Final Flashcards

(63 cards)

1
Q

Evolutionary Theory

A

Fitness indicators used to be relevant for our survival, now it’s consumption

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2
Q

Tragedy of the Commons

A

what is easiest for the individual is at odds with what is best for the community

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3
Q

Market Research

A

systematic process of planning, collecting, analyzing and interpreting data on consumer behavior

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4
Q

Exploratory Research

A

Focus Group, In-Depth Interviews, Projective Tests

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5
Q

Descriptive Research

A

Longitudinal Studies, Surveys

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6
Q

Causal Research

A

Experiments that determine causality

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7
Q

Aggregation Marketing

A

single product developed for all groups

Pros: economical
Cons: low customer satisfaction

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8
Q

Market Segmentation

A

divide mass market into subsets of consumers who have common needs/characteristics

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9
Q

Segmentation Benefits

A

To the organization:

  • better product design
  • increased customer satisfaction
  • sustainable profit growth

To the customer:

  • Saves time/is convenient
  • Personalized experience
  • Relevant offers
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10
Q

Top-Down Strategy

A

Identify needs of consumer, then segment the consumers and select the most efficient segment

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11
Q

Bottom-Up

A

select specific group, then identify their needs

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12
Q

Useful Segment Qualities

A

identifiable, substantial, accessible, stable, differentiable, actionable

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13
Q

Majority Fallacy

A

lot’s of people targeting the same segment=more competition=less effective

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14
Q

Niche Segmentation

A

go after smaller segment bc it will be larger than the segment you would have gotten after majority fallacy kicks in

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15
Q

Psychographics

A

lifestyle, personality, activities, interests

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16
Q

PRIZM Groupings

A

Social groupings based on urbanicity (urban, suburban, second city, town and rural)

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17
Q

Lifestage Groups

A

Younger years, Family life, Mature years

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18
Q

Individualized/One-to-One Marketing

A

marketing tailor made for each customer (e.g. fitness trainers, financial advisers)

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19
Q

6 Criteria of Brand Elements

A

Memorable, meaningful, likable, transferable, adaptable, protectable

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20
Q

Brand Product Identity

A

brand name, mark, logo and slogan

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21
Q

Brand Culture

A

the people that create the brand’s “story”

firm/marketers, influencers, pop culture customers

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22
Q

Brand Equity

A

set of assests that the brand brings to the table that adds/subtracts from the value of that product/service

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23
Q

Implicit Motivation Test

A

computer task that tells you whether you have a positive/negative reaction to certain things

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24
Q

Standardize

A

one brand across many different types of products

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25
Diversify
one company owning several different brands with their own identity
26
Self-Brand
the way your friends/employers perceive you/your unique skill set
27
Patrician
wealthy, but no need to prove themselves to the average person
28
Parvenu
"nouveaux riches" who want people to recognize wealth
29
Poseur
want status but don't have disposable income
30
Proletarian
lower SES, less status conscious
31
Griffe
special signature that educates consumers about the details of the brand
32
Evolutionary Preference
preference for rounded edges (faces, objects, architecture, etc.)
33
Sensation
process by which out nervous system receives and represents stimuli from the environment
34
Perception
process of retrieving, selecting, and interpreting environmental stimuli with the 5 senses
35
Micro-->Macro Processing
getting individual pieces of sensory info and simultaneously going through pre-existing schemas
36
Macro-->Micro Processing
Brain goes through previous schema to come to a conclusion
37
Visual Capture
a tendency for vision to dominate the other senses
38
Just Noticeable Difference
min. difference a person can detect between any 2 stimuli 50% of the time
39
Adaptation
process of becoming desensitized to sensual stimuli
40
Selective Exposure
consumer exposure is highly selective
41
Voluntary Exposure
consumers sometimes actively seek out certain marketing stimuli
42
Oral Referral
unaware of info conveyed by nose
43
Attitude
evaluation of people, objects or ideas
44
Affective Reactions
based on emotion towards object
45
Behavioral Reactions
based on actions towards object
46
Cognitive Reactions
based on thoughts/beliefs about properties of an object
47
2-Factor Theory
repeated exposure increases perceptual fluency
48
Learning Hierarchy
Think-->Feel-->Act
49
Emotional Hierarchy
Feel-->Act-->Think
50
Low-Involvement Hierarchy
Act-->Feel-->Think
51
Theory of Reasoned Action
behavioral intent is created by our attitudes and subjective norms
52
Types of Brand Loyalty
Habituals- buying b/c you always have Loyals- positive attitude & follow through with purchase Variety Seekers- enjoys category of product but wants brand variety Switchers- decisions governed by price (not brand
53
Compliance
changing one's behavior in response to a direct request
54
Self-Presentational Issues
disguised questioning/conscious projection
55
Word of Mouth
consumers talking to another consumer about the brand
56
Buzz Marketing
induced WOM by making marketing taboo, unusual, outrageous, etc.)
57
Viral Marketing
attempt to make branded message appear unique (e.g. First Kiss)
58
Stealth Marketing
spreading WOM in covert manner
59
Product Pusher
people recruited by the company to get product talked about
60
Imitation Evangelist
actors put on payroll for buzz campagins
61
Attitude Function Theory
1) structure and organize info 2) value-expressive 3) ego-defensive 4) utilitarian
62
Elaboration Likelihood Model
persuasion is a function of elaboration
63
Principles of Compliance
reciprocation, social validation, consistency, scarcity, authority, commitment