Foo Flashcards
(207 cards)
<p>FOO is a dictionary mapping from web link anchor text to Wikipedia entries from a Google Crawl</p>
<p>CrossWikis</p>
<p>IntelliJ IDEA Next Project Window</p>
<p>Command-Alt-]</p>
<p>What is the Kronecker product of matrices A and B?</p>
<p>Turn each entry in A into a_ij * B . </p>
<p>What do you call the operation between matrices A and B where each entry in A becomes a_ij * B?</p>
<p>The Kronecker product</p>
<p>What is Jensen's inequality?</p>
<p>The mean value of a convex function is never lower than the value of the convex function applied to the mean</p>
<p>What is the name of the following fact: "The mean value of a convex function is never lower than the value of the convex function applied to the mean"?</p>
<p>Jensen's inequality</p>
<p>"Many people working on network pruning observed that, starting from a wide network and pruning it, one obtains better performance than training the slim, pruned architecture from scratch (random initialization).
According to the BLANK, good performance results from lucky initialization of a subnetwork or subcomponent of the original network. Since fat networks have exponentially more component subnetworks, starting from a fatter network increases the effective number of lottery tickets, thereby increasing the chances of containing a winning ticket. According to this hypothesis, pruning effectively identifies the subcomponent which is the winning ticket."</p>
<p>lottery ticket hypothesis</p>
<p>What is a dilated convolution?</p>
<p>In a regular convolution, the kernel is applied at every position. In dilated convolutions, we apply the kernel only every l steps. This means that as you add layers, the receptive field of upper units increases in size exponentially with depth instead of linearly.</p>
<p>A linear map from V to W is a function T : V → W with the following properties:
BLANK
homogeneity
T (av) = aT(v) for all a ∈ F and all v ∈ V</p>
<p>A linear map from V to W is a function T : V → W with the following properties:
additivity
T(u + v) = T(u) + T(v) for all u, v ∈ V;
homogeneity
T (av) = aT(v) for all a ∈ F and all v ∈ V</p>
<p>A linear map from V to W is a function T : V → W with the following properties:
additivity
T(u + v) = T(u) + T(v) for all u, v ∈ V;
BLANK</p>
<p>A linear map from V to W is a function T : V → W with the following properties:
additivity
T(u + v) = T(u) + T(v) for all u, v ∈ V;
homogeneity
T (av) = aT(v) for all a ∈ F and all v ∈ V</p>
<p>A BLANK from V to W is a function T : V → W with the following properties:
additivity
T(u + v) = T(u) + T(v) for all u, v ∈ V;
homogeneity
T (av) = aT(v) for all a ∈ F and all v ∈ V</p>
<p>A linear map from V to W is a function T : V → W with the following properties:
additivity
T(u + v) = T(u) + T(v) for all u, v ∈ V;
homogeneity
T (av) = aT(v) for all a ∈ F and all v ∈ V</p>
<p>Is the composition of linear maps associative?</p>
<p>Yes</p>
<p>Is the composition of linear maps distributive?</p>
<p>Yes</p>
<p>Is the composition of linear maps commutative?</p>
<p>No (consider "multiply by x^2" and "differentiate")</p>
<p>The BLANK of a linear map from X->Y is the sub-space of X which is mapped to 0.</p>
<p>The null space of a linear map from X->Y is the sub-space of X which is mapped to 0.</p>
<p>The null space of a linear map from X->Y is the BLANK</p>
<p>The null space of a linear map from X->Y is the sub-space of X which is mapped to 0.</p>
<p>`tar BLANK file` will extract a file regardless of if it is compressed or not</p>
<p>`tar -xf file` will extract a file regardless of if it is compressed or not</p>
<p>D&amp;D 5: For a spell-caster, the number of spellings you can have prepared is ...</p>
<p>your class ability modifier plus your level in that class</p>
<p>D&amp;D 5: The saving throw DC for a spell is....</p>
<p>8 + caster's proficiency bonus + caster's class stat</p>
<p>D&amp;D 5: class stat for Cleric</p>
<p>Wisdom</p>
<p> D&amp;D 5: Once you gain a domain spell, ...</p>
<p>you always have it prepared, and it doesn’t count against the
number of spells you can prepare each day.</p>
<p>D&amp;D 5: A turned creature must spend its turns trying to [BLANK] , and it can’t willingly move to a space within [BLANK] feet of you. It also can’t take [BLANK[. For its action, it can use only the [BLANK] action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the [BLANK] action.</p>
<p>D&amp;D 5: A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.</p>
<p>D&amp;D 5: The fighter's protection ability is....</p>
<p>Protection
When a creature you can see attacks a target other
than you that is within 5 feet of you, you can use your
reaction to impose disadvantage on the attack roll. You
must be wielding a shield.</p>
<p>D&amp;D 5: The fighter's second wind ability is...</p>
<p>Second Wind
You have a limited well of stamina that you can draw on
to protect yourself from harm. On your turn, you can use
a bonus action to regain hit points equal to 1d10 + your
fighter level.
Once you use this feature, you must finish a short or
long rest before you can use it again.</p>
D& D 5: What is the fighter's action surge ability which they gain at level 2?
