Final Exam Flashcards

1
Q

What are the 6 virtues?

A
  1. Wisdom and knowledge
  2. Courage
  3. Love and Humanity
  4. Justice
  5. Temperance
  6. Spirituality and Transcendence
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2
Q

Internal vs External Locus of Control as they relate to happiness

A

Internal: Outcomes within your control

  • Higher happiness, life satisfaction, optimism
  • Langer’s plant study in senior home (Group in control of plant was much happier)

External: Things happen to you

  • More helplessness, can lead to depression
  • Seligman’s dog story (dogs without control of the shocks made no effort to change, put up with it)
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3
Q

Types of Self-Control

A
  • Delayed gratification
  • Yes or No to actions
  • Vice vs Virtue ( won’t remember saving money for piano lessons, will remember missing the vacation)
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4
Q

Passive vs Active Leisure

A

Passive: Leads to psychic entropy

Active: Leads to activation energy, gives far more enjoyment than passive

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5
Q

Why is self-control so hard?

A

Like a muscle, can get tired if exercised, needs rest

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6
Q

How to boost willpower?

A
  • Eat or drink
  • Meditate
  • Sleep
  • Good habits
  • 20 second rule
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7
Q

Explain habit stacking

A

Use an old habit to trigger a new habit. Ex: when you flush the toilet, wash your hands.

Start & Stack, then Sync & Score

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8
Q

A great business story is…

A
  • Memorable
  • Persuasive
  • Moving
  • Engaging
  • Immersive
  • Surprising
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9
Q

Explain STEPPS

A

How to craft contagious content:

  1. Social currency.
    - inner remarkability, leverage game mechanics, make people feel like insiders
  2. Triggers.
    - Febreeze habit loop (Cue, routine, reward)
  3. Emotions.
  4. Public.
    - Monkey see, monkey do, group activities
  5. Practical Value
    - Useful life hacks
  6. Story
    - Carries information, message, lessons, morals
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10
Q

Why does employee happiness matter?

A
  • Higher productivity, sales, creativity
  • Higher performance ratings & pay
  • More job security
  • Happy CEOs build happy environment
  • Rubs off on customers
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11
Q

How can companies make employees happier?

A
  1. Higher purpose.
    - Do employees understand the mission?
    - Is the mission attached to a higher purpose or goal?
    - Is each employee’s role tied to that mission and higher purpose?
  2. Autonomy.
    - Do they feel in control of their career path?
    - Do they trust themselves and have trust from others?
  3. People.
    - Employees have social connections at work
    - Does the company foster social interactions?
  4. Impact.
    - Do they feel valued?
    - Do they see the impact on others?
    - Do they feel energized?
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12
Q

How can employees make themselves happier?

A
  • Take a break
  • Craft your own work to be meaningful
  • Look for opportunities to innovate and learn
  • Invest in relationships that energize you
  • Recognize that thriving can spill over outside the office
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13
Q

Why does consumer happiness matter?

A

Happy customers:

  • talk to more people about their positive experience
  • Are loyal
  • Are Repeat customers
  • Will pay more for an awesome experience
  • Will drive marketing for you

Unhappy customers talk to the most people about their negative experience

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14
Q

How can companies promote customer happiness?

A
  1. Higher Purpose
    - Charitable giving to promote happiness (tied to a purchase or action performed by customer)
  2. Autonomy
    - Giving customers tools to personalize their experience
  3. People
    - Cultivate relationship building between customers and company and between customers themselves
  4. Impact
    - Making customers feel valued by providing customer perks and a voice
    - Make them feel they are part of the company’s forward momentum
    - Listening to and acting on customer’s complaints, compliments or other issues
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15
Q

Crowdsourcing Economy vs Crowdfunding Economy

A

Crowdsourcing: Obtaining ideas, services, content by soliciting contributions from a large group of people and especially an online community
- Cheap way to innovate and explore

Crowdfunding: Using small amounts of money from a lot of people to fund something

  • Donation based
  • Equity based
  • Reward based
  • Lending based
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16
Q

Explain the Intention Economy

A
  • Customers intent to buy fuels the production of goods to meet their needs.
  • Buyers search for customers demands
17
Q

How can Artificial Intelligence be used in marketing?

A
  • Chatbots
  • Single customer view ( Health goal apps)
  • Content Creation (AI Writer)
  • Visual Design
18
Q

How to expand happiness to individuals in society?

A
  1. Altruism.
    - Motivation that increases happiness
    - Donations make people happy, happy people donate more
  2. Giving money and giving time
    - Time vs Money effect, activating time leads to a favourable shift in product attitudes and decisions
19
Q

Explain the methods of corporate social responsibility

A

Responsible ethically, socially, environmentally

  1. Philanthropy.
    - Companies donate a portion of their revenues to charities (tax deduction + reputation)
  2. Cause Marketing
    - Companies support a specific cause through their marketing activities
  3. Social Marketing
    - Used to develop activities aimed at changing or maintaining people’s behaviour for the benefit of individuals and society
  4. Gamification for Social Good
    - Mobile game that plants trees irl
20
Q

For-Profit vs For-Benefit

A

For-Benefit provides social benefits rather than maximize financial returns

21
Q

Explain Marketing 1.0, 2.0, 3.0, 4.0

A
  1. 0
    - Product management
    - Marketing Mix
    - 4Ps
    - Goal was to generate demand
  2. 0
    - STP Process
    - Consumer management
    - Goal was consumer satisfaction
  3. 0
    - Collaboration
    - Globalization
    - Creativity
  4. 0
    - Traditional to digital
    - All about connectivity
    - AIDA model
22
Q

Hedonism vs Eudaimonia outlook on happiness

A

Hedonism: Happiness is feeling good
Eudaimonia: Happiness is doing good

23
Q

Happiness vs Authentic Happiness

A

Happiness = Pleasure + meaning

Authentic Happiness = Pleasure + Meaning + Engagement

24
Q

Define the Happiness Formula

A
H = S+C+V
H: Enduring level of happiness
S: Set range (genetic, 50%)
C: Circumstances of your life (10%)
V: Factors under your control (40%)
25
Q

Define Seligman’s PERMA model of happiness

A
Positive Emotions
Engagement
Relationships
Meaning
Achievement
26
Q

What is nudge? When should it be used?

A

Nudge is any aspect of the design choice that alters people’s behaviours in a predictable way, without forbidding or changing the choice at all

Should be used when:

  • Benefits now, costs later
  • Infrequent decisions
  • Feedback is not immediate
  • Hard to imagine possible outcomes
27
Q

Automatic Cognitive System vs Reflective Cognitive System

A

Automatic (System 1):

  • Uncontrolled
  • Effortless
  • Associative
  • Fast
  • Unconscious
  • Affective

Reflective(System 2):

  • Controlled
  • Effortful
  • Rule-based
  • Slow
  • Conscious
  • Rational
28
Q

How to nudge homers into better decisions?

A
  1. iNcentives
  2. Understand Mappings
  3. Defaults (Organ donations)
  4. Give Feedback
  5. Expect Error
  6. Structure Complex Choices (Other users bought this…)
  7. Priming
29
Q

What are the basic elements of storytelling?

A
  • Characters
  • Plot (Beg,mid,end)
  • POV
  • Show, don’t tell
  • Setting
  • Theme