first Flashcards

1
Q

Depth

A

Whether the game is easy to play or requires more experience.

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2
Q

Design Document

A

Provides an overview of the game and its learning goals.

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3
Q

Copyright

A

Law that protects creation.

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4
Q

Abstract

A

a game that has no connection or nothing to do with the world

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5
Q

Analysis paralysis

A

when a player is presented with too many choices or decisions.

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6
Q

Avatar

A

represents the player in a game.

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7
Q

Bell curve

A

probability distribution where some events are more likely to occur than others.

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8
Q

Decision making

A

making choices that will affect the rest of your gameplay.

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9
Q

Dynamics

A

Results like play actions being put into action.

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10
Q

Cinematic

A

Movie inserted into the video game.

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11
Q

Accessibility

A

Easy to learn and easy to play, but not always easy to master.

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12
Q

Agent

A

Middleman between the creator and the publisher.

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13
Q

Downtime

A

When a player is not actually participating.

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14
Q

Character class

A

The profession of a character that says what they can or cannot do.

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15
Q

Casual game

A

a game played to relax, not to beat or win.

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16
Q

Beta

A

very close to final design but still being tested.

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17
Q

AAA list games

A

games which are advertised more frequently and have budgets higher then 20 million dollars.

18
Q

convergence

A

video games meant to resemble board games and vice versa.

19
Q

Alpha

A

very first build shared with testers.

20
Q

components

A

parts of your game

21
Q

features list

A

The key details and selling points of the game.

22
Q

fluidity

A

the extent to which the game circumstances change over time.

23
Q

game design

A

creating the contents and rules of a game.

24
Q

game engine

A

development software that game designers use to manage art,sound, and code.

25
Q

game writing

A

writing of the dialogue,text, and story within the worlds.

26
Q

genre

A

sub category of games with well defined methods and appeal to players.

27
Q

goals

A

a desired result or plan that you set to achieve.

28
Q

graphics

A

the visual aspects of the game, especially art.

29
Q

Graphical interface

A

Everything on the screen that the user will see.

30
Q

Immersion

A

Feeling like you are really in the game as though you were really there.

31
Q

Intellectual property

A

Identifiable characters or stories that are owned by an individual or company.

32
Q

iterative

A

something that is repeated over and over.

33
Q

length

A

The defined starting and ending points

34
Q

level design

A

Maps and placements of objects and challenges within those maps

35
Q

Luck of the draw

A

Does not require decision making, game is based only on luck.

36
Q

mechanics

A

How you move, earn points, gain resources, etc. within the game.

37
Q

Patent

A

A strong form of protection for an intellectual property.

38
Q

Play balance

A

A balanced game is one that is fair and each player has a fair chance of winning.

39
Q

Player interaction

A

When the action of one player affects at least one player’s situation

40
Q

Play testers

A

People who play an unfinished game to find errors, inconsistencies, or other issues.