Forces Flashcards

(59 cards)

1
Q

vector quantities

A

quantities with both magnitude (size) and direction
examples:
force, acceleration, displacement, velocity, momentum
usually represented by an arrow - length shows the magnitude, direction shows direction of the quantity

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2
Q

scalar quantities

A

quantities with only magnitude (size)
examples:
speed, distance, mass, temperature, time

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3
Q

contact forces

A

two objects touching for force to act
e.g. friction, air resistance, tension in ropes

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4
Q

non-contact forces

A

objects do not need to be touching for the force to act
e.g. magnetic force, gravitational force, electrostatic force, nuclear forces

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5
Q

gravitational force

A

the force of attraction between masses
important effects:
- makes all things fall towards the ground on the surface of a planet
- gives everything a weight

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6
Q

mass

A

the amount of ‘stuff’ in an object
for any given object this will have the same value anywhere in the universe
NOT a force
- measured in Kg with a mass balance

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7
Q

weight

A

the force acting on an object due to gravity (the pull of the gravitational force on the object)
changes with location as it depends on the strength of the gravitational field at the location of the object
measured in newtons
- acts from a single point on the object (the centre of mass) - a point at which you assume the whole mass is concentrated (the centre of the object for a uniform object)
- measured using a calibrated spring balance (or newtonmeter)

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8
Q

gravitational field strength

A

varies with location
(9.8 on Earth)
- stronger the closer you are to the mass causing the field
- stronger for larger masses

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8
Q

Weight equation

A

Weight (N) = Mass (kg) x Gravitational Field Strength (N/kg)
W = m x g
For earth, g ≈ 9.8N/kg
For moon, g ≈ 1.6N/kg

Mass and Weight are directly proportional
- increasing the mass of an object increases its weight
- if you double the mass, the weight doubles too - directly proportional
- can be written using the direct proportionality symbol, as W ∝ m

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9
Q

resultant force

A

the overall force on a point or object
- a single force which has the same effect as all the original forces together)
Found by adding forces going in one direction and subtracting any going in the opposite direction

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10
Q

free body diagrams

A

show all the forces acting on an object
e.g. a skydiver
- arrow pointing down represents skydiver’s weight pulling him to the ground
- arrow pointing up represents air resistance acting on him in the opposite direction to his motion
The sizes of the arrows show the relative magnitudes of the forces and the directions show the directions of the forces acting on the object.
Arrows are drawn from centre of gravity of the object.

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11
Q

energy transferred and work done

A

When a force moves an object through a distance, ENERGY IS TRANSFERRED and WORK IS DONE on the object

When you are pushing something along a rough surface (e.g. carpet) you are doing work against frictional forces. Energy is being transferred to the kinetic energy store of the object because it starts moving, but some is also being transferred to the thermal energy stores due to friction. This causes the overall temperature of the object to increase.

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12
Q

Work done equation

A

Work done (J) = Force (N) x Distance (m)
W = Fs

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13
Q

scale drawings

A

used to find resultant force
shows all forces acting on an object
1. draw all the forces acting on an object, to scale ‘tip-to-tail’
2. draw a straight line from the start of the first force to the end of the last force - this is the resultant force
3. measure the length of the resultant force on the diagram to find the magnitude and the angle to find the direction of the force

you can split a force into components
- draw the force to scale on a scale grid
- add the horizontal and vertical components along the grid lines
- measure the lines

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14
Q

an object is in equilibrium if…

A

…the forces on it are balanced
e.g. on a scale diagram for three forces the scale diagram will from a triangle

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15
Q

elastically deformed

A

an object can go back to the original shape and length after the force has been removed
- objects that can be elastically deformed are called elastic objects (e.g. a spring)

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16
Q

inelastically deformed

A

an object doesn’t return to its original shape and length after the force has been removed

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17
Q

stretching, compressing and bending transfers energy

A

Work is done when a force stretches or compresses an object and causes energy to be transferred to the elastic potential energy store of the object. If it is elastically deformed, ALL this energy is transferred to the object’s elastic potential energy store.

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18
Q

extension is … to force

A

directly proportional so F ∝ e
F = ke
Force (N) = Spring constant (N/m) x Extension (m)
The spring constant depends on the material that you are stretching - a stiffer spring has a greater spring constant
This equation also works for compression (where e is just the difference between the natural and compressed lengths - the compression)
HOWEVER this STOPS working when the force is great enough
- there’s a limit to the amount of force you can apply to an object for the extension to keep on increasing proportionally

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19
Q

limit of proportionality

A

extension is no longer proportional to force

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20
Q

find the work done in stretching or compressing a spring

A

as long as its not stretched past its limit of proportionality
Ee = 1/2ke^2
Elastic potential energy (J) = 1/2 x Spring constant (N/m) x extension^2 (m)
for elastic deformation, this formula can be used to calculate the energy stored in a spring’s elastic potential energy store - it’s also the energy transferred to the spring as it’s deformed (or transferred by the spring as it returns to its original shape).

