Game Art Principles Flashcards

1
Q

Color theory

A

Color is good for visual appeal

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2
Q

Color Grading

A

Color Grading is the process of altering and enhancing a games perceived colors

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3
Q

Color Correction

A

Color Correction Lut, Lookup Texture, is an optimized way of performing color Grading In a post effect.

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4
Q

Color Grading

A

By utilizing color Grading and other techniques to manipulate a games on screen color scheme, game developers can build unique, cohesive visual styles

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5
Q

The psychology of color

A

A color can hint to players an objects faction, good vs evil. Ie, when a player sees a red cross hair on screen they instantly think to fire, however when it is white they know or assume that there is no enemy to fire at, or green can indicate that you are aiming at a teammate

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6
Q

Color for communicating

A

Color can be used to communicate to players what the purpose of objects are, Ie, a health potion can be red or green, mana potion or shielding can be displayed as blue.

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7
Q

World color

A

Colors can be used to influence how the player perceives the game environment. A dark or Grey background could be seen as an old or memory type scene or an eerie scene, which could make the player cautious. A dark and red scene will give the player a sense of danger and make them on edge or suspense. While a bright and colorful scene will have a more playful upbeat feel to it, like Mario or sonic

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8
Q

Color for emotion

A

Colors can affect the mood or emotions of the players. Dark or Grey can make players cautious. Red and dark can create suspense and make them on edge and ready to fight enemies. Bright colors could bring on a happy, energetic and playful or pleasant mood such as with games like sonic or mario

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9
Q

Color manipulation

A

Purple can make the scene seem mysterious
White or blue provides a colder feel
Dark and red can cause suspense or alertness
Bright and greens could produce a happy and upbeat or playful feel

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