wants.
Three phases of consumer behaviour process
1) pre-consumption
2) consumption
3) post-consumption
Value-in-use
value of a good to the consumer in terms of usefulness it provides.
Co-create value
consumers wish to co-create value through active involvement during the process.
Crowdsourcing
where consumers become involved in ventures, such as fundraising, innovation and/or manufacturing.
Consumer
a person who identifies a need or desire, makes a purchase, and then disposes of the product.
Consumer impact on marketing - considerations (3)
- consumer knowledge should be incorporated in every aspect
- firms exist to satisfy needs
- important for marketers to identify products that reflect needs
Marketing segmentation
identifying groups of consumers who are similar to one another in one/more ways and then devising marketing strategies that appeal to one or more groups.
Market segmentation dimensions (3)
- demographics (age & population)
- product usage
- psychographics (psychological & lifestyle)
Relationship marketing
strategic perspective that stresses the long-term, human-side of buyer and seller interactions.
Database marketing
closely tracking consumers buying habits, then crafting products and messages tailored precisely to peoples wants and needs.
Types of relationships a person may have with a product (4)
- self concept attachment: helps establish user identity
- nostalgic attachment: product serves as link to past
- interdependence: product part of daily routine
- love: product elicits emotional bond of warmth
Types of consumption activities (4)
consuming as:
- experience
- integration
- classification
- play
Need
something a person must have to live and/or achieve a goal.
Want
Particular form of consumption chosen to satisfy a need.
Global consumer culture
Consumers united by their common devotion to brand name consumer goods, celebrities and leisure activities.
Digital native (4)
- individuals contribute, co-create and act as prosumers.
- increased convenience by breaking down time and location barriers.
- social-network sites create communities of similar people, spawning friendships.
- marketers and consumers coexist in a network of public and private relationships
Two perspectives on consumer research (2)
Positivism and Interpretivism
Positivism
paradigm that emphasises supremacy of human-reason and objective search for truth through science.
Interpretivism
paradigm that emphasises the importance of symbolic, subjective, experience and the idea that meaning is in the mind of the person.
Two perspectives used by normative business ethics (2)
Deontology and Teleology
Deontology
Emphasises acting according to universal moral duties without regard to the good or bad consequences of their actions.
Teleology
Predicted on the notion that the ethically correct decision is the one that produces the best consequences.
Marketplace
when companies called the shots and decided what they wanted their consumers to know and do.