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21
Q

moments

A

a moment is the turning effect of a force
the size of the moment of the force is given by
M = Fd
Moment of a force (Nm) = Force (N) x Distance (m) - the perpendicular distance from the pivot to the line of action of the force
- if the total anticlockwise moments equals the total clockwise moment about a pivot, the object is balanced and won’t turn.

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22
Q

Levers make it … for us to do work

A

easier
levers increase the distance from the pivot at which the force is applied. Since M= Fd this means less force is needed to get the same moment. This means levers make it easier to do work - e.g. lift a load or turn a nut.

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23
Q

gears

A

gears transmit rotational effects
- gears are circular disks with ‘teeth’ around their edges
- their teeth interlock so that turning one causes another to turn, in the opposite direction
- used to transmit the rotational effect of a force from one place to another
- different sized gears can be used to change the moment of the force
a force transmitted to a larger gear will cause a bigger moment, as the distance to the pivot is greater
- the larger gear will turn slower than the smaller gear

24
pressure is...
...the force per unit area
25
fluids
substances that can 'flow' because their particles are able to move around - as these particles move around, they collide with surfaces and other particles - particles are light, but they still have a mass and exert a force on the object they collide with. - Pressure is force per unit area, so this means the particles exert a pressure - the pressure of a fluid means a force is exerted normal (at right angles) to any surface in contact with the fluid - calculate the pressure at the surface of a fluid by using: p = F/A Pressure in pascals (Pa) = Force normal to a surface (N) / Area of that surface (m^2)
26
Pressure in a liquid depends on ... and ...
depth and density Density is a measure of the 'compactness' of a substance (how close together the particles in a substance are) - for a given liquid, the density is uniform (the same everywhere), and doesn't vary with shape or size - the more dense a given liquid is, the more particles it has in a certain space - this means there are more particles that are able to collide so the pressure is higher Depth - pressure increases with depth - the water at the bottom of the container is pushed on by the weight of the water further up, which causes it to be under higher pressure - you can calculate the pressure at a certain depth due to the column of liquid above using p = hρg Pressure (Pa) = Height of the column of liquid (the depth) (m) x Density of the liquid (kg/m^3) x Gravitational field strength (N/kg)
27
upthrust
a resultant force that pushes objects upwards in water due to pressure increasing with depth and the force at the bottom being stronger than at the top
28
objects in fluids experience upthrust
1. when an object is submerged in a fluid (partially or completely) the pressure of the fluid exerts a force on it from every direction 2. pressure increases with depth, so the force exerted on the bottom of the object is larger than the force acting on the top of the object 3. this causes a resultant force upwards, known as upthrust 4. the upthrust is equal to the weight of fluid that has been displaced by the object. e.g. the upthrust on a pineapple in water is equal to the weight of a pineapple-shaped volume of water.
29
upthrust is equal to
the weight of fluid that has been displaced by the object
30
why does an object float?
if the upthrust on an object is equal to the object's weight, then the forces balance and the object floats - because it is less dense than the fluid it is placed in and weighs less than the equivalent volume of fluid. This means that it displaces a volume of fluid that is equal to its weight before it is completely submerged
31
why does an object sink?
if an object's weight is more than the upthrust, the object sinks - because it is denser than the fluid it is placed in and is unable to displace enough fluid to equal its weight
32
atmospheric pressure
is created on a surface by air molecules colliding with the surface - the atmosphere is a layer of air that surrounds Earth. it is thin compared to the size of the Earth - as the altitude increases, atmospheric pressure decreases. this is because as the altitude increases, the atmosphere gets less dense, so there are fewer air molecules that are able to collide with the surface - there are also fewer air molecules above a surface as the height increases. This means that the weight of the air above it, which contributes to atmospheric pressure, decreases with altitude.
33
distance is
scalar - how far an object has moved - scalar quantity so doesn't involve direction
34
displacement is
a vector - measures the distance and direction in a straight line from an objects starting point to its finishing point
35
speed and velocity are both...
...how fast you're going speed - scalar velocity - vector - this means you can have objects travelling at a constant speed with a changing velocity - this happens when the object is changing direction whilst staying at the same speed - an object moving in a circle at a constant scene has a constantly changing velocity as the direction is always changing distance travelled = speed x time s = vt
36
speed of: - person walking - person running - person cycling - car - train - plane
- person walking - 1.5m/s - person running - 3m/s - person cycling - 6m/s - car - 25m/s - train - 55m/s - plane - 250m/s
37
uniform acceleration
speeding up or slowing down at a constant rate (constant acceleration) - acceleration due to gravity (g) is uniform for objects in free fall. It's roughly equal to 9.8m/s^2 near the Earth's surface and has the same value as gravitational field strength use this equation for uniform acceleration: v^2 - u^2 = 2as final velocity (m/s) - initial velocity (m/s) = 2 x acceleration (m/s^2) x distance (m)
38
acceleration is...
...how quickly you're speeding up ...the change in velocity in a certain amount of time acceleration (m/s^2) = change in velocity (m/s) / time (s)
