Exam Unit 1 Flashcards

(64 cards)

1
Q

Conglomerate

A

A large company that owns numerous smaller companies across various sectors of the media industry (e.g. Disney)

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2
Q

Independent company

A

A smaller company not owned by a conglomerate, often producing niche or specialised media products

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3
Q

Public service model

A

Media institutions that operate to serve the public interest rather than for profit

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4
Q

Vertical integration

A

When a company owns multiple stages of production and distribution within the same industry

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5
Q

Horizontal integration

A

When a company expands by acquiring or merging with companies at the same level of production (e.g. a tv station buying another tv station)

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6
Q

Synergy

A

Cooperation between different sections of a conglomerate to promote a media product across various platforms

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7
Q

Cross-media promotion

A

Advertising a product using multiple media channels (e.g. promoting a film on tv, social media, and billboards

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8
Q

Traditional advertising

A

Methods such as tv adverts, print ads in newspapers , and radio sports

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9
Q

Contempary advertising

A

Modern methods including social media ads, pop ups, and online banners

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10
Q

Distribution

A

The process of getting media products to an audience, us in methods such as streaming services, physical media (DVDs), or cinemas

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11
Q

Technological convergence

A

The merging of two different forms of media into a single digital platform (e.g. watching TV on a smart phone)

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12
Q

Cross-media campaigns

A

Marketing strategies that use multiple platforms (e.g. a film being promoted through trailers, social media, and posters)

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13
Q

Impact of digital platforms

A

Distribution has become faster and global, making products accessible via streaming and digital downloads

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14
Q

Mass audience

A

A broad general audience that media products are often targeted towards (leg. National newspapers, mainstream films)

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15
Q

Niche audience

A

A small specialised audience with specific interests (e.g. indie films, niche magazines)

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16
Q

Demographics

A

Statistical data related to the population

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17
Q

Socioeconomic status

A

Social class and income levels

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18
Q

Psychographics

A

Lifestyles, values, and beliefs that shape audience choices (e.g. adventurous, conservative)

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19
Q

Psychographics

A

Lifestyles, values, and beliefs that shape audience choices (e.g. adventurous, conservative)

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20
Q

PAMCo

A

The body that measures audience readership of newspapers and magazines

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21
Q

RAJAR

A

Measures radio audience sizes in the uk

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22
Q

BARB

A

Broadcast audience research board, tracks tv audience data

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23
Q

Primary research

A

Collecting original data directly from sources e.g. questionnaires, interviews, focus groups

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24
Q

Secondary research

A

Using existing data from books, internet sources, and reports

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25
Qualitative data
Non-numerical insights such as opinions and motivations
26
Quantitative data
Numerical data that can be measured and compared
27
SWOT analysis
A framework for assessing strengths, weaknesses, opportunities and threats of a product or company
28
PEST analysis
Analysing the political, economic, social, and technological factors that influence media products
29
Data analysis
Techniques to identify trends and insights from research data to inform rupture production or marketing decisions
30
Director
Oversees creative aspects of a film/tv show
31
Editor
responsible for post-production editing
32
Camera operator
Films the action
33
Makeup artist
Prepares actors’ appearances for media productions
34
Media industry: magazine Example
Vogue and GQ (fashion)
35
Media industry: Newspapers Example
The times ( political commentary , business)
36
Media industry: television example
Channel 4 (public service, innovative content) Netflix (streaming, original productions)
37
Media industry: film Example
A24 (independent films) Universal pictures (major studio)
38
Media industry: web media Example
YouTube (user generated content, web videos)
39
Media industry: web media Example
YouTube (user generated content, web videos)
40
Media industry: radio Example
BBC Radio 1 (pop, youth music) Spotify( streaming, podcasts, personalised music)
41
Media industry: video games Example
Ubisoft (assassins creed, action adventure games)
42
Miss en scene
The arrangement of everything that appears in the frame (e.g. location, props, costumes, lighting, colour)
43
Camerawork
Techniques used to film (shot types, angles, movement)
44
Sound
Both production and post production elements, including dialogue, sound effects and music
45
Print layout
The way images and text are arranged on a page or website
46
House style
Consistent design choices across a brand (colour scheme, fonts)
47
ASA
regulates advertising standards in the uk
48
BBFC
Classifies films in the uk based on content
49
OFCOM
Regulates tv, radio, and telecommunications
50
IPSO
Regulates the press and newspapers
51
PEGI
Responsible for age ratings of video games
52
Copyright
The legal right to protect original work from being copied or distributed without permission
53
Intellectual property
Creations of the mind that can be legally owned and protected
54
Censorship
The practice of suppressing or limiting content deemed inappropriate or harmful
55
Ethical issues
Concerns related to how media might affect audiences
56
Self regulation
When the media institutions set and follow their own guidelines to ensure content meets legal and ethical standards
57
Mode of address
The way in which a media text ‘speaks to’ its target audience
58
Connotation
The feelings or ideas that a word suggests
59
Connotation
The feelings or ideas that a word suggests
60
Denotation
The literal or primary meaning of a word
61
Conglomerate
One overall company owns a number of smaller companies called subsidiaries. These subsidiary businesses run independently but support the wider goals and objectives of the parent company For example a conglomerate use their subsidiaries to promote and market a media product
62
Subisdiaries
Companies controlled by a holding company
63
Preferred reading
Interpreting it the way the writer is wanting you to
64
Joint venture
When a media company works with another company on a project that is mutually beneficial for both parties