Final Exam Flashcards
(109 cards)
Cumulative Prospect Theory (CPT)
Issue with original PT is it allowed for the selection of dominated lotteries.
CPT fixes this by imposing βπ(π_π)=1
Economists usually cite CPT while Psychologists cite PT
Nash Equilibrium
Definition: A set of strategies in a game where no player can benefit by changing their strategy while the other players keep theirs unchanged.
Example: In the Prisonerβs Dilemma, both prisoners choosing to squeal is a Nash Equilibrium because neither can unilaterally reduce their prison time by changing their strategy.
Allais Paradox
Participantsβ choices contradict the independence axiom. They usually prefer a certain gain over a probabilistic gain of higher expected value in gambles 1 and 2, but reverse preference by choosing gamble 4 when comparing 3 and 4.
Gamble 1: (1 million, 1)
Gamble 2: (1 million, .89; 5 million, 0.1; 0, .01)
Gamble 3: (1 million, 0.11; 0, .89)
Gamble 4: (5 million, .1; .9, 0)
WARP (Weak Axiom of Revealed Preferences)
Definition: If option A is chosen over B when both are available, then A should always be chosen over B, regardless of other options.
Certainty Equivalent
Definition: The guaranteed amount of money that someone would accept instead of taking a gamble with a higher, uncertain payout.
Example: Accepting a guaranteed $40 instead of a 50% chance at $100.
DU and Time Consistency
- Intertemporal Choice is Time Consistent if the preference between choices remains consistent through time.
- Time Consistency is a requirement of DU.
- Violating Time Consistency means you canβt be a DU Maximizer!
Examples:
1. For the $100 Sooner or Later scenario, you first state that you prefer foregoing an extra $1 in one week in favor of $100 now, but that 50 weeks from now, you instead prefer waiting one week for the extra $1
- For the Broken Resolutions scenario, you plan to be healthy, but when the time comes to execute your plan, you succumb to temptation and eat the Cookie
Game Theory Assumptions
- All players are maximizing their payoffs/utilities
- All players have common knowledge about the rules of the game
- Each playerβs payoff depends on actions taken by all players
- Each player has Complete Information unless otherwise specified: payoffs are common knowledge among all players
- Each player has Perfect Information unless otherwise specified: player knows full history of the game (i.e. previous Chess moves)
Prisonerβs Dilemma
Concept: A fundamental game in game theory illustrating that two individuals might not cooperate, even if it appears that it is in their best interests to do so.
Example: Two criminals are arrested and must decide independently whether to confess. Confessing (squealing) might benefit them individually but not collectively.
Pareto Optimality
Definition: A state of allocation of resources in which it is impossible to make any one individual better off without making at least one individual worse off.
Example: In a different context, allocating hours of operation between two departments in a way that maximizes overall productivity without overburdening any single department.
Game Theory
Definition: A branch of mathematics that studies strategic interactions where the outcomes depend on the actions of multiple agents, each trying to maximize their own payoff.
Example: Strategic decisions in business, such as pricing products or choosing production levels, where outcomes depend on competitorsβ actions.
IA Weaknesses
Inequity Averse Utility does better than Selfish Utility in predicting behavior in social choice games
However, as IA Utility is formulated solely by outcomes, it would not be able to capture certain factors like:
- Anonymity of participants
- Source of funds (earned, gift, etc.)
- Nature of recipient (charity, friend, etc.)
Expected Value
Definition: The sum of all possible values each multiplied by the probability of its occurrence.
Example: A lottery ticket offering a 50% chance of $100 and 50% of $0 has an EV of $50.
Market Monopsony Game
Each individual in the class chooses how to split $100 with the Professor, but only the best offer accepted.
Selfish NE to offer $100. Best case scenario is you make $1 by offering $99.
Evaluating BDU
Pros
1. Future gets discounted to the Present
2. Time further into the future gets discounted more
3. Accommodates time inconsistent behavior
Cons
1. Requires an additional π½ discount term (more complex than DU)
Common Ratio Effect
Concept: A violation of the expected utility theory where changing the probabilities of outcomes proportionally across gambles affects preferences.
For higher probabilities of gain, most prefer the larger probability, smaller gain option.
But when the probabilities of gain are low, most prefer the riskier option with the higher gain.
Completeness and Transitivity
Completeness: Every pair of alternatives can be compared.
Transitivity: If option A is preferred to B, and B is preferred to C, then A should be preferred to C.
Sign Effect
The steeper discounting of gains compared to losses.
Thaler suggests this is related to Loss Aversion: losses are out of pocket, so not willing to pay much more for a delay
Inequity Aversion in the Ultimatum Game
Proposer will offer a percentage βsβ of their allocation
- Proposer who very strongly dislikes having more than Receiver (π½_1>0.5) will offer exactly 50%
- Proposer with π½_1<0.5 will offer the minimum acceptable offer
Predictions are consistent with observed behavior of no offers above 50%, many within 40%-50%, and few low offers.
Sequences Effect
As it relates to wages, workers prefer an increase year over year vs. a flat structure or decreasing structure even if the wages are exactly the same over a period.
Sequences should not impact preference over time in DU and BDU, just discount each amount and add them up and choose the highest!
Splitting $10 Example
Concept: How individuals decide to split a sum of money in social settings, influenced by factors such as fairness, anonymity, reputation, and potential retribution.
Example: Deciding whether to split $10 equally with a professor or take a larger share for oneself based on various personal and social considerations.
Dictator Game
Game consists of a Dictator and one or more other Recipients
The Dictator is the only player who can act
The Dictator decides how they want to split an amount of money with the Recipient
Selfish NE is for the Dictator to offer nothing
Level-k Reasoning & Keynes Beauty Contest
The idea is people are of different levels of strategic reasoning:
Level-0 player guesses randomly, 50β0.5^0=50 on average
Level-1 player guesses 50β0.5^1=25
Level-2 player guesses 50β0.5^2=12.5
Level-β player guesses 50βγ0.5γ^β=0, which is NE
Every level player thinks there are no levels above them.
Beta-Delta Utility (BDU)
The Beta-Delta Utility (BDU) of an item/money π₯ received T periods into the future is
BDU(π₯, T)=
{ π’(π₯), T=0
{ π½πΏ^Tβπ’(π₯), T>0
where π½<1, πΏ<1
Decision Rule: Choose the option that maximizes BDU
Compound Interest Formula
FV=PVβ(1+π)^T
t in months or years
r = interest rate