Final Exam Flashcards
(97 cards)
What is a Guided Discovery question? (Other name, description, example)
When the teacher is looking for one correct response, a question or series of questions can be asked to lead the student to discover the answer and to correct the form of the skill. Convergent question. Is it better to land with bent knees or straight knees?
What is an Exploratory question? (Other name and description, example)
When the teacher is looking for multiple creative responses (not one right answer) a question or series of questions are asked to help students explore alternatives and solve movement problems. Divergent questioning. How many ways can you move to the other end of the balance beam?
What does convergent and divergent problem solving styles help kids with?
It involve the learners cognitively in the process of learning to move, providing them with critical thinking opportunities in physical education, and physical activity settings
Author of task series
Wall & Murray (1994)
Open teaching process
- Initiates more than 1 response
- More student decision
- “grab a hoop or a ball”
Closed teaching process
- Initiates 1 response
- Less student decisions
- “grab a rope”
What are the 5 Kinds of mouvement tasks:
- Basic tasks
- Refining tasks
- Simplifying tasks
- Extending tasks
- Applying tasks.
Basic tasks:
Tells the student what to do. Starting point of each learning sequence in a lesson. basic tasks is usually followed by refining tasks. Basic tasks can be closed or open. Younger, less skilled children often practice more basic tasks. Change tasks once kids get bored, chatty.
Refining Tasks:
How to improve the quality of the movement. It focuses on execution and quality of performance. This is done through feedback, this is why effective observation is so important. Use less and basic cues and child friendly images for younger kids. Refining tasks tends to be more closed because we are focusing on specifics.
Simplifying tasks:
Degree of difficulty for some tasks might need be reduced in order to meet the needs of the moment and to provide success (80%). Do it gradually. (Change equipment, environment, change one dimension of the previous tasks-dribble and walk instead of running)
Extending tasks:
increase the degree of difficulty to meet level of competency. Still aim for 80% success. Do it gradually. Tasks may range from closed to open.
Applying tasks:
once movement concepts are practiced and explored integrate it with other known skills. Learning sequences, focus on what they learned. Kids are gonna lose motivation if they are not given a chance to apply their skills in appropriate situations. Applying tasks may range from closed to open. Provide at least one refining task after every other task you set. Use challenge or stories.
Organizing tasks, example:
They tell the kids where to go, with who to work, what equipment to get, where to put it, when to put it away. Go find a partner.
Organizational skills (CATS):
These skills are required when we organize the elements of the learning environment and establish and maintain appropriate behaviour of student (CATS):
Children
Apparatus and equipment
Time
Space
Author of : What is Teaching Games for Understanding? A Canadian perspective.
Mandigo, Butler, Hopper
What is Teaching Games for Understanding (TGFU), what does it provide?
(a) have knowledge and understanding that enables them to anticipate patterns of play
(b) possess technical and tactical skills to deploy appropriate and imaginative responses
(c) are able experience positive motivational states while helping to facilitate motivation among others involved in the game.
d) games literacy enables to engage with poise, confidence, and enthusiasm across a wide range of games
What are the 4 game categories?
- Target games
- Striking games
- Net-Wall games
- Invasion-territorial games
Target games, example:
to avoid obstacles to get object closer than opponent’s object to the target. It’s not very active. Bowling, archery, golf
Striking games, example:
Striking players -strike to specific area or space -sprint in a specific pathway Fielding players -receiving object at different levels -throwing with accuracy -covering a designated area Baseball, kickball
Net-Wall games, example:
-Hitting or striking object into space at varying levels and either close to or far away from body
-Moving and changing direction quickly
-Sending the object over a net, line or in a specific space
Net: badminton, volleyball. Wall: racquetball
Invasion-territorial games, example:
-Running distance and with speed (with or without the object)
-Dodging and faking
-Guarding opposition or a specific space
-Playing both offence and defence roles
-Interception of the object
Basketball, hockey, soccer, football.
The six steps of the TGfU model are as follows:
- Game. The first step in the model (the game) is designed to foster an understanding of game form.
- Game appreciation. How we play. Learners develop an appreciation for how the rules, skills and strategies all influence each other.
- Tactical awareness. By participating in game-like scenarios, learners develop an understanding of important offensive and defensive tactics that assist in gaining an advantage over their opponents.
- Decision making- After developing an awareness of important tactics, learners begin to understand how to make appropriate decisions within the game context.
- Skill execution. Having gone through the previous four steps, learners begin to realize the importance of proper skill execution and hence will have a context from which to develop and/or refine their current skill level
- Game performance. The final step of the model involves applying the previous steps through performance in an advanced form of the game being played or making the modified game more representative of a formal game.
What are the 4 pedagogical principles in the TGFU approach?
- Sampling: This technique is used to facilitate understanding of how tactical solutions, rules, and skills transfer between games within the same games category.
- Game representation: instructors create developmentally appropriate game-like scenarios that demonstrate how to use a particular skill or tactical solution within a game.
- Exaggeration: requires instructors to choose a particular focus for an activity based on game structure and then create a develop- mentally appropriate scenario that exaggerates the chosen concept.
- Tactical complexity: is based upon the premise that there is a developmental progression of tactical solutions that include on and of the ball skills and movements.
Why implement TGFU in Canada?
When TGfU is implemented using the pedagogical principles in a learner- centred manner, it offers particular promise at successfully meeting the standards and expectations of physical education curriculum across Canada