Final Exam Flashcards
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What are the essential elements of a game?
Rules, goals, play, and pretending.
What is the “magic circle” in games?
The artificial reality created by pretending, where artificial importance is assigned to events within the game.
What is the formal definition of gameplay?
Gameplay consists of the challenges that a player must face to arrive at the object of the game, and the actions that the player is permitted to take to address those challenges.
What is a player-centric approach to game design?
A philosophy of design in which the designer envisions a representative player and focuses on two duties: entertaining the representative player and empathizing with the representative player.
What are the three stages of the game design process?
Concept stage, elaboration stage, and tuning stage.
Why is it important to separate concept elements from other design elements?
Concept elements (game concept, audience, player’s role, and dream fulfilled) should be permanent once you’ve started the elaboration stage. Changing these later disrupts the development process.
What is the most important question to answer when starting game design?
“What is the player going to do?” Designers should think about player actions first before developing story, avatar, game world, or artwork.
What are the five dimensions of a game world?
Physical, temporal, environmental, emotional, and ethical.
What is the difference between a specific and nonspecific avatar?
Nonspecific avatars are assumed to “be” the player with undefined appearance and personality. Specific avatars are detailed characters with defined histories and personalities.
What is the difference between linear and nonlinear stories in games?
In linear stories, players can’t change the storyline. In nonlinear stories, player choices or actions can affect the direction of the plot, providing agency.
What is a foldback story structure?
A compromise between branching and linear stories where the plot branches but the branches fold back into a single inevitable event, offering players agency without the cost and complexity of a fully branching story.
What is emergent narrative in games?
Storytelling produced entirely by player actions and in-game events, where the story emerges from the act of playing rather than being predetermined by designers.
What are the core components of video games?
Core mechanics, user interface, and storytelling engine.
How do core mechanics relate to gameplay?
Core mechanics generate the gameplay by defining the challenges, the actions, and the player’s effect on the game world.
What is the relationship between the user interface and core mechanics?
The user interface mediates between the core mechanics and the player - interpreting player’s inputs and displaying the results of those inputs.
What are the two structures for video games?
Gameplay modes and shell menus/screens. Gameplay modes consist of the available gameplay and user interface at a specific time, while shell menus are used when the player is not in a gameplay mode.
What are the common types of interaction models in games?
Avatar-based, multipresent, party-based, contestant, and desktop.
What are the key perspective options for 3D games?
First-person perspective, third-person perspective, and aerial perspectives (top-down, isometric, free-roaming camera, context-sensitive).
What is the hierarchy of challenges in game design?
From lowest to highest: atomic challenge, sub-mission, mission, and complete the game.
How is absolute difficulty determined in games?
Absolute difficulty is determined by intrinsic skill required plus time pressure (stress).
What are commonly used challenges in games?
Physical coordination challenges, logic and mathematical challenges, races and time pressure, factual knowledge challenges, memory challenges, pattern recognition challenges, exploration challenges, conflict, economic challenges, and conceptual reasoning/lateral thinking puzzles.
Why should trial and error solutions be avoided in game design?
Players should be able to make deductions from their experiments. Puzzles that can only be solved by trial and error without any clues about the correct solution state become frustrating for players.
What are the primary ways of saving a game?
Level access codes to restart a level, save to a file or save slot, quick save, and automatic save/checkpoints.
What is self-defining play in games?
Play that lets players project their personality into the game world by means other than gameplay choices, such as avatar selection, avatar customization, and avatar construction.