Action Surge Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action.
D& D 5: What must a fighter do before they can use the Action Surge ability a second time?
Take a short or long rest.
D&D 5: At the second level, the Rogue gains the cunning action ability, which gives them a bonus action on each combat turn which allows them to do which three actions?
Dash, disengage, or hide
D&D 5: The Rogue has the sneak attach ability, which allows them to deal extra damage on one attack per round if...
they have advantage on the attack and are attacking with a ranged or finesse weapon
D&D: When using the Sneak Attack ability, the Rogue does not need advantage f
there is a non-capacitated friendly player within 5 feet of the target and you don't have disadvantage don the attack
D&D: What is the attack modifier for a spell?
Proficiency bonus + relevant stat modifier
D&D 5: If you have inspiration, you can expend it when you makean attack roll, saving throw, or ability check. Spending your inspiration ...
gives you advantage on that roll.
D & D 5: a quiver costs about...
1 gold piece
D & D 5: 50 ft of good rope costs about..
1 gold piece
D & D 5: a goat costs about
1 gold piece
D&D 5: a pair of dice costs about...
1 silver piece
D & D: a torch costs about...
1 copper piece
D&D 5: a piece of chalk costs about...
1 copper piece
D & D 5: a flask of lamp oil costs about...
1 silver piece
D & D 5: a night's rest in a poor inn costs about...
1 silver piece
D & D 5: If you wear armor that you lack proficiency with, you [BLANK], and you can’t [BLANK].
If you wear armor that you lack proficiency with, you have disadvantage on any ability check, saving throw, or attack roll that involves Strength or Dexterity, and you can’t cast spells.
D & D 5: Wielding a shield increases | your Armor Class by ...
2
D & D 5: If you wear light armor, you add BLANK to the base number from your armor type to determine your Armor Class.
D & D 5: If you wear light armor, you add your Dexterity modifier to the base number from your armor type to determine your Armor Class.
D & D 5: If you wear medium armor, you add [BLANK] to the base number from your armor type to determine your Armor Class.
D & D 5: If you wear medium armor, you add your Dexterity modifier, to a maximum of +2, to the base number from your armor type to determine your Armor Class.
D & D 5: At the end of the battle, you can recover [BLANK] expended ammunition by taking a minute to search the battlefield.
D & D 5: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
D & D 5: At the end of the battle, you can recover half your expended ammunition by [BLANK]
D & D 5: At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
D & D: When making an attack with a [BLANK] weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
D & D: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
D & D: When making an attack with a finesse weapon, you use [BLANK] for the attack and damage rolls. You must use the same modifier for both rolls.
D & D: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
D&D 5: An object that bears no resemblance to a weapon deals [BLANK] damage
An object that bears no resemblance to a weapon deals 1d4 damage
D & D: . An improvised thrown weapon has a | normal range of [BLANK] feet and a long range of [BLANK] feet.
. An improvised thrown weapon has a | normal range of 20 feet and a long range of 60 feet.
D&D: A very easy task has a DC of
5
D&D: An easy task has a DC of
10
D&D: A medium task has a DC of
15
D&D: A hard task has a DC of
20
D&D: A very hard task has a DC of
25
D&D: A nearly impossible task has a DC of
30
D&D: A character's value for a passive check is...
10 + modifiers (+/- 5 for advantage/disadvantage)
D&D: To determine initiative, everyone....
makes a dexterity check
D&D: distance covered by running long jump...
strength score in feet
D&D: distance covered by standing long jump...
1/2 strength score in feet
D&D: vertical distance of running high jump
3 + strength modifier. Can also reach half height up.
D&D: At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6.
At the end of a fall, a creature takes [BLANK]
To determine surprise, check...
dexterity against wisdom
D&D: Every foot of movement in difficult terrain costs [BLANK}
D&D: Every foot of movement in difficult terrain costs 1 extra foot
D&D: When crawling, every foot of movement costs..
one extra foot
D&D: Standing up costs...
half your speed worth of movement
D&D You can move through a hostile figures space only if ...
they are two sizes larger or smaller than you
D&D: Leaving the space of a hostile creature...
results in an opportunity attack
D&D: If you take the Disengage action, ...
If you take the Disengage action, your movement doesn’t | provoke opportunity attacks for the rest of the turn.
D&D 5: When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, ...
any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage
D& D 5: When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t [BLANK]
D& D 5: When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of of the bonus attack, unless that modifier is negative.
D&D 5: Half cover adds a bonus of [BLANK] to AC
+2
D&D: 3/4 cover adds a bonus of [BLANK] to AC
+5
D&D: When you roll a critical hit on an attack...
roll the damage dice twice
D&D: If a creature or an object has resistance to a damage type, damage of that type is [BLANK] against it
D&D: If a creature or an object has resistance to a damage type, damage of that type is halved against it
D&D: If a creature or an object has vulerability to a damage type, damage of that type is [BLANK] against it
D&D: If a creature or an object has vulnerability to a damage type, damage of that type is doubled against it
D&D: Resistance and vulnerability is applied [BLANK] modifiers.
