Fortnite Flashcards

(16 cards)

1
Q

What is cross media convergence and what does it allow?

A

When the game appears in other forms of media / games to form synergy
Allows Revenue Stream and work together for more audience

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2
Q

How many registered Fortnite players?

A

650 million

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3
Q

What amount of money was generated in the first two years after launch?

A

$9 billion

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4
Q

What percentage of players are 18-25

A

85%

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5
Q

How many hours does the average person play?

A

0.5 hours a week -> suggests not fully addicting

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6
Q

Who produces fortnite?

A

Epic games

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7
Q

How much revenue did Fortnite make in 2020 for epic games

A

$5.1 billion

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8
Q

What are the active monthly players?

A

350 million

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9
Q

Who started Epic Games and when and where and what does this mean?

A

Tim Sweeney in 1991 in his parents basement. These small beginnings makes the fact that they made UnReal Engine available to ameature game designers.

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10
Q

When was Fortnite launched?

A

in July 2017

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11
Q

How much money did Fortnite: battle royal make in the first 10 months?

A

it make $1.2 billion.

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12
Q

What percentage of the worlds population are gamers and what does this fact mean?

A

25% of the worlds population are gamers which challenges the geeky young male stereotype that gamers are thought to be.

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13
Q

What are the reasons that Fortnite was so successful?

A
  • free
  • microotransactions make a constant revenue stream
  • Unreal Engine is available for players
  • synergy from skins
  • cartoon / styleised violence so not as graphic for children.
  • community based
  • represents all types of people from the randomised skin at the start of every round
  • season passes bring more and renewed exitment
  • celebrity players post/go live
  • range of genres ~ shooters, puzzles
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14
Q

What is the impact of new technology and convergence?

A
  • can download it from a whole range of operating systems. This means that you can move between divices without interupting gameplay. It can be played at home or on the move
  • cross media convergence, where more than one media brans joins to promote each other.
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15
Q

What type of game is fortnite?

A

it is Games as a Service (GaaS)

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16
Q

What is a result of GaaS?

A
  • season passes drip feed limited addition and exclusive content
  • constant revenue stream from microtransactions / in game perchases after intial purchase.