Game Theory Flashcards
(37 cards)
What is a strategy?
A decision rule that describes the actions a player will take at each decision point
What is normal form?
A representation of a game indicating the players, their possible strategies, and the payoffs resulting from alternative strategies
What is normal form convention?
Convention: row player = 1, column player = 2
What is a dominant strategy?
Results in the highest payoff to a player regardless of the opponents action
What is a secure strategy?
Guarantees the highest payoff given the worst possible scenario
What is strictly dominating?
A strategy of player i is strictly dominated if there is another strategy available to player i which yields strictly higher profits regardless of the strategies chosen by other players
What is Nash eqm?
- A condition describing a set of strategies in which no player can improve their payoff by unilaterally changing their own strategy, given the other players’ strategies
- i.e. once we get here, no one has incentive to change
What is a best response?
For any given strategy of the other player, the best response for player i prescribes the best strategy(ies) which give them the highest payoff
What is a Nash eqm to best strategies?
A Nash equilibrium is a strategy profile such that every player’s strategy is a best response to the strategies of all the other players
What is true of the nash eqm for duopoly games?
- Nash equilibrium: both players charge ‘low price’
- Payoffs associated with the Nash eq is inferior from the firms’ viewpoint compared to both ‘agreeing’ to charge ‘high price’: hence the prisoners dilemma
What are the caveats of the Nash eqm?
- Nash eqm does not always give a unique prediction
- There are games without pure strategy Nash Eqm
- Finite games always has at least one Nash eqm if considering
mixed strategy eqm as well
- Finite games always has at least one Nash eqm if considering
- Nash eqm foes not always generate the ‘best possible’ outcome
- prisoners’ dilemma
- Role of commitment and communication?
- Trust, reputation and repeated game?
What is a pure strategy?
Pure strategy: strategy in which a player plays a certain action with probability 1: Monitor or Don’t Monitor
What is a mixed strategy?
Mixed strategy: strategy in which a player makes a random choice among two or more possible actions, based on a set of chosen probabilities: 50% monitor + 50% don’t monitor
What does a Nash eqm in mixed strategy refer to?
- Each agent chooses the optimal frequency with which to play their strategies
- Given the frequency choices of the other agent
What does mixed strategy imply about the Nash eqms?
If considering mixed strategy as well, every game with a finite number of player and a finite number of actions has at least one Nash eqm
How is the Nash eqm for mixed strategy determined?
- Still have to satisfy: any given player is playing his best response given other player’s strategies, and no player can increase his payoff by unilateral deviation
- For mixed strategy eqm with strictly positive probability on more than 2 strategies, the player must be indifferent to the pure strategies they are mixing over given the other players’ strategies
What is true of inequality in mixed strategy and what does this imply?
- If EV of monitor > EV of don’t monitor, Manager will monitor with probability 1
- For manager to play mixed strategy, worker must be randomising over {work, don’t work} with probability (1/2,1/2)
What are multistage games?
- Player make sequential, rather than simultaneous decisions
- Represented by an extensive-form game
- A representation of a game that summarises the players, the information available to them at each stage, the strategies available to them, the sequence of moves, and the payoffs resulting form alternative strategies
What is the difference between strategies and actions?
- A strategy in a dynamic game is a complete contingent plan
- i.e. telling us what player 2 would do in both decision nodes
- Player 1 has 2 strategies, player 2 has 4
What is a subgame?
- A smaller game ‘embedded’ in the complete game
- Starting from some point in the original game
- Includes all subsequent choices that must be made if the players actually reached that point in the game
What is a subgame perfect nash eqm?
- A strategy profile is a subgame perfect Nash eqm if the strategies are a Nash eqm in every subgame
- We require that the player play’s Nash eqm strategies in every subgame
- A stronger requirement than Nash eqm
- The player anticipates that its opponent would behave optimally
- No non credible threat all outcomes must be the individual players Nash Eqm
- Since the game itself is a subgame, a subgame perfect Nash eqm if also a Nash eqm
What is backward induction?
- In a finite game of perfect information, the subgame perfect Nash eqm can be found through backward inducation
- Identify the optimal moves for the smallest subgame
- When making decisions in each subgame, players recognise that all the players will behave optimally further down the tree
- Move backwards until the Nash moves for every possible subgame have been found
- The collection of moves for every player at every subgame constitutes the subgame perfect Nash eqm strategies
When a firm earns the same profit π, in each period over an infinite time horizon, the PV of the profit stream:
PVfirm = ((1+i)/i)π
What is ((1+i)/i)π ?
When a firm earns the same profit π, in each period over an infinite time horizon, the PV of the profit stream