game design Flashcards

1
Q

AAA list game

A

games which are advertised and have budgets over 20 million

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2
Q

convergence

A

video games made to resemble board games and vise versa

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3
Q

alpa

A

very first build that is shared with testers

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4
Q

components

A

parts of your game

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5
Q

Depth

A

Whether the game is easy to play or requires more experience.

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6
Q

Design Document

A

Provides an overview of the game and its learning goals.

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7
Q

copyright

A

Law that protects creation.

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8
Q

Abstract

A

A game that has no connection or nothing to do with the real world.

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9
Q

Analysis paralysis

A

when a player is presented with too many choices or decisions.

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10
Q

Avatar

A

represents the player in the game (or a sprite).

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11
Q

Bell curve

A

probability distribution where some events are more likely to occur than others.

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12
Q

Decision making

A

making choices that will affect the rest of your game play.

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13
Q

Dynamics

A

results like play actions being put into motion.

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14
Q

Cinematic

A

movie inserted into the video game.

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15
Q

Accessibility

A

easy to learn and easy to play,yet not always easy to master.

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16
Q

Agent

A

middleman between the creator and the publisher.

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17
Q

Downtime

A

when a player is not actually participating.

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18
Q

Character class

A

the profession of the character that says what he or she can and cannot do.

19
Q

Casual game

A

a game played to relax not to beat or win.

20
Q

Beta

A

very close to final design but still being tested.

21
Q

Features List

A

The key details or selling points of the game.

22
Q

Fluidity

A

The extent to which the game circumstances change over time.

23
Q

Game Design

A

Creating the content and the rules of the game.

24
Q

Game Engine

A

Development software that game designers use to manage art,sound,and code.

25
Q

game writing

A

writing of the dialogue taxt and story within the worlds

26
Q

genre

A

sub category of games with well defined methods and appeal to players.

27
Q

goals

A

A desired result or plan that you set to achieve.

28
Q

graphics

A

the visual aspects of a game, particularly the art.

29
Q

Graphical interface

A

Everything on the screen that user will see.

30
Q

Immersion

A

feeling like you are really in the game as thaugh you are really there.

31
Q

intellectual property

A

identifiable characters or stories that are owned by an individual or company.

32
Q

Iterative

A

something that is repeated over and over.

33
Q

Length

A

the defined starting and ending points.

34
Q

level design

A

maps and placements of objects and challenges within those maps.

35
Q

luck of the draw

A

does not require decision making, game is based only on luck.

36
Q

mechanics

A

how you move, earn points, gain resources, etc. within the game.

37
Q

patent

A

A strong form of protection for an intellectual property.

38
Q

play balance

A

A balanced game is one that is fair and each player has an equal chance of winning.

39
Q

player interaction

A

when the action of one player immediately affects at least one other players situation.

40
Q

play testers

A

people who play an unfinished game to find errors inconsistencies or other issues.

41
Q

Pitch

A

brief description and/or presentation of a game or a game concept designed to secure funding.

42
Q

probability

A

the likelihood that something will happen.

43
Q

publishers

A

companies that manufacture and distribute games.

44
Q

random

A

occurrences in a game that players have no control over.