game design Flashcards

(44 cards)

1
Q

AAA list game

A

games which are advertised and have budgets over 20 million

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2
Q

convergence

A

video games made to resemble board games and vise versa

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3
Q

alpa

A

very first build that is shared with testers

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4
Q

components

A

parts of your game

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5
Q

Depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

copyright

A

Law that protects creation.

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8
Q

Abstract

A

A game that has no connection or nothing to do with the real world.

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9
Q

Analysis paralysis

A

when a player is presented with too many choices or decisions.

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10
Q

Avatar

A

represents the player in the game (or a sprite).

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11
Q

Bell curve

A

probability distribution where some events are more likely to occur than others.

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12
Q

Decision making

A

making choices that will affect the rest of your game play.

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13
Q

Dynamics

A

results like play actions being put into motion.

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14
Q

Cinematic

A

movie inserted into the video game.

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15
Q

Accessibility

A

easy to learn and easy to play,yet not always easy to master.

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16
Q

Agent

A

middleman between the creator and the publisher.

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17
Q

Downtime

A

when a player is not actually participating.

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18
Q

Character class

A

the profession of the character that says what he or she can and cannot do.

19
Q

Casual game

A

a game played to relax not to beat or win.

20
Q

Beta

A

very close to final design but still being tested.

21
Q

Features List

A

The key details or selling points of the game.

22
Q

Fluidity

A

The extent to which the game circumstances change over time.

23
Q

Game Design

A

Creating the content and the rules of the game.

24
Q

Game Engine

A

Development software that game designers use to manage art,sound,and code.

25
game writing
writing of the dialogue taxt and story within the worlds
26
genre
sub category of games with well defined methods and appeal to players.
27
goals
A desired result or plan that you set to achieve.
28
graphics
the visual aspects of a game, particularly the art.
29
Graphical interface
Everything on the screen that user will see.
30
Immersion
feeling like you are really in the game as thaugh you are really there.
31
intellectual property
identifiable characters or stories that are owned by an individual or company.
32
Iterative
something that is repeated over and over.
33
Length
the defined starting and ending points.
34
level design
maps and placements of objects and challenges within those maps.
35
luck of the draw
does not require decision making, game is based only on luck.
36
mechanics
how you move, earn points, gain resources, etc. within the game.
37
patent
A strong form of protection for an intellectual property.
38
play balance
A balanced game is one that is fair and each player has an equal chance of winning.
39
player interaction
when the action of one player immediately affects at least one other players situation.
40
play testers
people who play an unfinished game to find errors inconsistencies or other issues.
41
Pitch
brief description and/or presentation of a game or a game concept designed to secure funding.
42
probability
the likelihood that something will happen.
43
publishers
companies that manufacture and distribute games.
44
random
occurrences in a game that players have no control over.