flashcards

1
Q

AAA list games

A

Games which are advertised frequently and have budgets over 20 million.

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2
Q

Convergence

A

Video games made to resemble board games and vice versa.

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3
Q

Alpha

A

very first build that is shared with testers.

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4
Q

Components

A

parts of your game

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5
Q

depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

copyright

A

a law that protecTs creation

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8
Q

abstract

A

A game that has no connection or nothing to do with the real world

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9
Q

analysis paralysis

A

when a player is presented with too many choices or decesion.

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10
Q

avatar

A

represents the player in the game or a sprite

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11
Q

bell curve

A

probablity distrubution where some events are more likely to occur than other

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12
Q

decision making

A

making choices that will affect the rest of your game

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13
Q

downtime

A

when a player is not actually participating

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14
Q

character class

A

the proffession of the character that says what she can and cannot do

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15
Q

casual game

A

a game played to relax not to beat or win

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16
Q

beta

A

very close to final design but still being tested.

17
Q

features list

A

the keys detail or selling points of a game

18
Q

fluidity

A

the extent to which the circumstances change over time

19
Q

game design

A

creating the content and the rules of the games

20
Q

game engine

A

development software the game designers use to manage art,sound,code

21
Q

game writing

A

writing of the dialogue text and story within the worlds

22
Q

genre

A

sub category of games with well defened methods and appeal to players

23
Q

goals

A

a desived result or plan that u set to achieve

24
Q

graphics

A

the visual aspects of a game particulary the art

25
Q

graphical interface

A

everything on the screen that the user will see

26
Q

immersion

A

feeling like you really in the game as though you really there

27
Q

iterative

A

something that is repeated over and over