D&D: Resistance and vulnerability is applied after modifiers.
D&D: You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful [BLANK] check.
D&D: You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check
D&D: The three things which break spell concentration are...
taking damage, casting another spell which requires concentration, and getting incapacitated or killed.
D&D: The DC to resist one of your spells equals [BLANK[
D&D: The DC to resist one of your spells equals 8 + your spellcasting ability modifier + your proficiency bonus + any special modifiers.
D&D 5th: A frightened creature has [BLANK] on ability checks and attack rolls while the source of its fear is within line of sight.
A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight
D&D: An attack roll against the creature has advantage if [BLANK]. Otherwise, the attack roll has disadvantage.
D&D: An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
D&D: An incapacitated creature [BLANK]
An incapacitated creature can’t take actions | or reactions.
D&D: Stunned Creatures A stunned creature is [BLANK], can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), [BLANK], and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and [BLANK]. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • [BLANK]. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • [BLANK].
D&D: Stunned Creatures A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly. • The creature automatically fails Strength and Dexterity saving throws. • Attack rolls against the creature have advantage.
The [[BLANK]] test tests the null hypothesis that a sample comes from a normally distributed population
The Shapiro-Wilk test tests the null hypothesis that a sample comes from a normally distributed population
Student's t-test assumes both samples are drawn from a [[BLANK]]
normal distribution
The best parametric significance test when you have information about which system is better by how much on each data point is...
Wilcoxon signed-rank test
A very conservative way to deal with the problem of spurious things showing up as significant when making multiple comparisons is the Bonferroni Correction where you...
divide your significance threshold by the number of comparisons,
Autocorrelation (of a time series) is ...
the relationship between the latest and lagged values of a time series
To compute the autocorrelation coefficients of a time series...
sum over all time steps of (Y_t - Y_mean)(Y_{t-k} - Y_mean)/(Y_t - Y_mean)^2
Take a screenshot of a portion of the screen as a file (Mac)
Shift-Command-4
A time series of length T is probably not white noise if all the autocorrelation coefficients lie within...
2/sqrt(T)
A common transformation of time series data which subsumes both logarithmic and power transformations is ...
the Box-Cox transform
The Box-Cox transform is..
A common transformation of time series data which subsumes both logarithmic and power transformations
Time series: "One issue with using mathematical transformations such as Box-Cox transformations is that the back-transformed forecast will not be the [BLANK] of the forecast distribution. In fact, it will usually be the [BLANK] of the forecast distribution (assuming that the distribution on the transformed space is symmetric)"
One issue with using mathematical transformations such as Box-Cox transformations is that the back-transformed forecast will not be the mean of the forecast distribution. In fact, it will usually be the median of the forecast distribution (assuming that the distribution on the transformed space is symmetric)
Time series: "A good forecasting method will yield residuals with the following properties: * [BLANK] * The residuals have zero mean. If the residuals have a mean other than zero, then the forecasts are biased."
A good forecasting method will yield residuals with the following properties: * The residuals are uncorrelated. If there are correlations between residuals, then there is information left in the residuals which should be used in computing forecasts. * The residuals have zero mean. If the residuals have a mean other than zero, then the forecasts are biased.
A good forecasting method will yield residuals with the following properties: * The residuals are uncorrelated. If there are correlations between residuals, then there is information left in the residuals which should be used in computing forecasts. * [BLANK]
A good forecasting method will yield residuals with the following properties: * The residuals are uncorrelated. If there are correlations between residuals, then there is information left in the residuals which should be used in computing forecasts. * The residuals have zero mean. If the residuals have a mean other than zero, then the forecasts are biased.
Time series: to check multiple auto-correlation coefficients of a time series for being white noise while correcting for multiple comparisons, use either the [BLANK] test or the [BLANK] test
Box-Pierce or Ljung-Box
Time series: "A forecast method that minimises the mean absolute error will lead to forecasts of the [BLANK[, while minimising the root mean squared error will lead to forecasts of the [BLANK]. "
Time series: "A forecast method that minimises the mean absolute error will lead to forecasts of the median, while minimising the root mean squared error will lead to forecasts of the mean. "
Time series: the best way to get a unit-independent error measurement of a time series forecast is to use [BLANK] where [BLANK]
Time series: the best way to get a unit-independent error measurement of a time series forecast is to use mean absolute scaled error (MASE) where the error for each prediction is divided by the mean absolute error of the naive "repeat the last point" prediction on the training data.
Time series: "If a transformation has been used, then the prediction interval should be computed [BLANK]"
Time series: "If a transformation has been used, then the prediction interval should be computed on the transformed scale, and the end points back-transformed to give a prediction interval on the original scale. This approach preserves the probability coverage of the prediction interval, although it will no longer be symmetric around the point forecast."
In statistics, a collection of random variables is [BLANK] if there are sub-populations that have different variabilities from others.
In statistics, a collection of random variables is heteroscedastic if there are sub-populations that have different variabilities from others.
In statistics, a collection of random variables is heteroscedastic if [BLANK]
In statistics, a collection of random variables is heteroscedastic if there are sub-populations that have different variabilities from others.