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first Flashcards

(40 cards)

1
Q

Depth

A

Whether the game is easy to play or requires more experience.

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2
Q

Design Document

A

Provides an overview of the game and its learning goals.

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3
Q

Copyright

A

Law that protects creation.

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4
Q

Abstract

A

a game that has no connection or nothing to do with the world

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5
Q

Analysis paralysis

A

when a player is presented with too many choices or decisions.

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6
Q

Avatar

A

represents the player in a game.

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7
Q

Bell curve

A

probability distribution where some events are more likely to occur than others.

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8
Q

Decision making

A

making choices that will affect the rest of your gameplay.

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9
Q

Dynamics

A

Results like play actions being put into action.

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10
Q

Cinematic

A

Movie inserted into the video game.

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11
Q

Accessibility

A

Easy to learn and easy to play, but not always easy to master.

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12
Q

Agent

A

Middleman between the creator and the publisher.

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13
Q

Downtime

A

When a player is not actually participating.

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14
Q

Character class

A

The profession of a character that says what they can or cannot do.

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15
Q

Casual game

A

a game played to relax, not to beat or win.

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16
Q

Beta

A

very close to final design but still being tested.

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17
Q

AAA list games

A

games which are advertised more frequently and have budgets higher then 20 million dollars.

18
Q

convergence

A

video games meant to resemble board games and vice versa.

19
Q

Alpha

A

very first build shared with testers.

20
Q

components

A

parts of your game

21
Q

features list

A

The key details and selling points of the game.

22
Q

fluidity

A

the extent to which the game circumstances change over time.

23
Q

game design

A

creating the contents and rules of a game.

24
Q

game engine

A

development software that game designers use to manage art,sound, and code.

25
game writing
writing of the dialogue,text, and story within the worlds.
26
genre
sub category of games with well defined methods and appeal to players.
27
goals
a desired result or plan that you set to achieve.
28
graphics
the visual aspects of the game, especially art.
29
Graphical interface
Everything on the screen that the user will see.
30
Immersion
Feeling like you are really in the game as though you were really there.
31
Intellectual property
Identifiable characters or stories that are owned by an individual or company.
32
iterative
something that is repeated over and over.
33
length
The defined starting and ending points
34
level design
Maps and placements of objects and challenges within those maps
35
Luck of the draw
Does not require decision making, game is based only on luck.
36
mechanics
How you move, earn points, gain resources, etc. within the game.
37
Patent
A strong form of protection for an intellectual property.
38
Play balance
A balanced game is one that is fair and each player has a fair chance of winning.
39
Player interaction
When the action of one player affects at least one player's situation
40
Play testers
People who play an unfinished game to find errors, inconsistencies, or other issues.