Foundation & Script & Character Archetypes Flashcards

(31 cards)

1
Q

Protagonist

A

The hero. The person the audience cheers for.

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2
Q

Goal

A

Character + Desire

Stracynski’s formula

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3
Q

Story

A

Goal + Conflict

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4
Q

Desire

A

What the Protagonist wants

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5
Q

Goal

A

What the Protagonist will do to get what they want.

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6
Q

Conflict

A

What is stopping the Protagonist

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7
Q

Straczynski formula + Martin addendum

A

Story + Resolution = Good Story

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8
Q

Resolution

Does the Protagonist get what they want?

A

Does the Protagonist get what they want?
Yes= Comedy
No= Tragedy

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9
Q

Memorable Protagonist

A

We cheer for
Embodies or aspires to Biblical virtue
Must overcome Biblical vice

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10
Q

Memorable Antagonist

A

We cheer against
Embodies or aspires to Biblical vice
Also possess Biblical virtue but Vice dominates

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11
Q

Memorable external conflict

A

Opposition to Protagonist comes from outside themselves

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12
Q

Memorable Internal Conflict

A

Opposition to Protagonist comes from inside themselves

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13
Q

Memorable Conflict

A

Forces of opposition should be balanced OR should

FAVOR THE ANTAGONIST

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14
Q

Basic screenwriting process

A

1 CONCEPT

2 TREATMENT

3 FIRST DRAFT

4 REWRITE

5 FINAL DRAFT

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15
Q

Archetype Hero

A

Dramatic functions:

Audience identification

Primary actor/doer

Learning & growth

Sacrifice

Dealing with death

Dealing with character flaws

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16
Q

Hero types

A

Willing or Unwilling

Anti-hero
Outlaw, Cynical, Tragic

Group-oriented or Loner

Catalyst-hero
Changes others- Series

17
Q

Group Hero

A

Ordinary world to special world. Returns to ordinary world.

18
Q

Loner Hero

A

Ordinary society is the special world which they enter only briefly.

19
Q

Mentor Archetype

A
Teaching
Gift giving 
        Gifts earned by testing 
Inventor
Conscience of Hero
Motivator for Hero
Plant information or prop
Romantic Initiator
20
Q

Mentor Types

A
Willing
Unwilling
Dark
         Decoy, false, anti-mentor
Fallen
          Must complete own hero's journey
Continuing- series
Multiple -may express different functions of archetype 
Comic
Inner- internalized teachings
21
Q

Archetype Threshold Guardian

A

Tests the Hero
Hero may interact by: Attack, strategically retreat, outwit, appease, make an ally, take on shape of guardian

Guardian signals new power of the hero

^^^resistance = ^^^power
Heroes read and learn from guardians

22
Q

Archetype Threshold Guardian

A

Temporarily blocks Hero

Animal
Nature
Architecture
Other archetypes

23
Q

Archetype Herald

A

Delivering the Call

Motivation of the adventure

Changes balance of hero’s world, forcing action
May be impersonal force of nature
May be any means of bringing news

24
Q

Archetype Shapeshifter

A

Introduces doubt
Increased suspense
Changes constantly through the story
Changes may be physical or emotional, surface or substantive

25
Archetype Shapeshifter Varieties
Femme Fatale Other faces of archetypes Werewolf/ Jekyll-Hyde Superhero
26
Archetype Shadow
Ultimate challenge to Hero Worthy opponent Story is only as good as it's villian
27
Archetype Shadow Variety
Mask worn by other Archetypes Wears other archetypes as a mask Humanize- admirable Humanize- vulnerable
28
Archetype Ally
Companion of Hero Eyes of audience Sidekick
29
Archetype Ally Variety
``` Ally group Heroes in training Faithful retainers Need not be human May also be Heroes ```
30
Archetype Tricksters
Comic relief Jester/Fool points out absurdity Change in story direction
31
Archetype Trickster Variety
The Rabbit Trickster Heroes Catalyst characters