Feats and Abilities Flashcards
(38 cards)
What is a feat in D&D?
A special ability that enhances a character’s skills, combat options, or roleplay abilities, chosen instead of an Ability Score Improvement.
When can a character take a feat?
Usually at levels 4, 8, 12, 16, and 19 instead of an Ability Score Improvement, or as part of character creation for certain races and backgrounds.
What is the difference between a half-feat and a full-feat?
A half-feat grants a +1 to an ability score along with other benefits, while a full-feat provides unique abilities without an ability score increase.
What are prerequisites for feats?
Some feats require a minimum ability score, proficiency, or class feature (e.g., ‘Sentinel’ requires Strength 13+).
What is the Lucky feat?
Grants 3 Luck Points per long rest, allowing you to roll an extra d20 on attacks, ability checks, or saving throws and choose the result.
What does the Alert feat do?
Grants a +5 bonus to initiative and prevents being surprised while conscious.
What does the Tough feat do?
Increases your hit points by an amount equal to twice your level and continues adding +2 per level gained.
What does the Sharpshooter feat do?
Ignores cover, removes disadvantage on long-range attacks, and allows a -5 penalty to attack rolls in exchange for +10 damage.
What does the Great Weapon Master feat do?
Grants a bonus attack on a critical hit or kill and allows a -5 penalty to attack rolls in exchange for +10 damage.
What does the Polearm Master feat do?
Grants an opportunity attack when enemies enter your reach and allows a bonus action attack with a polearm’s butt end.
What does the Sentinel feat do?
Stops an enemy’s movement when you hit with an opportunity attack and allows opportunity attacks against enemies that Disengage.
What does the Mobile feat do?
Increases speed by 10 feet and prevents opportunity attacks from creatures you attack in melee.
What does the Mage Slayer feat do?
Grants an opportunity attack against a creature casting a spell and disadvantage on their Concentration saving throws.
What does the War Caster feat do?
Grants advantage on Concentration saves, allows spellcasting with weapons or shields in hand, and lets you use a spell for opportunity attacks.
What does the Crossbow Expert feat do?
Removes disadvantage on ranged attacks in melee and allows a bonus action attack when wielding a hand crossbow.
What does the Dual Wielder feat do?
Allows wielding non-light weapons in each hand and grants +1 AC while dual-wielding.
What does the Resilient feat do?
Grants +1 to an ability score and proficiency in saving throws for that ability.
What does the Skilled feat do?
Grants proficiency in three skills or tools of your choice.
What does the Athlete feat do?
Grants +1 Strength or Dexterity, halves climbing movement costs, and allows standing from prone using only 5 feet of movement.
What does the Actor feat do?
Grants +1 Charisma, advantage on Deception and Performance checks for mimicking voices, and near-perfect voice imitation after hearing someone speak.
What does the Observant feat do?
Grants +1 Intelligence or Wisdom, increases passive Perception and Investigation by +5, and allows reading lips.
What does the Inspiring Leader feat do?
Grants temporary hit points to allies after a 10-minute speech equal to your level + Charisma modifier.
What does the Telekinetic feat do?
Grants +1 Intelligence, Wisdom, or Charisma, gives Mage Hand spell (invisible), and lets you push/pull creatures with a bonus action.