game desing VOCAB Flashcards

(39 cards)

1
Q

AAA list game

A

Games which are advertised frequently and have budgets over 20 million

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2
Q

convergence

A

video games made to resemble board games and vice versa

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3
Q

alpha

A

very first build that is shared with testers

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4
Q

components

A

parts of your game

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5
Q

Depth

A

whether the game is easy to play or requires more experience

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6
Q

Design Document

A

provides on averview of the game and its learning goals

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7
Q

copy rigth

A

law that protects creation or nothing to do with the real world

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8
Q

Analysis Paralysis

A

when a player is presented with to many choices or decisions

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9
Q

avatar

A

Represents the player in the game (or a sprite)

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10
Q

Bell curve

A

probability distribution where some events are more likely to occur than others

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11
Q

Decision Making

A

Making choices that will affect the rest of your game play

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12
Q

Dynamics

A

Results like play octions put into motion

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13
Q

Cinematic

A

Mouse inserted into the video game

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14
Q

Accessibility

A

Easy to learn and easy to master

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15
Q

Agent

A

Middleman between the creator and the publisher

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16
Q

Downtime

A

when a player is not actually participating

17
Q

Character Class

A

The Profession of the character that says what he or she could and cannot do

18
Q

Casual Game

A

A Game Played to relax not beat or win

19
Q

Beta

A

Very close to Final design but still being tested

20
Q

Features list

A

The key details or selling of the game

21
Q

Fluidity

A

the extent to which the game circumstances change over time

22
Q

Game design

A

creating the content and the rules of the game

23
Q

Game Engine

A

Development software that game designers use to manage art,sound,and code

24
Q

Game writing

A

Writing of the dialogues,text and story within the worlds

25
Genre
Sub category of games with well defined methods and appeal to players
26
Goals
A desired result or play that you set to achieve
27
Graphics
The visual aspects of a game ,party culary the art
28
graphical interface
everything on the screen that the use will see
29
immerson
feeting like you really the games as though you are really there
30
intellectual property
identiable chararcters or stories that are awned by an individual or company
31
interactive
something that is repeated over and over
32
length
the defined starting and ending points
33
level design
maps and placements of objects and challenge within those maps
34
luck of the draw
does not require decision making game is based only on luck
35
mechanics
how you move earn points gain resources ,etc,within the game
36
polent
a strong form of protection for an intellectual property
37
play balance
a balanced game is one that is fair and each player has an equal chance of winning
38
player interaction
when the action of one player immediately affects at least one other players situacion
39
play tester
people who play on unfinished en cies , or other issues