first set of 20 words Flashcards

(32 cards)

1
Q

aaa list games

A

games which are advertised fequantly and have a budget over 20 mill

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2
Q

convergence

A

video games made to resemble bored games and vice versa

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3
Q

alpha

A

very first build thats shared with testers

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4
Q

components

A

parts of your game

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5
Q

depth

A

wheather the game is easy or requirs more experiance

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6
Q

design document

A

provides an overview of the games and its learning goals

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7
Q

copyright

A

law that protects creation

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8
Q

abstract

A

a game that has no connection or nothing todo with the real world

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9
Q

analysis paralysis

A

when a player is presented with too many choices of decisions

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10
Q

avatar

A

represents the player in the game or the (sprite)

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11
Q

bell curve

A

probability distrubution were some events are more likey to occur than others

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12
Q

decision making

A

making choices that will effect the rest of your game play

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13
Q

dynamics

A

results like playing action put into motion

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14
Q

cinematic

A

movie inserted into a video game

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15
Q

accessibility

A

easy to learn and easy to play yet not always easy to master

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16
Q

agente

A

middleman between the creator and the publisher

17
Q

downtime

A

when a player is not actually participating

18
Q

character class

A

the profession of the character that says what he or she can or can not do

19
Q

casual game

A

a game played to relax not beat or win

20
Q

beta

A

very close to final design but still being tested

21
Q

game writing

A

writing of the dialogue text and story within the words

22
Q

genre

A

sub category with well defined methods and appeal to players

23
Q

goals

A

a desired result or plan that you set to achieve

24
Q

graphics

A

the visual aspects of a game particularly

25
features list
the key details or selling points of the game
26
fluidy
the extent to which the game circumstances change over time
27
game design
creating the content and the rules of the game
28
game engine
development software that game designers use o manage art,sound and code
29
Graphical Interface
Everything on the screen that the user will see.
30
Immersion
Feeling like you are really in the game as though you are really there.
31
Intellectual Property
Identifiable characters or stories that are owned by an individual or company.
32
Iterative
Something that is repeated over and over