Fortnite Flashcards
(16 cards)
What is cross media convergence and what does it allow?
When the game appears in other forms of media / games to form synergy
Allows Revenue Stream and work together for more audience
How many registered Fortnite players?
650 million
What amount of money was generated in the first two years after launch?
$9 billion
What percentage of players are 18-25
85%
How many hours does the average person play?
0.5 hours a week -> suggests not fully addicting
Who produces fortnite?
Epic games
How much revenue did Fortnite make in 2020 for epic games
$5.1 billion
What are the active monthly players?
350 million
Who started Epic Games and when and where and what does this mean?
Tim Sweeney in 1991 in his parents basement. These small beginnings makes the fact that they made UnReal Engine available to ameature game designers.
When was Fortnite launched?
in July 2017
How much money did Fortnite: battle royal make in the first 10 months?
it make $1.2 billion.
What percentage of the worlds population are gamers and what does this fact mean?
25% of the worlds population are gamers which challenges the geeky young male stereotype that gamers are thought to be.
What are the reasons that Fortnite was so successful?
- free
- microotransactions make a constant revenue stream
- Unreal Engine is available for players
- synergy from skins
- cartoon / styleised violence so not as graphic for children.
- community based
- represents all types of people from the randomised skin at the start of every round
- season passes bring more and renewed exitment
- celebrity players post/go live
- range of genres ~ shooters, puzzles
What is the impact of new technology and convergence?
- can download it from a whole range of operating systems. This means that you can move between divices without interupting gameplay. It can be played at home or on the move
- cross media convergence, where more than one media brans joins to promote each other.
What type of game is fortnite?
it is Games as a Service (GaaS)
What is a result of GaaS?
- season passes drip feed limited addition and exclusive content
- constant revenue stream from microtransactions / in game perchases after intial purchase.