39
deceleration is...
...negative acceleration (if something slows down, the change in velocity is negative)
40
distance-time graphs
if an object moves in a straight line, its distance travelled can be plotted on a distance-time graph 1) Gradient = speed (the steeper the graph, the faster it's going). Due to speed = distance / time = change in vertical axis / change in horizontal axis 2)Flat sections are where it's stationary - it's stopped 3)Straight uphill sections mean it's travelling at a steady speed 4)Curves represent acceleration or deceleration 5)A steepening curve means it's speeding up (increasing gradient) 6)A levelling off curve means it's slowing down 7)If the object is changing speed (accelerating) you can find its speed at a point by finding the gradient of the tangent to the curve at that point
41
velocity-time graphs
- show how an object's velocity changes as it travels 1) Gradient = acceleration 2) Flat sections represent travelling t a steady speed 3) The steeper the graph, the greater the acceleration or deceleration 4) Uphill sections are acceleration 5) Downhill sections are deceleration 6) A curve means changing acceleration 7) The area under any section of the graph (or all of it) is equal to the distance travelled in that time interval
42
friction
the resistive force between two surfaces that are sliding - if an object has no force propelling it along it will always slow down and stop due to friction - always acts in the opposite direction to movement - to travel at a steady speed, the driving force needs to balance the frictional force - you get friction between two surfaces in contact, or when an object passes through a fluid (drag)
43
drag
the resistance you get in a fluid (a gas or a liquid) - drag increases as speed increases - air resistance is a type of drag - the most important factor in reducing drag is keeping the shape of the object streamlined (where the object is designed to allow fluid to flow easily across it, reducing drag) - frictional forces from fluids always increase with speed
44
terminal velocity
objects falling through fluids reach a terminal velocity (maximum speed) - when a falling object first sets off, the force of gravity is much more than the frictional force slowing it down, so it accelerates - as the speed increases the friction builds up - this gradually reduces the acceleration until eventually the frictional force is equal to the accelerating force (so the resultant force is zero) - it will have reached its maximum speed or terminal velocity and will fall at a steady speed
45
terminal velocity depends on..
..shape and area - caused by air resistance - terminal velocity of any object is determined by its drag in comparison to its weight - (skydiver and parachute example)
46
Newtons first law
known as law of inertia If the resultant force on a stationary object is zero, the object will remain stationary. If the resultant force on a moving object is zero, it'll just carry on moving at the same velocity (same speed and direction). an object... - at rest will remain at rest - in motion in a straight line will continue moving in a straight line ...unless acted on by a resultant force - a non-zero resultant force will always produce acceleration (or deceleration) in the direction of the force - this 'acceleration' can take five different forms: starting, stopping, speeding up, slowing down and changing direction. - on a free body diagram, the arrows will be unequal.
47
Newton's second law
Acceleration is proportional to the resultant force and inversely proportional to mass F = ma Resultant force (N) = mass (kg) x acceleration (m/s^2) - the larger the resultant force acting on an object, the more the object accelerates - the force and the acceleration are directly proportional. F ∝ a - acceleration is also inversely proportional to the mass of the object - an object with a larger mass will accelerate less than an object with a smaller mass (for a fixed resultant force)
48
Newton's third law
when two objects interact, the forces they exert on each other are equal and opposite forces act in pairs if object A exerts a force on object B, object B exerts an equal and opposite force on object A. Every action has an equal and opposite reaction.
49
inertia
the tendency for motion to remain unchanged inertial mass is the ratio of force over acceleration
50
stopping distance
the amount of time it takes to stop thinking distance + braking distance
51
resultant force equation
resultant force (N)= inertial mass(kg) x acceleration (m/s^2) F = ma
52
factors affecting thinking distance
- speed - fast speed = further you go before you stop - reaction time - the longer your reaction time, the longer your thinking distance - alcohol/drugs - driver tiredness
53
factors affecting braking distance
- speed - faster a vehicle travels, the longer it takes to stop - weather or road surface - if it's wet/icy/leafy/oily there's less grip (so less friction) between a vehicle's tyres and the road, which can cause tyres to skid - condition of tyres - if the tyres of a vehicle are bald (they don't have any tread left) then they cannot get rid of water in wet conditions, This leads to them skidding on top of water - how good your brakes are - if breaks are worn or faulty, they won't be able to apply as much force as well-maintained braes, which could be dangerous when you need to break hard
54
braking relies on friction between the brakes and wheels
braking relies on friction between the brakes and wheels - when the brake pedal is pushed, this causes brake pads to be pressed onto the wheels - this contact causes friction, which causes work to be done
55
factors affecting reaction times
- tiredness - drugs - alcohol - distractions
56
momentum
the tendency of an object to continue moving momentum (kg m/s)= mass (kg) x velocity (m/s) p = mv - a vector quantity - it has size and direction - the greater the mass of an object, or the greater its velocity, the more momentum the object has.
57
momentum before =
momentum after - this is called conservation of momentum
58
forces cause a ... in momentum
change force = change in momentum / change in time